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Topics - GreenFreak

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1
Axe / What I've done?! O.o
« on: February 09, 2013, 07:34:09 am »
After writing some programs on my ti 84+, I made it to get something work O.o never mind that i am able to do sth. like that O.o

a little buggy and slowy though running at 15mhz..

can someone help me please to speed this up? :(

i have to fix the fishbowl-effect btw..

2
TI Z80 / Mohrhuhn - Alpha
« on: November 24, 2011, 08:42:17 am »
Hi guys!
I made a new game, naah, it isn't new, but new for cals! It's called "Mohrhuhn", a old and simple german pc game!
You have 90 seconds to shot up as many "Mohrhühner" as you can!

It's still a alpha version, that means:

-no start-/GameOver-screen
-no greyscale
-strange handling

Controls:
[2nd] - shoot
[alpha] - reload
[clear] - quit


Your job: test + give a feedback!
Thank You! :D

EDIT: I found a gameplay vid of the original game on YouTube!

______
Here the sourcecode (Axe version 1.0.3 and higher), a already compiled version and a screenshot (I suck at playing with Wabbit X.x)
Have Fun!


Source
Already compiled version

3
[DE] Andere TI- und Casio-Diskussionen / Mohrhuhn - Alpha
« on: November 23, 2011, 06:45:53 pm »
Wer kennt es nicht?
Mohrhuhn - 1:30 zeit um so viele Hühner vom Himmel zu schießen, wie möglich.

Es befindet sich noch in der Alphaphase, d.h.:

-noch kein Start-/GameOver-Sreen
-kein Greyscale
-seltsames Handling

Steuerung:
[2nd] - schießen
[alpha] - nachladen
[clear] - beenden


Euer Job: Testen + Feedback geben :D
Danke!

______
Hier noch den Sourcecode (Axe (ab 1.0.3)), fertig compilierte Version und Screenshot (Habe mich mit Emulator nicht soo gut geschlagen X.x) ;)
Have Fun!

4
[DE] Axe Parser Programmierung / Verschiedene Wahrscheinlichkeiten
« on: July 18, 2011, 12:26:27 pm »
Hi,
ich hoffe, ihr könnt mir bei einem Problem helfen...  ::)
Ich möchte die Wahrscheinlichkeiten der Items bei DoodleJump ändern...

Ich habe die Itemnummern 0-4.. (und ein sehr wahrschinliches (das normale Feld (kein Item) ) (nummer5) )
Diese sollen aber unterschiedliche Wahrscheinlichkeiten haben..
D.h. 0 ist wahrscheinlicher als 1, 1 ist wharscheinlicher als 2, usw.

Aber wie würdet ihr das in Axe schreiben?  ???




5
[DE] Andere TI- und Casio-Diskussionen / My DoodleJump
« on: July 17, 2011, 12:50:00 pm »
Hi,

hier könnt ihr nochmal Fragen stellen oder Vorschläge machen, aber auf deutsch!  :D

Link zum original-tread:
http://ourl.ca/12070

Download der aktuellsten Version gibts nur im original-tread :P

Aber einen aktuellen Screenshot gibts hier auch ;)



6
Other Calculators / What to do if my calc can't connect to my PC?
« on: July 16, 2011, 11:15:43 am »
Hi,
I have a major problem. :(
Everything begun as I tried to send the NyanCat-app to my calc... :-\

I'm not sure, but I think since I used the "nyanmem.8xp" to increase the free archieve memory, everything went wrong.
After I used it, I can't send any apps to my TI-84+ BE anymore. ??? Now I downgraded the TI-OS from 2.43 to 2.22 (because I haven't another OS on my PC) but after that, I can't connect my calc with my PC   :'(
I tried to use TI Connect 1.6.1 instead of 1.5 and I also tried TIConnect X on a MacBook. But both doesn't work..
In addition I reseted all my memory many times... (After booting up with [clear] + [on])

What should I do now :'(

I hope you can help me because I don't know what might help.  :'(

7
[DE] Off-Topic / Wer ist ein Deutscher (oder kann deutsch sprechen)?
« on: July 13, 2011, 06:08:14 pm »
Yeah! Wir habe ein eigenes (Unter)Forum :D
Aber wer ist hier überhaupt ein Deutscher/ kann deutsch sprechen? ???

( Ich wollte schon immer mal eine Umfrage starten ;D)

8
TI Z80 / (Another) DoodleJump for TI
« on: July 13, 2011, 03:59:41 pm »
Hi!

I want to present my very first game: DoodleJump!  :D
I hope that it isn't uninteresting for you because of the many other clones..  :-\

It's written in Axe, like everything else I write since I know Axe.  :P

Controls:

[left ] / [right ] turn left/right
[clear] exit
[2nd] start game (main menu)
[up] / [down] change speed: 6Mhz/15Mhz (main menu)

There are a few things that I try to add or change:


- physics! :-X
- pause (?)
- additional sprites when using jetpack or propeller cap
- credits-window

There are two versions:
- a version for Axe 0.5.3 (slower)
- another version for 1.0.3 (faster, but ~75 larger)
(ASODJ = Actual State Of DoodleJump)


Please try it out and give a feedback!  :)


Thank you ;)

Maybe, someone can create a screenshot of it ;)
Thanks for the screenshot, ben_g! :D


New Screenshot ;)

9
Axe / Getkey Routine
« on: July 10, 2011, 07:52:48 am »
Hi!
I often write that, if I want to move a sprite, that can't leave the screen (you know what I mean?):

Code: [Select]
If getKey(1) and ({38+L1}^r≠48)
{38+L1}^r++
ElseIf getKey(4) and ({38+L1}^r≠0)
{38+L1}^r--
End
If getKey(2) and ({36+L1}^r≠0)
{36+L1}^r--
ElseIf getKey(3) and ({36+L1}^r≠63)
{36+L1}^r++
End

(It's for a 16*32 sprite ;D)
x position: {36+L1}^r
y position: {38+L1}^r
But this code looks very unoptimized...

Do you know a more optimzed code to do the same?
Can you explain, how it works, too?


Thanks ;)

BTW: I searched for the "≠" a long time :P

10
Site Feedback and Questions / Unread Replies
« on: July 09, 2011, 12:46:20 pm »
Hi!

Can somebody tell me something:  Where I can see my unread replies?
Yesterday I used the mobile website of omnimaga with my mobile phone and there was an option to see my unread replies.

Is here (at the normal website of omnimaga) somewhere this option, too?

11
Introduce Yourself! / Hi!
« on: July 08, 2011, 03:43:23 pm »
Hi everyone!

I'm GreenFreak, I'm from Germany (and my english is not very good^^) and I own a TI-84Plus and a TI-83.

I wrote a few simple programms in basic, after that I used xLib, too.
But since I got to know Axe, I don't use anything else anymore ;D
And so I came to Omnimaga!

Did I forget something?

12
Axe / Zeros(36)->{L1}
« on: July 03, 2011, 11:11:33 am »
Hi!  :D

I've another problem: I store my data in L1
I tried to store zeros in it:
Code: [Select]
Zeros(36)->{L1}but it only stores zero in {L1+0}, but not in {L1+1}, {L1+2}, ... , {L1+36} :-\
My walkaround is:
Code: [Select]
For(X,0,36)
0->{L1+X}
End

Question: is there a better solution??

Thanks for your help!  ;)

13
Axe / Collision detection (without "pxl-test(" )
« on: June 05, 2011, 11:47:34 am »
Hi!

First: I'm sorry for my bad english  :P

I tried to write a collision detection in Axe for 2 of my programs.
But I made a mistake in my code.
This is a test program for my collision detection:

Code: [Select]
.PXLTEST BYEBYE
DiagnosticOff
[FFFFFFFFFFFFFFFFüPic1
0->X+1->D
Zeros(10)->{L1}
44->{L1+0}
54->{L1+1}
.For(X,1,3)
.rand^88->{X*2+L1}
.rand^56>{X*2+1+L1}
.Pt-On({X*2+L1},{X*2+1+L1},Pic1
.End
.StorePic
Repeat getKey(15)
Pt-On({L1+2},{L1+3},Pic1
Line(0,63,95,63)
.RecallPic
Pt-On({L1+0},{L1+1},Pic1)

DispGraphClrDraw

If getKey(2)
{L1+0}--
ElseIf getKey(3)
{L1+0}++
End

If D
{L1+1}--
D--
End

!If D
If {L1+0}>{L1+2}
If {L1+0}<8+{L1+2}
If {L1+1}=8+{L1+3}
20->D
End
End
End
{L1+1}++
End

If {L1+1}=54
20->D
End

End

The problem seems to be at the
Code: [Select]
!If D
If {L1+0}>{L1+2}
If {L1+0}<8+{L1+2}
If {L1+1}=8+{L1+3}
20->D
End
End
End
{L1+1}++
End

Can you please help me to find the problem?  :(
If you don't know where my problem is, you should run this program.
I need this for all of my 3 first Axe games.

Thanks a lot  :D

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