Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JWinslow23

Pages: 1 ... 34 35 [36] 37 38 ... 40
526
TI Z80 / Cookie Clicker for the +C
« on: December 27, 2013, 05:25:22 pm »
I made a Cookie Clicker game for the TI-84+ Color Silver Edition!

I'm lazy, so I'll copy-paste the readme.

Code: [Select]
<-- Your text editor must be able to display this on one line -->
   _____            _    _          _____ _ _      _
  / ____|          | |  (_)        / ____| (_)    | |
 | |     ___   ___ | | ___  ___   | |    | |_  ___| | _____ _ __
 | |    / _ \ / _ \| |/ / |/ _ \  | |    | | |/ __| |/ / _ \ '__|
 | |___| (_) | (_) |   <| |  __/  | |____| | | (__|   <  __/ |
  \_____\___/_\___/|_|\_\_|\___|   \_____|_|_|\___|_|\_\___|_|
                                 _____
                           _    / ____|
                         _| |_ | |
                        |_   _|| |
                          |_|  | |____
                                \_____|

                          by Josiah W.

##############
#Requirements#
##############

* A TI-84+ C Silver Edition.
* 5,065 bytes of RAM for the program AND variable usage.
* (recommended, but not required)
No content is B, C, D, K, T, S, Y, Z, L1, L2, L3, L4, Str1,
OR a custom list "CLICK". These are used by the game.
* This program is ALSO DoorsCSE compatible, so you CAN run it
with DoorsCSE.

##############
#Installation#
##############

* Transfer COOKIE.8xp to your TI-84+ C Silver Edition. Then. run
as a BASIC program on the homescreen OR on DoorsCSE.

#############
#How to Play#
#############

* Cookie Clicker +C is a port of Cookie Clicker, the game that
has taken the Internet by storm, on the +C.
* When you start, you will continue your save file (reset if you
don't have one).
* Press ENTER to click on the cookie. When you do that, you will
get 1 cookie.
* Press LEFT and RIGHT to cycle through the buildings.
* When you get enough cookies to buy the selected building, press
PLUS to buy. Press MINUS to sell.
* When you buy buildings, you will notice that every second, you
will get cookies automatically. These are the buildings and their
information.

+--------------+---------------+--------------+
|   Building   | Initial Price | CpS/building |
+--------------+---------------+--------------+
| Cursor       |             15|            .1|
+--------------+---------------+--------------+
| Grandma      |            100|            .5|
+--------------+---------------+--------------+
| Farm         |            500|             4|
+--------------+---------------+--------------+
| Factory      |           3000|            10|
+--------------+---------------+--------------+
| Mine         |          10000|            40|
+--------------+---------------+--------------+
| Shipment     |          40000|           100|
+--------------+---------------+--------------+
| Alchemy Lab  |         200000|           400|
+--------------+---------------+--------------+
| Portal       |        1666666|          6666|
+--------------+---------------+--------------+
| Time Machine |      123456789|         98765|
+--------------+---------------+--------------+
| Antimatter   |     3999999999|        999999|
+--------------+---------------+--------------+

Press CLEAR to save your game and quit.

###################
#Legal Information#
###################

* This program is freeware, it shall be distributed freely. I do
not claim ownership of Cookie Clicker, all rights go to Orteil
for making the original ( orteil.dashnet.org/cookieclicker ). If
this program is distributed, credit me for making it, and Orteil
for the idea.

#########
#Credits#
#########

* Orteil for making the original Cookie Clicker.
( orteil.dashnet.org/cookieclicker )
* Texas Instruments for making the TI-84+ C Silver Edition.
* Everyone who supported me all the way.

#################
#Version History#
#################

* v1.0: Initial release (size: 4,197)




The .zip is attached.

If anyone can help me optimize, that would be awesome! O.O I should warn you...it runs a bit slow.

Whaddaya think? Is there potential?

527
TI Z80 / Re: Jumper for the +C
« on: December 27, 2013, 04:44:42 pm »
Although AssemblyBandit has kinda vanished a while ago (hoping he didn't leave calc stuff again D:) I think it would be cool if we could have different highscore boards for each mode.

That'd be cool! My highscore (default mode) is 181,673.

528
Other Calculators / Re: [AXE] Little contest :D
« on: December 27, 2013, 04:43:42 pm »
Then I give up. :\

529
Other Calculators / Re: [AXE] Little contest :D
« on: December 27, 2013, 03:51:24 pm »
nikki, I will try!

EDIT: Can someone share their source? Because I don't even have screen wrapping and I already have 400 bytes.
:(

530
TI Z80 / Re: Jumper for the +C
« on: December 25, 2013, 10:26:16 pm »
I just got 181,673 points! Beat the default high!

531
Art / Re: Eiyeron's Paint Room
« on: December 24, 2013, 07:47:39 pm »
Looking nice, but shouldn't they rather go in the general art discussion (http://ourl.ca/1595800) than the one dedicated to eiyeron? :P
EDIT: split&merged

This SHOULD really go in the Post Your Random Sprite discussion. :/

532
Art / Re: Post your random sprites!
« on: December 24, 2013, 07:44:06 pm »
First of all, I didn't know that that was ONLY Eiyeron's. art_of_camelot should've moved that by now. :/

Second, this IS a sprite discussion, right?

533
Art / Re: Eiyeron's Paint Room
« on: December 24, 2013, 02:14:46 pm »

534
Art / Re: Eiyeron's Paint Room
« on: December 24, 2013, 01:54:38 pm »
I thought I would share my 8x8 sprites for Snoopy's Magic Show for the Gameboy.

Whaddaya think?

Oh, and sorry for the small size. :\

535
TI Z80 / Re: Shutdown Mini
« on: December 17, 2013, 09:10:37 pm »
MAJOR UPDATE!

It is NOW just like Mini Lights Out. And still VERY mini...

The file is attached. Screenie:


536
TI Z80 / Re: Shutdown Mini
« on: December 15, 2013, 01:54:41 pm »
Thanks!

537
TI Z80 / Shutdown Mini
« on: December 15, 2013, 01:42:48 pm »
I made a new game called "Shutdown Mini".

I'm lazy, so I'll copy-paste my custom readme.

Code: [Select]
<-- Your text editor must be able to display this entire sentence on one line of text -->
     ______. __    __  __    __ .__________. _______   ______ ____    __    ____.__   __.
    /      ||  |  |  ||  |  |  ||          ||       \ /  __  \\   \  /  \  /   /|  \ |  |
   |   (---`|  |__|  ||  |  |  |`---|  |---`|  .--.  |  |  |  |\   \/    \/   / |   \|  |
    \   \   |   __   ||  |  |  |    |  |    |  |  |  |  |  |  | \            /  |  . `  |
.----)   |  |  |  |  ||  `--'  |    |  |    |  '--'  |  `--'  |  \    /\    /   |  |\   |
|_______/   |__|  |__| \______/     |__|    |_______/ \______/    \__/  \__/    |__| \__|
                                          MINI

                                      by Josiah W.

############
#DISCLAIMER#
############

* This game has been tested FURIOUSLY before release. It should work, but if it doesn't,
I am NOT responsible for any loss of data or sanity due to installation and/or gameplay.

##############
#Requirements#
##############

* 1,674 bytes of RAM for the game.
* If the source is needed, 759 bytes of RAM for the source, and 32,875 bytes of Flash mem
(the archive) for Axe Parser AND the appvar. This is not needed, though. This is only for
those who want to tamper with the source.

##############
#Installation#
##############

* Transfer SHUTDWN2.8xp to your calculator. Then, run using Asm( on the homescreen.
* If you want to see the source, transfer AMINILIT.8xp to your calculator (provided you
have the latest version of Axe Parser installed). Then, open it in the program editor.

#############
#How to Play#
#############
* Shutdown Mini is the smallest game of Lights Out ever (13 by 13 pixels).
* You start with a randomized board. White lights are "on", black lights are "off".
* Use the ARROW KEYS to move the box around the grid, and 2ND to toggle a light.
* Careful, though...if you toggle a light, you also toggle its neighbors! This makes it a
lot more challenging.
* Press CLEAR at any time to quit.
* If you put all of the lights out, you win!

#################
#Tips and Tricks#
#################

* If you are stuck, then there is a way to solve Shutdown Mini called "Chasing the Lights".
This is that method.

1. Number the rows 1 - 6, and the columns A - F.
Row 1 is the top row, column A is the leftmost column.
2. For each light on row 1, press the button beneath in on row 2 to turn the light off.
This way, row 1 has been turned off.
3. Repeat for rows 2 - 5. End here if row 6 is unlit. If not, continue.
4. If the light at A6 is on, press A1 and C1.
   If B6 is on, press D1.
   If C6 is on, press A1 and E1.
   If D6 is on, press B1 and F1.
   If E6 is on, press C1.
   If F6 is on, press D1 and F1.
5. Repeat steps 2 and 3, and the board will be solved.
* Remember, there are NO unsolvable boards!

###################
#Legal Information#
###################

* This program is freeware, it shall be distributed freely. If you distribute this game,
credit me for designing it. Don't sell this game, or claim it as your own. You can
tamper with the source code if you want, but credit me for making the original. Also, don't
code my name out (e.g. replace "by Josiah W." with someone else).

#########
#Credits#
#########

* Tiger Toys for making the original Lights Out game, and Lights Out Deluxe.
* http://www.jaapsch.net/puzzles/lights.htm for having a bunch of information about Lights
Out (including the solution) that I used for reference.
* Kevin Horowitz ([email protected]) for "bridging the gap between BASIC and Asm" with
Axe Parser. It wouldn't have been possible without Axe Parser, I have NO experience in Asm.
* Alan Outten, creator of guimp.com, for partly inspiring the game.

#################
#Version History#
#################

* v1.0: Initial release



The file is attached, as a .zip. Tell me what you think!

EDIT: Check out the latest post for an update!

538
HP Prime / Re: [WIP] Trailblazer Prime
« on: December 12, 2013, 03:40:15 pm »
Feel free, not fell.

And it looks good!

539
TI Z80 / Re: LightsOff
« on: December 12, 2013, 02:53:47 pm »
Well, I uploaded it to ticalc.org (pending), but credited you anyways. Thanks, though!

And how did you like the game?

540
TI Z80 / Re: LightsOff
« on: December 12, 2013, 11:52:27 am »
Sorry for the bump, but I want to notify leafy that I used his graphics for a Lights Out game of my own. The download is in my signature. I hope that is OK with you, leafy. I want to have your approval before I put it on ticalc.org.

Pages: 1 ... 34 35 [36] 37 38 ... 40