Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JWinslow23

Pages: 1 ... 4 5 [6] 7 8 ... 40
76
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 25, 2014, 06:44:04 pm »
Yay!
Did you add achievements? :3
I barely have enough space or room on the screen. :P I'll try, but I doubt it'll happen.

77
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 25, 2014, 06:42:04 pm »
Christmas bump.

Major update: Now it's a finished game! I'm not sure I even have ROOM for more features :P .

Same controls and stuff as the previous version. It also saves your game when you quit.

Screenie:


Source files and program file attached. Uses an axiom (only needed for compiling). Tell me what you think!

78
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 21, 2014, 09:22:43 pm »
Achievements like the CSE version would rule :D
At the rate I'm going, I'm barely gonna have enough room for golden cookies! :P

79
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 21, 2014, 02:46:18 pm »
Yay! Next achievements :P
These very well could be possible, but as it stands right now, the game is 7KB. If I want to add achievements, I need to optimize. Next is the NEWS TICKER.

80
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 21, 2014, 01:31:15 pm »
Bump.

Now you can buy and sell buildings! Press the left and right "buttons" to cycle through the buildings. Press the BUY and SELL "buttons" to buy and sell buildings.

Screenie:


Source and program file attached. Uses an axiom (only required for compiling). Please test and tell me what you think!

81
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 20, 2014, 09:33:05 pm »
Do you mean you have issues with Axe saving? BEcause I remember having quite a lot of problems dealing with external vars creation/updating/reading in the past in Axe >.< (just implementing highscores in Axe Tunnel took me three times longer than making the game itself)
No, it's just that I want to implement it after I'm finished with the actual game. I have never had problems with implementing savegames (remember TI-2048?).

It's a lot nicer to do it like that because your result has to be an integer anyway. No point in converting from integers to floating point back to integer.
I'm testing the floating point axiom first, though XD

82
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 19, 2014, 09:18:10 pm »
Does it have a save feature by the way?
That's after I finish :P I'm working hard trying to figure it out

83
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 18, 2014, 11:39:22 am »
Cool! It has a mouse cursor and everything. Will there be chocolate milk though?
I'm not sure. Right now, I'm focusing on simply increasing and decreasing the price in the right way. I'm using a floatin point axiom, but I'm thinking of simply doing it using integer arithmetic instead of floating point arithmetic (like just multiplying by 115 and then dividing by 10 instead of multiplying by 1.15).

84
TI Z80 / Re: Sudoku 8X+
« on: December 16, 2014, 09:51:06 pm »
Awesome. Will this be the ticalc version? :D
Yes. Wow, I completely forgot to update :\ Thanks for reminding me to update the archives.

85
TI Z80 / Re: Sudoku 8X+
« on: December 15, 2014, 07:25:08 pm »
Bump.

This very well could be my last update. This comes with minor menu and control changes. ENTER now returns to the main menu.

Screenie:


Source and program file attached.

86
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 15, 2014, 06:29:25 pm »
This is a clone of the game Cookie Clicker. Play it here.
Dang, I've never heard of this game. Super simple, but strangely fun! Keep up the good work!
Thanks! I plan to have a lot of game features.
What have you done?! you got me back into clicking cookies :P
See, you just killed Sorunome's inexistant productivity! :p You meanie!
...so what I'm hearing is, I SHOULDN'T do the grandmapocalypse? :P
But grandmas melting from the 4th dimension...
...if I can do upgrades, I will somehow do the grandmapocalypse.

87
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 15, 2014, 02:39:53 pm »
This is a clone of the game Cookie Clicker. Play it here.
Dang, I've never heard of this game. Super simple, but strangely fun! Keep up the good work!
Thanks! I plan to have a lot of game features.
What have you done?! you got me back into clicking cookies :P
See, you just killed Sorunome's inexistant productivity! :p You meanie!
...so what I'm hearing is, I SHOULDN'T do the grandmapocalypse? :P

88
TI Z80 / Re: Sudoku 8X+
« on: December 15, 2014, 10:58:35 am »
I finally downloaded this so I'll get it on my calc to play when I have some extra time :)

(Not that I'm good at Sudoku, though x.x)
Heh. XD

Alright, I have put off updating this for way too long. I hadn't made a whole bunch of changes, either; just a minor menu change and control change (ENTER now puts you back to the menu). This is pretty much complete now...I'll post an update as soon as I have the time.

89
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 15, 2014, 10:07:42 am »
Looks nice, but if you are using Doors CS routines (eg the mouse pointer routine) make sure to give credits where due. :P
I am not using any DCS routines. This is all my own code (except the mouse graphic, I admit, was the exact DCS design. Sorry, I can't find a better mouse pointer out there :/ ).

This is simply meant to prove to myself something I couldn't program on a calc a year ago is indeed possible to program.
If you don't mind me asking, is there anything specific that you couldn't do a year ago that you can do now?

Also, I'm not sure if this is a clone or not, so I'm having a hard time exactly seeing what the objective is. Could you explain a bit?

But, just purely from the screenie and not knowing anything about the game, I like the graphics and it looks good. :)
This is a clone of the game Cookie Clicker. Play it here.
Cookies!

Will it also feature the grandmapocalypse? ^.^
Well, if I can find a way to do upgrades. Here's hoping...

90
TI Z80 / Cookie Clicker Axe development thread
« on: December 14, 2014, 08:13:27 pm »
Everyone, good news...I'm making another project! :D

As of now, this is only a demo. This is BY NO MEANS a complete game. This is simply meant to prove to myself something I couldn't program on a calc a year ago is indeed possible to program. I shall continue this in the coming weeks

As of now, you use the arrow keys to move the cursor, and ENTER to click. Only clicking on the cookie does anything for now. Once you click on the cookie, you get another cookie. Cookies per second are implemented, but until buying and selling buildings is complete, are disabled.

Screenie for your viewing pleasure:


Source files and program file attached. Uses an axiom (the .8xv file). Tell me what you think so far!

Pages: 1 ... 4 5 [6] 7 8 ... 40