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Messages - Halifax

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Introduce Yourself! / Re: Another hello from
« on: June 16, 2009, 05:55:25 pm »
Well that's great to hear and know. I hope you have a fun time here while you hangout.

The Blue Platform / Re: Platform Game Engine
« on: June 15, 2009, 07:11:00 pm »
I hope that background isn't permanent...because that looks very annoying. I would just go for no background.

TI Z80 / Re: I need an idea, anyone willing to give me one?
« on: June 12, 2009, 02:54:52 pm »
nerd83+, I'm quite curious, what country are you from?

Art / Re: My pixel art
« on: June 10, 2009, 10:59:00 pm »
Wasn't someone doing that a really long time ago or something. For some reason I recall that someone was making an isometric game.

TI-BASIC / Re: BasicBuilder - Huh?
« on: June 04, 2009, 08:29:26 am »
Best thing to do, really, would be to download Wabbitsign (not Wappsign). Then run the following on the commandline:
Code: [Select]
wabbit MyBasicBuilderApp.bin MyApp.8xk
(Obviously you must replace the name with what you find necessary, and be in the correct directory.)

ASM / Re: OTBP++ errors
« on: June 01, 2009, 10:16:02 pm »
You can always check the Doors CS 6 Developer's SDK Documentation. It explains the format that it expects here.

Just to note, my list is only of the Top 20 most influential game, and I made that a long time ago.

At any rate, Phoenix is famous, and that doesn't make it a great game, but it is in fact a great game. Usually I can never put down Phoenix until I finish the game and have all the weapons. Then I just go through about 2 or 3 more times destroying everything. Phoenix would definitely make it into my top 5, I don't see how it couldn't.

Either way, the list is basically impossible to create.

TI-BASIC / Re: Calculator tricks
« on: May 31, 2009, 01:12:45 am »
This is supposed to be a pure "Calculator tricks" topic guys, just to let you know. Trynot to get too off-topic.

Other Calculators / Re: How you started programming
« on: May 31, 2009, 01:11:25 am »
lolz yeah, I creep out my friends when I type in programs because of how fast I am
Haha, that's the same here. They find it surprising that I can type without even looking at the keyboard. It's fun to amaze people with something that I personally find unamazing.

ASM / Re: Looking for grayscale packages
« on: May 29, 2009, 06:50:10 am »
If you want a very extensive talk on how it works then check out tr1p1ea's response on MaxCoderz.:

It gives a bit of history, explains the advantages and disadvantages of some of the processes, and also gives an in-depth explanation of how interlacing achieves greyscale.

Miscellaneous / Re: Life's a Bitch
« on: May 27, 2009, 10:41:32 pm »
I agree with everything that has been said thus far. At one point, my father told me, "The close of one door just means that a bigger and better door has opened for you somewhere else." Of course it didn't make sense to me at the time, but as moments, maybe months or years, pass it makes more sense.

I know how you are feeling, but hang in there. Don't do anything without a clear mind and thought. And the best of luck to you for the future.

Wow, that's a surprise. (Zera being Grendel.) At any rate, just to fully explain what happened. My laptop finally bricked after 5 years so I was stuck with nothing for about 2 months. All I had was a Power Mac 5 without an internet connection and Irrlicht (a 3D engine) on it. So I began to fool around with that, and when I eventually bought a new laptop, I had moved on from the calculator community. :( But just recently, I eased my way back in.

But anyways, with Iambian is your main coder, you should have no problems.

ASM / Re: ASM Help/Tutorials
« on: May 27, 2009, 08:18:13 pm »
Someone needs to write an ASM tutorial that goes more in depth in terms of programming games instead of just explaining the technical stuff. Something in the same style than TI-Freakware BASIC tutorials, but ASM-related
Well, the best way to learn ASM is to understand all the technical stuff.
Learning by making games in ASM from the beginning wouldn't be a good practise. But it should have more documentation for who want to do games (get external levels, compression, routines, tips on getting an engine working, etc..)
z80-heaven would be a good site to place this.
You're talking about some pretty advanced things right there. External levels are usually just programs or application variables, and ASM in 28 days teaches you how to search the VAT and look for things of that sort. Compression is a whole different story, and really application specific. If you want to implement compression then you should already know of the common techniques: RLE, LZ77/LZSS, LZ78/LZW, Huffman, etc. Now getting an "engine" working is a different story. There really is no such thing as an "engine". Of course you could throw some object messaging systems into your game, etc., if you want to, and you should be able to if you understand ASM and what you are trying to do.

Basically what I'm trying to say is that if you understand ASM, then you should be able to expand into all those topics yourself, or look up programs to study, etc. Tutorials don't touch on those topics because then it would just become too exhaustive and application-specific.

Wow, that's good stuff. It's great to see that Lost Legends is still alive.

News / Re: Forums hits 1000 posts for the 3rd time since reopening
« on: May 27, 2009, 06:48:34 am »
what do you mean trev?
I think he was saying "Way to go simple[thinker]..."

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