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Messages - Halifax

Pages: 1 ... 87 88 [89] 90
1321
Art / Misc 16x16 RPG tiles
« on: July 15, 2006, 09:57:00 am »
QUOTE
(*xlibman stabs himself to make a reuben quest 3)


IF you do make a rq 3 please make it compatible with TI-Connect and or update rq 2 and 1 :rolleyes:rolleyes.gif .

1322
Other Calc-Related Projects and Ideas / Image Updates
« on: July 15, 2006, 09:52:00 am »
Another Image. This is the GUI with a real-time variable to sprite converter counter.

1323
TI Z80 / Galactic
« on: July 15, 2006, 09:47:00 am »
Yea dude so far I have only used one IF then statement in all my coding for Galactic.

1324
Other Calc-Related Projects and Ideas / Image Updates
« on: July 14, 2006, 03:56:00 pm »
Umm yea im really sorry but there is no way to update four images at once so I was wondering what I should do in the mean time here is one. The title screen. If anyone want to edit the title screen and make it better then post the better version that would be so awesome.

1325
TI Z80 / Galactic
« on: July 14, 2006, 11:12:00 am »
Yea man idk cause it might be good enough to run on the 83+ because it goes at 18 fps on the 84+ and thats not even the SE so I'm thinking that I might port it or something like that.

1326
TI Z80 / Aoc -> Application [AOC I]
« on: July 13, 2006, 04:19:00 pm »
I could try it if you wanted me too still??I know its kinda late though

1327
Other Calc-Related Projects and Ideas / Image Updates
« on: July 13, 2006, 04:15:00 pm »
I will be periodically updating this with new photos of Galactic. If you have any good sprite ideas just post them.

1328
TI Z80 / Galactic
« on: July 13, 2006, 03:59:00 pm »
Galactic is a person against the CPU space fighter. This place is where you post any ideas of what you think Galactic should include.

Here is a list of already included things:
Grayscale intro
Cool GUI
Grayscale sprites
4 enemys
Highscore counter
Menu

***Galactic Release date is set for August 10th***

1329
Miscellaneous / Stereotypes
« on: July 13, 2006, 02:47:00 pm »
Dude sterotypes suck. Like my friend is an awesome BASIC coder and loves to do it whenever he can but when his friends are around he acts like he hates calculators. It's totally gay there shouldn't be peer pressure like that.

1330
Art / Misc 16x16 RPG tiles
« on: July 13, 2006, 02:31:00 pm »
You those tiles are freaking me out I love those. O_Oshocked2.gif I want more. Can I like use some of those tiles??

EDIT: Killerplayer because I didnt want to double post

1331
Other Calc-Related Projects and Ideas / Xlib Guru
« on: July 13, 2006, 02:00:00 pm »
O thats pretty cool and yeah if you need any help with the HTML im here B)cool.gif

1332
Other Calc-Related Projects and Ideas / Xlib Guru
« on: July 13, 2006, 11:45:00 am »
Also I have something that I think no one has ever done. Made a number converter that converts a variable to make it come out as sprites with numbers you create if you want the code i could give it too you because it uses Xlib

1333
Other Calc-Related Projects and Ideas / Xlib Guru
« on: July 12, 2006, 12:35:00 pm »
I could give you a tutorial for grayscale that has a guy moving around with hit detection on a grayscale map if you want me to. :)smile.gif

1334
TI-BASIC / [83+ xLIB] Walking sprites with Xlib
« on: July 12, 2006, 11:51:00 am »
Yea thanks for all the help guys seriously. Much appriceiated or however you spell that

1335
TI-BASIC / [83+ xLIB] Walking sprites with Xlib
« on: July 12, 2006, 07:05:00 am »
I was fooling around with Xlib the one day and wanted to make a good four ways walking sprite with the legs moving and all that stuff, but I couldnt. I could not find a fast way to find out the key pressed and then to change the sprite. So I was wondering how you would code a 4-way walknig sprite?

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