61
News / Re: 84 Plus OS 2.71MP leaked: The beginning of the end of TI-84+ programming?
« on: December 01, 2012, 02:42:59 pm »
Oh god. You do realize that this was FAKE?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 61
News / Re: 84 Plus OS 2.71MP leaked: The beginning of the end of TI-84+ programming?« on: December 01, 2012, 02:42:59 pm »
Oh god. You do realize that this was FAKE?
62
The Axe Parser Project / Re: Which Axe version do you use?« on: December 01, 2012, 02:22:32 pm »
I use 1.2.0!
63
The Axe Parser Project / Re: Axe Parser« on: November 29, 2012, 05:56:07 pm »
Axe 1.2.0 isn't working on WabbitEmu or cemetech's jTIfied. Is this a bug in Axe or a bug with the emulators? Axe works on my calc.
Also, when's the next version of Axe gonna be out? It keeps getting better and better! 64
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Official TI-Boy SE Beta Thread« on: November 28, 2012, 04:37:30 pm »
Should I get a ti 84+ se to use this?
Or is there a ti boy version that I can use on a ti 84+? 65
TI Z80 / Re: Temple Run [Axe]« on: November 28, 2012, 03:47:52 pm »
I hope this project isn't dead!
66
The Axe Parser Project / Re: Your Projects - Post and Critique« on: November 26, 2012, 05:14:25 pm »
Current code:
Code: [Select] .MAZE
67
The Axe Parser Project / Re: Your Projects - Post and Critique« on: November 26, 2012, 04:48:45 pm »
I was thinking about making about 5-10 hard-coded maps, and then randomly call them each time the player goes down stairs.
Is that possible? 68
The Axe Parser Project / Re: Your Projects - Post and Critique« on: November 26, 2012, 04:39:48 pm »
I have this (made it with Pixelscape):
Now, do I export it as an Axe program, an appvar, or picture (for calc)? How would I use it? 69
The Axe Parser Project / Re: Your Projects - Post and Critique« on: November 26, 2012, 04:08:24 pm »
Thanks, Darl181!
Could I make a matrix and then somehow make certain sprites (Pic2 would be wall tiles, Pic3 would be floor tiles) print to the screen according to the matrix? 70
The Axe Parser Project / Re: Your Projects - Post and Critique« on: November 26, 2012, 02:35:19 pm »
I'm working on a roguelike game in Axe. Here's the current code (its really just an @ sign moving around at this point):
Code: [Select] .MAZEGAME How would I add walls/floor tiles? Like: Code: [Select] ################ Any help please? Thanks! 71
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: November 08, 2012, 05:24:12 pm »
Is there a current version of this program?
|
|