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Lua / Re: A message to Nspire BASIC/Lua programmers
« on: June 09, 2011, 08:45:01 am »
Better making a Readme readable by the calc (or even inside the prog) because when we send the prog to a friend, we can't always send the Readme.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3526
Lua / Re: A message to Nspire BASIC/Lua programmers« on: June 09, 2011, 08:45:01 am »
Better making a Readme readable by the calc (or even inside the prog) because when we send the prog to a friend, we can't always send the Readme.
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Axe / Re: Noob Help« on: June 09, 2011, 08:18:33 am »
Another solution:
You take a DirectionVariable (let's use D). You put your 2 sprites at the beginning. The first one is pointed at Str1+0, The second one is pointed at Str1+8. Then you guess what's next. I made a spelling mistake in the word Right but it is on purpose. If it doesn't work, blame me and give me a -1. Of course, you have to replace "[FacingLeftSpriteInHex]" by the hex code of your FacingLeftSprite. :.BLA :ClrDraw :[FacingLeftSpriteInHex]→Str1 :[FacingRiteSpriteInHex] :0→D :0→A :56→B :Repeat getKey(15) :If getKey(1) and (B≠56 :B+1→B:End :If getKey(2) and (A≠0 :0→D :A-1→A:End :If getKey(3) and (A≠87 :8→D :A+1→A:End :If getKey(4) and (B≠0 :B-2→B:End :If B<56 :B+1→B:End :ClrDraw :Pt-On(A,B,Str1+D) :DispGraph :End 3528
Humour and Jokes / Re: TI is lying!« on: June 09, 2011, 06:57:15 am »
What is the aim of this lie ? Making us buy a Casio ?
This lie isn't even in the interest of TI TI doesn't know how to use a TI . Where are we going... 3529
In one word this game is gonna be: Woah !
I would even pay to play it (not to give bad ideas). Some games are too expensive but this one will never be. There is only one question: does this game fit in the calc mem ? Because generally, the more a game is good the more place it takes, soooo... this one should take estimately 2TB. Wait a minute, I give you +1. This game makes me think about a flash game: Ngame. You should try it if you never did. 3530
Miscellaneous / Re: Dreams« on: June 09, 2011, 03:26:20 am »
(true) Today I dreamed that my Total Post Ratings reached +41 and was growing permanently.
Only in my dreams :'(. EDIT: after connecting here, I noticed that I really got a +1 EDIT: I also noticed after that the +1 is at this post so it wasn't that night... 3531
Axe / Re: New Tilemapping Tutorial With Example« on: June 08, 2011, 01:58:26 pm »
Very good for those who are new to scrolling maps.
Just one question: why is the last row of your map longer than the others ? Because I would like to make scrolling maps and if this extra 0C is necessary, I have to put one too (but I'll do my own routine because I don't want exactly this result). 3532
Axe / Re: No Key Pressed« on: June 08, 2011, 01:52:22 pm »
Then good luck !
Also, "getkey(0)" returns 1 if a key is pressed and returns 0 if no key is pressed (correct me if it is the exact contrary). Maybe it will help. You could use "Repeat getkey(0)" for example. I use it everywhere . 3533
News / Re: DJ_O, Moderator Role Change« on: June 08, 2011, 11:07:14 am »
It's too sad you had to quit moderating but that was the solution man, you've taken the right decision as always. I don't know who criticized you but as long as I've been here (okay, not so long so far), your work has always been good.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: June 08, 2011, 10:12:51 am »:'( you killed my joke !!! Hey, jokes aren't always stuck to reality (is this sentence English ?). But you are right. I should have put 2 pauses (it would be even more ridiculous ). It's just that we say "Wait a minute" and not "Wait 17 seconds" or I don't know what else, so when I wrote the joke, I didn't think about the bits, I only made 1800x60.1675 bis: you say "Pause 108000" instead of "Wait a minute"But that's not 16-bit 3535
The Axe Parser Project / Re: Bug Reports« on: June 08, 2011, 10:08:08 am »
Good to know. Thank you (You got a +1).
Hey, I'm a living ERR:Syntax ! I said that the "bug" wasn't in Wabbitemu but it is (fortunately). I don't know what I typed to make it display the 0 in the first column (maybe this "). What a noob I am. 3536
Introduce Yourself! / Re: My late introduction« on: June 08, 2011, 08:24:41 am »
Can this be drunk ? Looks like quite solid.
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The Axe Parser Project / Re: Bug Reports« on: June 08, 2011, 08:05:00 am »
I don't know if it was already reported so I report it.
I'm using a TI-84+SE and my friend is using a TI-83+, both of us have Axe 0.5.3. When we do "Output(0,Y,K>Dec" with 0<Y<7 and 0<K<200, it displays the K in the wrong column. When K<10, it displays it in the fifth column. When 9<K<100, it displays it in the fourth column, etc. I wanted to make a gif with Wabbitemu but I thought it was the fault of my calc, that's why I tries GarbageCollecting and RamClear, but the bug persisted. So I tried with my friend's calc but there was the same bug. (At least, when I say "Output(0,etc", it writes in 5 and when I say "Output(1,etc", it writes in 6). Has anyone else got that bug ? 3538
Introduce Yourself! / Re: My late introduction« on: June 08, 2011, 07:42:31 am »
Hopefully I have turiqwalrus' warehouse to stock all these peanuts. I could open four (virtual) restaurants. But for now, I'm thirsty .
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: June 08, 2011, 07:38:59 am »
1675: You say "ERR:Syntax" instead of "spelling mistake"
1675 bis: you say "Pause 108000" instead of "Wait a minute" 144. Your math teacher asks you to stop putting games on people's calculator.144 bis: Your math teacher asks you to put games on his/her calculator 177 - you can change the name of a program WITHOUT using Rcl to copy it to another one(you can do it with DoorsCS for example, even if it is protected or in Assembly) 3540
Axe / Re: Fast scroll to bottom of code editor« on: June 08, 2011, 03:00:29 am »
With this method (and with DoorsCS), you can also modify your source without unarchiving it because your source begins by .NAME
This is how I discovered it (not on purpose). |
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