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Messages - Ikkerens
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136
« on: January 04, 2011, 01:15:19 am »
The problem with such game engines is, that people that can code really well, in most cases, can not model very well, and vice versa. Unless you're some kind of multitasker, but in most cases you're only mediocre at both. For that reasons, RPG's should be made in teams, containing at least 1 modeller and 1 coder
137
« on: January 03, 2011, 12:20:56 pm »
You can look my algorithm ( in ZMS24 ) if you want.
I would, but I've out-grown snake already Have about 6/7 different snake games on my calc, of which half is just being stupid
138
« on: January 03, 2011, 12:18:21 pm »
Static pointers are called static pointers because they're, well... static. Once you define them, you can't change their value. This is because once you define something it has to be in memory somewhere. You can't change where something is in memory without using a copy. BUT! Since Axe 0.4.6 you can now do this "almost" automatically by storing them to variable pointers like so:
If L=1 "Test"->A "Stuff"->B End If L=2 "Blah"->A "Dude"->B End Disp A,B
This works because the VALUE of the pointer can change, but the place where the data is in ram cannot (without a copy).
Hail Quigibo, the life-saver
139
« on: January 03, 2011, 12:16:29 pm »
Awesome work Seems like a very advanced game as far as I can see from the screenshot. I'd download it to my calc if I didn't make a promise to myself about not going to play games in class anymore :O I never understood how to erase the back part of the snakeGame froze every 80 pixels because I was switching matrixes lol
140
« on: December 29, 2010, 08:12:04 am »
35. Coding Rick Astley's Website, and with every preview "Never gonna give you up" plays
141
« on: December 29, 2010, 07:23:07 am »
33. Ctrl+A, Del, Ctrl+S, Alt+F4 Happened to me once, totally freaked out... 36kb file... GONE!
142
« on: December 29, 2010, 07:16:44 am »
I'm feeling slightly... astounded by this... Remembering the code of splut, I'm missing ALOT of optimizations
143
« on: December 29, 2010, 06:25:22 am »
Allright, it's getting somewhere now. I just don't get 1 thing, why did you include jQuery.js? It's not used in any document :S P.S. Het engelse woord yet wordt geschreven met een griekse y , zag namelijk jet in je code staan
144
« on: December 29, 2010, 06:22:16 am »
Interesting. I guess it can be converted back by someone who is very tech-savy, though.
One problem with JS is if you use it to block access to certain stuff on the site or to hide info, the person just have to disable JS in his browser to access the info fine.
Have a solution for that as well What if the site layout on load is like this: <!DOCTYPE Notgivingashitaboutw3c> <html> <head> <title> My Website </title> <script type="text/javascript" src="./myjsfile.js"></script> </head> <body> <div id="main"> Please enable JavaScript to load this site. </div> </body> </html>
And then use javascript to load in the rest using ajax Don't do anything unless the user enables javascript And ofcourse, the obfuscation can be "de-coded", that's what the browser does in the first place to read it. But then again, not everyone knows how to do such thing, it does add another grade of difficulty to it. And yes, I know javascript isn't the most secure, but you can still go quite far with some imagination As I always say: The code isn't limited, the programmer's imagination is
145
« on: December 27, 2010, 10:00:04 am »
I can't describe... the awesomeness * Ikkerens has to learn how to use asm Probs pretty useful for the Axe asm( command
146
« on: December 27, 2010, 09:58:21 am »
$328,43 (calculated it from euro ) Pretty awesome
147
« on: December 27, 2010, 09:24:22 am »
... Interesting but you can always try to manipulate a browser to load a different JavaScript code. But that would prevent many easy attempts. And it is interesting JavaScript code, I have seen it being used in libraries, I think.
Yes, this is a technique used in alot of librairies, but still: the only way to edit these private vars is by finding the hex adress in the programs (for ex. using CheatEngine) But even that can be prevented by encoding all vars (I'm a security freak ) Edit: About the javascript source code being public, see this: http://www.javascriptobfuscator.com/default.aspxOfcourse, it doesn't completely hide the code, but sure makes it damn hard to find out
148
« on: December 27, 2010, 09:17:31 am »
I don't know what exactly you're intending to do using this kind of client/server communication, but there are several things I'd like to point out: *I see you're using a self written piece of code to send ajax requests (GET), instead I'd using a already given library, such as jQuery or MooTools, although i'd recommend jQuery, as the mootools project is discontinued. Upside of mootools however is, that the code is understandable, many people don't understand the entire jQuery code. *Creating a client-side query and the sending it to the server is a MAJOR security leak. Unless you're going to use the program for private use, any user that could get past your code CAN and most likely WILL search the DOM for leaks. This isn't a leak, its a hole in the wall, just sayin'. Because this, basically, gives any user the privilege to execute MySQL query's without the need of your password/host/username and stuff. *json_encode and json_decode are not supported on every server, if you're ever going to release your code, you might consider including the following code: http://walotech.com/jsonsource.phpBelow that code you see a part written by me, allowing support for any server, only defining the functions if they don't exist
149
« on: December 15, 2010, 06:23:34 am »
Wow great! I think there should be both an Axe and assembly version. Maybe the later could be an Axiom? As for the Axe version there should be some doc on what to modify in the engine maybe.
Seconded, future axiom? If you do, il love you forever (or until I forget you, or you cheat on me... xD)
150
« on: December 10, 2010, 02:09:27 pm »
Ok, I updated list.
You're still missing Splut
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