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Messages - GreenFreak

Pages: 1 ... 11 12 [13] 14
181
Introduce Yourself! / Re: Hi!
« on: July 09, 2011, 12:10:18 pm »
But I haven't 50 posts...

182
Introduce Yourself! / Re: Hi!
« on: July 09, 2011, 11:04:24 am »
Kind of... I'd like to see what Axe projects you have planned.  ;)

Since I know Axe, I'm working on my first game: DoodleJump!  ;)
But I can't upload it now because I haven't enough posts  :-\

183
Introduce Yourself! / Re: Hi!
« on: July 08, 2011, 04:45:37 pm »
Thank you for the peanuts ;)

184
Introduce Yourself! / Hi!
« on: July 08, 2011, 03:43:23 pm »
Hi everyone!

I'm GreenFreak, I'm from Germany (and my english is not very good^^) and I own a TI-84Plus and a TI-83.

I wrote a few simple programms in basic, after that I used xLib, too.
But since I got to know Axe, I don't use anything else anymore ;D
And so I came to Omnimaga!

Did I forget something?

185
Axe / Re: Collision detection (without "pxl-test(" )
« on: July 08, 2011, 03:19:21 pm »
But you don't mind, if I didn't use your code in my code?

186
The Axe Parser Project / Re: Axe Parser
« on: July 08, 2011, 03:12:03 pm »
* Ashbad pays off people who didn't understand since they allowed him to finally see Axe's implementation :)

;D

I hope, you'll explain that in the Axe-documentation, Quigibo
Because I'm still confused a bit^^ ;D

187
The Axe Parser Project / Re: Axe Parser
« on: July 08, 2011, 02:31:34 pm »
ookaaay...
That sounds really useful :)
But I don't understand the code :P
Code: [Select]
@gravity = lambda {|cur_level|(cur_level%5==0)?(1):(2)} / air_density
EDIT: your EDIT helped me to understand it better! thanks ;)

188
The Axe Parser Project / Re: Axe Parser
« on: July 08, 2011, 07:08:49 am »
I don't understand that...  :(
When should I use lambdas?

189
Axe / Re: Zeros(36)->{L1}
« on: July 04, 2011, 08:24:01 am »
ok.. that makes sense  ;D

ok it works, but I now have to fix that in my whole code :-/

Thank you for finding the issue ;)

190
Axe / Re: Zeros(36)->{L1}
« on: July 03, 2011, 03:35:12 pm »
I noticed that, if I leave out the ^r in the code above, everything works properly... But I don't know why...

I'm sorry, but I can't edit posts with my mobile.

191
Axe / Re: Zeros(36)->{L1}
« on: July 03, 2011, 02:46:54 pm »
no no...
The sprite is okay... but not how it moves...
I found one problem while trying to find the problem...
I think, I could post the code, of the menu, which don't work properly...
Wait a moment..

Code: [Select]
removed
It's just the menu...
It's the actual state...
And i must go now..
see you tomorrow..
Thanks for your help!  ;)

192
Axe / Re: Zeros(36)->{L1}
« on: July 03, 2011, 02:37:26 pm »
Anyway...
What's the line of code that displays the pic?  Do you happen to be using any of the flipping or rotating commands?

yeah.. I'm using one flipH( ...
Could that be the problem?!  ???
I think it's the comparision or the "and".. because everything was working fine before...

193
Axe / Re: Zeros(36)->{L1}
« on: July 03, 2011, 02:26:17 pm »
I don't know how to create a screenie...
It doesn't freeze, but it does strange things (the main sprite)

194
Axe / Re: Zeros(36)->{L1}
« on: July 03, 2011, 01:31:00 pm »
I added in my game everywhere the ^r..
but I did a mistake and I don't know where..

My problem is, that I don't want to publish the code  :-X
Is there something, that I could have done wrong? (except forgetting one ^r)

I need your help :P again ;D

195
Axe / Re: Zeros(36)->{L1}
« on: July 03, 2011, 12:48:09 pm »
What does that mean?

EDIT: ok! thanks everyone! ;)

EDIT2: sorry... one last question :D should I store everything as 16-bit, because it's faster?

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