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Messages - JWinslow23

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541
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 09, 2013, 11:39:40 am »
6275: You have the time and inclinations to do this:

542
TI Z80 / Re: Candy Wars
« on: December 06, 2013, 07:23:47 pm »
Nice to see the creator of the website praise me for my work!  XD Thanks!

543
Axe / Re: Lights Out help?
« on: December 04, 2013, 09:26:01 pm »
Sorry for the bump, but I want to tell you three things:

1. I quit the Cookie Clicker project. The numbers thing was too hard, bordering on impossible. :/
2. I just made a tiny optimization, and I'm attaching the game (SHUTDOWN) and the source (ASHUTDN) here.
3. I'm working on getting this on ticalc.org. I'll post back when I have the link.

EDIT: It's on ticalc.org!

http://www.ticalc.org/archives/files/fileinfo/457/45769.html

EDIT 2: I made a menu!

544
Axe / Re: Lights Out help?
« on: December 03, 2013, 02:19:20 pm »
A mouse cursor is the easiest thing to make. ;)
Well, yes, but how to do it with 3-level grayscale without erasing anything behind it? I just think that anything on the main buffer will be erased by the cursor. I know, I tried.

545
Axe / Re: Lights Out help?
« on: December 03, 2013, 12:35:44 pm »
I wonder if you could optimize it, the cookie looks GREAT!

Now for a cursor (without DCS, mind you!), and floating point math.

546
Axe / Re: Lights Out help?
« on: December 02, 2013, 07:04:32 pm »
But...L1, according to the documentation, is "free RAM", which doesn't take up any RAM. The earlier method is fine.
It is only free RAM as long as you don't use it ;)
Yes it is free RAM and you can use it whenever you want, but my point is that you might need it somewhere else so if you can save it, save it but if you don't need to, don't save it.

For the cookie image, are you sure it is divided in sprites like that and not just divided in plain bytes ?
If it's plain bytes, something like this should work (if I made no errors this time :P):

.unoptimized
For(X,0,3)
 For(Y,0,29)
  {Y*4+X->r1+Pic1}->{r1+L6}
  {r1+Pic2}->{r1+L3}
 End
End

(Sorry, can't test right now)

Testing soon.

547
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 02, 2013, 05:49:18 pm »
I just got myself on the brink of insanity. That's all.

OK, I'll stop.

548
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 02, 2013, 04:58:26 pm »
You are getting spammy here. I can barely understand what you said before the signs. XD

Sorry, I just read a page from Uncyclopedia. Totally insane.  *.*

EDIT: Oh, and the first two were signs. The first one, converted to ASCII characters, is "You only speak hexadecimal", and the next one was "You take binary as a second language". Judging from your not understanding that, you must not speak either.

549
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 02, 2013, 01:34:21 pm »
Huh wtf was that ? O.O

As I explained to you before, I don't like to explain or repeat stuff.

I just want you to know that an incentive drill will warm to the obstruction near a misrepresented acorn. Also, did you know that firemen eats junk food with pistachio nuts, when they aren't saving Venus from a astronomic conjunction of anarchist robot unicorns?
* JWinslow23 programs a "Frog Bird's Amazing Sandwich" game on the brink of insanity

Also, I will add new reasons:

6249: You end all small conversations with .z80 .
6250: u try 2 optmz evrytn

550
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 02, 2013, 12:55:57 pm »
6240: 596F75206F6E6C7920737065616B2068657861646563696D616C2E
6241: 01011001 01101111 01110101 00100000 01110100 01100001 01101011 01100101 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01100001 01110011 00100000 01100001 00100000 01110011 01100101 01100011 01101111 01101110 01100100 00100000 01101100 01100001 01101110 01100111 01110101 01100001 01100111 01100101 00101110
6242: You see the number of this reason in the form "12+792".
6243: You've been coding so much, that a dystopia tear with eleventeen ugly telephones (if adjective is done deliberating) makes total sense to you.
6244: You eagerly await the second coming of SiCoDe (or BAsmIC, if you're that much of a fan).
6245: You become insane when writing down reasonsfdslknyvliwunhjv novsimlcm,hj ,gcmhlvzmhn zdgxn .lgasvnmh ;avb iagl agl hlkcgmln fda l.hafh af .hadbfh  h,akbadh.j had,. adb jadbljhad.h adfilahmnlka b b,j.dna
6246: YOU DON'T TYPE IN LOWER CASE LETTERS AND LIKE TO EAT GREEN SKINNED PEOPLE NAMED PINK FOR BREAKFAST FOR LUNCH, RESULTING IN A MASS SHORTAGE OF GREEN SKINS NAMED PINK FOR BREAKFAST, BUT NO ONE CARES ABOUT THEM. ONLY iPOD CARES ABOUT THEM.

551
TI Z80 / Re: VVVVVV
« on: December 02, 2013, 12:40:02 pm »
* Streetwalker gives Pimath a cookie
* JWinslow23 copies Streetwalker

552
Axe / Re: Lights Out help?
« on: December 02, 2013, 11:32:38 am »
The cookie looks good! But the image on the calculator...not so much.  :-\

Sorry, but the code doesn't work. And not just because you didn't add a ClrDraw at the beginning and Repeat getKey(15):DispGraph r:End at the end, but because it doesn't display a cookie. It looks like MissingNo.

The cookie is an image I will consider, though!  ;D

EDIT:
Weird I thought I saw someone mention a cookie clicker before on the forum, but when I searched this page was the ONLY result. Huh.

That was me. Seriously, it would look GREAT in Assembly!

Also. I love floating point math.   >:D

How to do that, how to do that...

I don't know, this Cookie Clicker talk should be a bigger project for us. Maybe I can partner with some of the Coders of Tomorrow for the floating point math, as well as formatting.  :D

553
Axe / Re: Lights Out help?
« on: December 02, 2013, 01:39:02 am »
But...L1, according to the documentation, is "free RAM", which doesn't take up any RAM. The earlier method is fine.

EDIT: Also, I decided I won't need it for this project. Maybe Cookie Clicker.

BTW, can someone make some code to draw a 3 level grayscale cookie?

554
TI Z80 / Re: VVVVVV
« on: December 01, 2013, 06:44:22 pm »
+1
I was actually thinking the other day when I was playing the original,
"I wish there was a version of this for calculators."

Although you didn't implement everything from the game (I bet I could add some stuff, though ;-) ), this is my wish come true.

555
Axe / Re: Lights Out help?
« on: December 01, 2013, 05:14:14 pm »
The following code displayed "SLHLULTLDLOLWLNL", but there seems to be no mention of an L. Help?

Code: [Select]
.EXAMPLE
"SHUTDOWN"->Str1
For(X,0,7
Copy(Str1+X,L1,1
0->{L1+2}
Disp L1
End

EDIT: Never mind, ClrDraw fixed it.

I'll incorporate it into a title screen. I'll post code in 1 - 2 days.

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