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Messages - Hayleia

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3541
Lua / Re: [Nspire] Pokémon Fuchsia -- An experiment
« on: June 07, 2011, 12:50:27 pm »
Well, I'm ok with it, and I think everybody is. In my opinion, a good game is better than a stick-to-original game. But you won't be able to make exactly the same maps as in the original game (but I think that it is not important, and that this is not your goal or you would have called it Pokemon Yellow II).

3542
TI Z80 / Re: Worms
« on: June 07, 2011, 07:12:15 am »
Oops sorry. But the post's score should be more visible (for example, a red score is negative, a green score is positive). I didn't even see that we could rate posts before you gave me a -1, and it also would guide people to read the most interesting posts and to avoid the posts rated -1 (like mine).
Spoiler For Spoiler:
But for my defense, I would say that the second rule includes "Criticism should be intended to make the person's program better in its current form" and I think this is what I've done, even if I recognize that my post can be discouraging.

3543
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 07, 2011, 07:05:12 am »
1670: You are the only one in the class to have 74 calcs including 12 TI-Voyage 200 end 23 Nspires, whereas you are only 4 years old. And when you are 16 years old, everybody has got a TI-76 but you have a TI-Voyage 9999 Silver Edition Titanium etc (even if it doesn't exist, you have it)
1670 bis: You know how to use your TI-Voyage 9999 Silver Edition Titanium.

3544
Introduce Yourself! / Re: My late introduction
« on: June 07, 2011, 06:59:24 am »
Hey thanks for all the peanuts !!!  ._.

3545
Lua / Re: [Nspire] Pokémon Fuchsia -- An experiment
« on: June 07, 2011, 06:46:38 am »
Your project seems to have a problem: the map seems not to be scrolling.

3546
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 06, 2011, 12:18:40 pm »
1337 bis: you are "smart" and you get the 1337th post of this topic  :w00t:
1338 bis: you are wrong somewhere and you get the 1338th post instead of the 1337th  ???
1666: you can display 4 pixels in one pixel
1667: you can display 3.14 pixels in one pixel
1668: you don't think about a state when someone says Texas
Quote from: Freyaday
1557: When asked if you play a musical instrument, you say "My calc"
1557 bis: When asked if you play an instrument, you say "Texas Instrument"

3547
Introduce Yourself! / My late introduction
« on: June 06, 2011, 12:05:58 pm »
Hi to all !!
Maybe I should have come here first, before posting everywhere else  :angel:
I'm French and I have 2 calculators:
Carly is the blue tuned in red and white TI-83 plus, my first calc. Thanks to Carly, I'm quite good at TI-Basic.
Trixie is the silver TI-84 plus SE. Thanks to Trixie, I'll soon be quite good at Axe.
Maybe we should add (if not already put) in "9001 signs you're addicted to calcs and Omni" the sign that push you to give names to your calcs (I love the "What's up ? 25").
I've already said it but I came to this website because everytime I found something revolutionnary on the Internet (TI-boy, Axe, Won't stop if I have to go on), I always finished here, one way or another (as somebody said it, look for who).
I'm a coder of tomorrow because each time I have a program idea, I think "maybe tomorrow I'll code it".
I think I'm going to stop here or I'll also be an introducer of tomorrow and of after tomorrow.
I WANT PEANUTS !!!!!!!

3548
Axe / Re: Text Data
« on: June 06, 2011, 11:16:42 am »
I told you I was a noob at non-Basic.
I first thought the answer was Text(X,Y,sub(NTH,1)) but I soon thought "no, it is impossible you idiot (me the idiot not you)". That was forgetting how wonderful was Axe. You made a fantastic work man, it's amazing how it makes the transition between Basic and ASM. Thanks for your hard work, and for your answers. If I finish my game (also have to begin it before), I'll give you credits, and I'll give Omnimaga credits too.

3549
Axe / Re: Text Data
« on: June 06, 2011, 11:04:39 am »
AH I UNDERSTOOD !!!! Sorry for being French and for being a noob at non-Basic. In fact, you store a 0 between each words and you just have to count the zeros to find the text you want !!!
Thank you very very much Quigibo, and thanks to the others too.
Edit:
What ? and how do I do to write at X,Y the text located in sub(NTH,1) ?

3550
Axe / Re: Text Data
« on: June 06, 2011, 10:57:04 am »
Once again, thank you.
So "Text1" is at Str1 and "Text2" is at Str1+2 ?
Another question: even "lolcoopuhstoretoAAAwtfloveomnimaga"[00] takes 2 bytes ?

3551
Axe / Re: Text Data
« on: June 06, 2011, 10:53:22 am »
Okay but I wasn't wondering about the size but the number: does the TI have more than 200 names of pointers ? (offtopic: how do you do to make your avatar color changing  :hyper: ?)

3552
TI Z80 / Re: Worms
« on: June 06, 2011, 10:46:27 am »
The matter is not Robots:Armageddon or Worms:Armageddon. It's just that both of you have parts of the same game and you could make one good game instead of making two unfinished projects. I don't say that you won't finish yours but this happened so many times... And by working together, the game would be finished for sure (you'll be motivated each on by the other) and sooner.

3553
Axe / Re: Text Data
« on: June 06, 2011, 10:39:06 am »
Hey, thanks to all for your (very) fast answers.
But I'm bothering you all again with another question :
How do I do to store lots and lots of words ? Because with your method, I need a pointer for each word but if I have 200 words   ???

3554
Axe / Re: Fast scroll to bottom of code editor
« on: June 06, 2011, 07:32:06 am »
Thought about something.
If you want to fast go to a label in your code, you can do in your prog
Code: [Select]
GotoXX
...
...
LblXX
.LabelXX
...
etc
As there is ".LabelXX" after, it is seen as an error by the TI-OS, so with DoorsCS, running your prog will jump to your label. But you have to remove the Goto before compiling. If you don't understand, tell me.

EDIT: this only work for labels that only uses maximum 2 chars (such as LblAA and not Lbl AAA) (they have to be seen as Basic labels). I didn't try it with 3 chars before posting because I only use labels with 2 chars :-\. Sorry. But you still can add little labels inside your code, regularly, such as Lbl AA,AB,AC,...,ZZ, just to go faster to certain parts of your program. All your labels must be 2 chars long because when you say Goto, it checks all the labels, so if one is 3 chars, it will stop here and say error, at the first label it finds. So, this method only works if all your labels are 2 chars long.

3555
Axe / Text Data
« on: June 06, 2011, 07:23:32 am »
Is there any way to store text data in Axe and to recall it to display it ? (like bcall(_vputs) or bcall(_puts) in ASM ).
The aim is not only to display text (or I'll do Text(?,?,"?")
The aim is to "choose" the text to display in fonction of a number.
With text data, it would be possible.
Code: [Select]
  ;example of text data
   .db "lol",0
   .db "yes",0
Here, if a=1 it displays "lol" and if a=2 it displays "yes" (if we add the display code). See what I mean ?

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