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Messages - Halifax

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1
Miscellaneous / Re: SAT (Standardized Testing)
« on: September 30, 2010, 09:56:11 pm »
I'm completely fine with the off-topic since it's all news to me haha.

2
Miscellaneous / Re: SAT (Standardized Testing)
« on: September 30, 2010, 08:15:18 pm »
Aah that would be cool. Would it be official, though? Because (no offense intended) the last two times you said that on TI-Freakware you vanished again a week later :( . It would be awesome if you came back for real and worked again on some projects :D
I plan too, especially since everything has been running smoothly of lately. Truly I left programming for about a year or two in all. Believe me though, don't think I've forgotten about the project we had planned, or rewordings I should say ;) Once I believe I'm ready I'll contact you.

3
TI Z80 / Re: My First Quantum Translocator
« on: September 30, 2010, 08:00:50 pm »
I watched the screenshot and at first was like where is the block popping out of from? Haha, but now I understand the concept. That's awesome, it's like a whole new world of puzzles. Keep up the good work!

4
Miscellaneous / Re: SAT (Standardized Testing)
« on: September 30, 2010, 07:58:07 pm »
Oh no, this actually isn't for me haha, I've already taken the SAT but thanks for all of the advice. Yeah DJ, I'm finally getting back into calc programming for good! Hopefully in the near future (a week or two) I can show you all why I was asking. =)

P.S. This is the first forum I've ever been to where you get 9 posts within a few hours. Kudos to the community.

5
Miscellaneous / SAT (Standardized Testing)
« on: September 30, 2010, 03:08:10 pm »
Hey, I'm just curious, how many people here on Omnimaga are in high school and how many of you are planning to take the SATs? Do you plan to improve your vocabulary by buying any books or anything? Any other information that you would see as helpful would be appreciated.

6
TI Z80 / Re: TI-OS BASIC For( Bug Fixed
« on: May 28, 2010, 07:44:09 am »
What I would like to know is why TI hasn't hired BrandonW yet...They could just put one engineer on the project to keep updates coming to the TI-OS, and he already has the drive to improve it significantly; seems like a no-brainer to me.

7
Miscellaneous / Re: Do you fear your own reflection?
« on: May 25, 2010, 07:44:25 pm »
I understand what you mean Zera. You almost can't associate the person in the mirror and your personality. It feels weird.

8
Computer Programming / Re: My schoolwork got rejected...
« on: May 19, 2010, 11:13:32 am »
Haha, hey DJ_Omnimaga. :D Yeah, it's been a while since I've gotten time to get back into calculators.

9
Computer Programming / Re: My schoolwork got rejected...
« on: May 18, 2010, 11:27:50 pm »

What Quigibo wrote is very true. You're talking to a self-taught programmer that went through the trials and tribulations of learning everything, that he already knew, in AP Computer Science. As you grow as a programmer you will come to realize the reasons why they teach the way they do.

At any rate, at face value those two pieces of code appear to do the same thing correct? But have you compiled it on every compiler new and old? This is an issue faced by lots of companies in the real world that are supporting legacy code that may need to be built with older compilers, etc. Believe it or not there is a compromise! You can keep your optimized version while simultaneously making your code easier to understand and more portable. Have the compiler do the pointer arithmetic for you:
Code: [Select]
#include <fstream>
#include <iostream>

void main()
{
char string[25];
char header[5][10] = {
{"Name"},
{"Address"},
{"City"},
{"State"},
{"ZIP Code"}
};

int offset = 0;
file_ptr.open("ADDRFILE.DAT", ios::in);
if (file_ptr)
{
do
{
file_ptr.get(string, 25);
file_ptr.ignore(80, '\n');
if (!file_ptr.eof())
cout << header[offset % 5] << ":" << string << "\n";
++ offset;
}
...etc
So I guess the main point here is, don't over-complicate things, and remember that portability is an issue. Other than that, I would like to say good job on taking the incentive to go above and beyond the accepted normalities; keep the drive going!

10
TI-BASIC / Re: Any reliable way to tell if a numbe is an integer in BASIC?
« on: November 18, 2009, 10:58:47 am »
simplethinker: Yeah, binary encoding = BCD, that's what I meant. I was thinking quite possibly that it had to do with a BCD correction error at first, but I was incorrect. Thanks though.

And thanks ztrumpet, Builderboy, and Galandros.

11
TI-BASIC / Re: Any reliable way to tell if a numbe is an integer in BASIC?
« on: November 17, 2009, 03:01:48 pm »
Sorry about that, I had to register a second account because I forgot my password. DJ Omnimaga and I got it reset though so I'm good now.

But anyways, we talked more on AIM and found out that it really is a glitch and it will be added to the following list: http://ourl.ca/3687

If anyone else wants to replicate it just try fPart(³ ?(64)).

12
Art / Re: RPG 8x8 tiles
« on: June 20, 2009, 07:41:10 am »
Wait, what's the problem with MS Paint? From what I could comprehend from your post, it appears as though you were saying you couldn't tell whether your sprites were staying 8x8 in size, and the lack of a grid?

Are you talking about something like this?:

13
General Calculator Help / Re: Screen Shots
« on: June 17, 2009, 05:37:53 am »
Yes, that's true. I've never dealt with BASIC programs and TSR (Terminate and Stay Resident) interrupts. To be honest, I was only considering this on-calc screenshot utility for assembly programs.

And yeah, that wasn't exactly the problem I was thinking of though (slow screenshots), but rather the game running slowly on the calculator, thus make the input less responsive, and that would in turn make the screenshot less realistic with regards to how the game usually runs.

Anyways, just remember, this is all talk, haha. I will probably never get to this, especially considering that I would have to learn some Win32 code to communicate through the USB.

14
General Calculator Help / Re: Screen Shots
« on: June 17, 2009, 03:10:45 am »
Hmm, you guys are raising an interesting point, and almost make me want to try it. :D Only thing is, I wouldn't keep the image data on the client (the calculator), but rather stream it across the mini-USB to USB cable that is connected to the computer. And you're right, DJ_Omnimaga, I would install an interrupt. It would essentially take an image and then transfer it across the USB to the PC which would assemble the GIF as it receives images until done.

Only problem I could see running into is how much you can push into the interrupt without slowing the game down too much. (Obviously there would be some slowdown.)

15
Introduce Yourself! / Re: Another hello from ticalc.org
« on: June 16, 2009, 07:37:54 pm »
great to have you with us Travis! hope you have a good stay
EDIT: nice ninja there halifax
Haha, what's that mean? I guess I typed in my post while you were typing your's in?

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