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Messages - JincS

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166
Computer Projects and Ideas / C++ OpenGL 2D Graphics Engine
« on: October 15, 2006, 02:30:00 pm »
The graphics have crapped out again, and I haven't started working on any sprites/backgrounds. So all there is right now is a green screen with a little square you can move around (real choppy motions right now - to be fixed).

Sorry, no screenies :(sad.gif

167
Computer Projects and Ideas / Light's Out!
« on: October 15, 2006, 02:27:00 pm »
QUOTE
The error returned was:

The file you requested to upload was greater than the limit the administrator has set for your group.


Bugger :(sad.gif ah well, I'll have my new host set up within a day or two.

168
Computer Projects and Ideas / JuMP MP3 Player ALPHA
« on: October 15, 2006, 02:17:00 pm »
I'll post the C++ tutorials I write awhile back for you :)smile.gif

169
Computer Projects and Ideas / JuMP MP3 Player ALPHA
« on: October 15, 2006, 09:24:00 am »
Planning on it. I use the Win32 API, so most everything is backward-compatible as it is (I just haven't fixed my old comp yet, so I can't test it :(sad.gif ).

170
Computer Projects and Ideas / Light's Out!
« on: October 15, 2006, 09:05:00 am »
I have ALOT more (something like 50ish???), but I was tired, so I went to bed.

I'll upload that file when I find it. I need to find a new host (since Rivereye Studios crapped out :(sad.gif ), because I made a quick little webpage with descriptions of ALL of my projects with download links and everything.

**EDIT**
I can't attach the file. It's 1.05Mb :(sad.gif I'll find a new host soon...

171
Computer Projects and Ideas / DevOS v0.x
« on: October 15, 2006, 09:01:00 am »
I'm starting to figure it out, but the ASM is so crytic that it's all I can do to keep up with the tutorials...

172
Computer Projects and Ideas / Yagi Hacker
« on: October 15, 2006, 08:59:00 am »
Found a free PS2 SDK online, but I don't want to have to mod my PS2 to test it out (or deal with all the funky setup stuff, or special ordering test discs, ...). So PC only (C++).

This one is on hold for awhile. I want to dabble in 3D programming for this one (something I haven't even started on yet), so I don't plan on starting on this one for a year or two.

But if anyone would like to use the story for a calc game, it's in the public domain, so feel free to. Just give credit ;)wink.gif

173
Computer Projects and Ideas / Voice-Activated Chat AI
« on: October 15, 2006, 08:54:00 am »
Maybe someday (public release). It's more of a project just to research if it is possible (which I have concluded it is, but only if you have ALOT of time and money [not me :Ptongue.gif ]), so I'm not expecting any releases for a LONG time. But hey, it's still a fun little thing to work on.

174
Computer Projects and Ideas / Voice-Activated Chat AI
« on: October 14, 2006, 01:56:00 pm »
Ok, I've come up with an idea for a program that I have already started experimenting with (well, I'm writing out the framework, but it doesn't do anything yet). To start, I have two questions for you (whoever you may be):

Who here has ever talked with a chat bot?

If you have, then you've noticed that they only respond to pre-defined keywords that they create automatic responses with. Question #2:

Who here has ever used DragonSpeech, or a program that (poorly) types whatever you say into a microphone?

If you have, you've noticed that they don't work all that well (because everyone in the world sounds different, so speech recognition is very complex).

Anyone see where I'm going with this? Anyway, I was looking at the source code to a chat bot (and optimizing it in my head so that it worked better) the other day, and I thought to myself "ok, so why is it that we can talk (or yell at) to our computers, but they can't talk (or yell) back?" The answer: because nobody has ever thought about combining Artificial Intelligence with basic text-to-speech capabilities!

In short, I've started working a chat program that uses voice instead of text to communicate with the AI. Not only will you be able to talk to the computer through a microphone, but I am also adding in the capability for the computer to literally "talk back" through your computer's speakers.

This is a HIGHLY EXPERIMENTAL project (very long-term) that I plan to work on developing over the next year or two. I'm hoping I can come up with some results before I start applying for colleges in the fall (it would definitely look good on an application).

Questions, comments? All would be appreciated.
===================================

Just a notice: the framework for the SDK is already partially completed. Voice and equalizer data can already be created/manipulated, but I haven't implemented any of the sound functions yet. Gotta do more research.

So far, it should be 100% portable to any GNU/Linux OS (Debian, Redhat, etc.), so long as you have the Ogg Vorbis SDK to build it with. I'm going to do this project 100% portable (I've said that a few times, but this one's for real!), since it's aimed at the open-source community.

I haven't tested it yet though. For the life of me, I can't get my computer to boot the Debian install disks. I've tried EVERYTHING (with the software AND teh hardware configurations), and it's pissing me off...But oh well, life goes on.
===================================

Ok, more information on this experiment:

This little do-hickey now runs off of a combination of OpenAL (Open Audio Library -- www.openal.org) and the Ogg Vorbis SDK (www.xiph.org), as well as a few standard C functions (header file: stdio.h -- look it up yourself). I now have the library set up so that it should be 100% compatible with the following operating systems:

Windows 95 to XP (and Vista)
Most *nix platforms
Mac OS (prolly 8 & above)

Which just about includes all of the popular ones. For the functions: the functions (at first glance) look like they aren't capible of doing all that much, but don't let your guard down! These tiny functions (they all take 2-4 variables) can accept a massive amount of options, which give these FIVE little suckers the power of FORTY TWO seperate functions!

These are ALL of the Functions in the library as of now(Parameters not included for secrecy reasons):

*JSA_Init(parameters); //4 options, takes 4 variables: This function initializes the library for use.
*JSA_Voice(parameters); //10 options, takes 4 variables: This function controls the sound of the voice that the computer uses (male/female, timbre, etc.)
*JSA_Equalizer(parameters); //20 options, takes 4 variables: Controls audio output levels, bass/treble, speakers, etc.
*JSA_Capture(parameters); //4 options, takes 2 variables: Accepts and processes microphone input, records mic input, etc.
*JSA_DeInit(parameters); //4 options, takes 4 variables: This function de-initializes the library, and cleans everything up for a nice program exit.

As like before, I still don't have sound implemented, but I'm working on it. I'm hoping to make a breakthrough very soon...
===========================================






Does anybody know where I can find a good set of grammar rules, one that discusses the CREATION of words, not just the structure (rules like "i after e...", but real ones that actually work)? I need to be able to write a spell-checker algorithmn that doesn't require a dictionary. I believe it'll be the first of it's kind, but I can't afford to have a massive dictionary tagging along with an already massive project.

175
Computer Projects and Ideas / Light's Out!
« on: October 14, 2006, 01:51:00 pm »
Ok, I was going through my "archives", and I found the old project files for the Light's Out game I started back when CHv2 was still around. After looking at the code for awhile, and realizing how sloppy and unusable it was, I decided to rewrite it. Now, four hours and a six pack of root beer later, it's done. You all know how to play Light's Out, so I won't explain it. Ok, I will, plain and simple-like: shut off all of the lights. There's a short (poorly written) story included with the readme.pdf file, but it's lame. The readme also includes instructions on how you can compile the source code for this game (open source c++ for Windows only). Anywho, here's the download links:

I can't attach the file (it's 1.05Mb)???

Enjoy!
~JincS, Inc.

176
Computer Projects and Ideas / JuMP MP3 Player ALPHA
« on: October 14, 2006, 01:49:00 pm »
http://JincS.rivereye.net/JuMP.zip <--Link is down, I'll re-host it ASAP

I started working on this the other day, because I was bored and it was EARLY in toe morning. It's just a *SUPER BUGGY* MP3 player, with BASIC skinning support. As of now it supports the following:

*Play/Pause/Stop Music
*Open MP3 File
*BASIC skinning

More Things To Come:
*Custom XML-Based Playlist Support (demo below)

c1-->
CODE
ec1
 JuMP Playlist



 C:\\1.mp3
 C:\\2.mp3
 C:\\3.mp3
 C:\\4.mp3
 C:\\5.mp3


c2
ec2

*ADVANCED Skinning support
*Song scanning (switching to a different time in the song)
*Track Skipping
*Random Song Player
*CDDB Track Info grabber (gets online to cddb.org & grabs the track info)
*Volume Control
*Equalizer

AND MAYBE:
*Visualization Support Like WMP (OpenGL graphics)

Anyway, DOWNLOAD IT, TRY IT, LEAVE FEEDBACK!
http://JincS.rivereye.net/JuMP.zip <--Link is down, I'll re-host it ASAP

177
Computer Projects and Ideas / Yagi Hacker
« on: October 14, 2006, 01:48:00 pm »
This is a rough storyline I came up awhile back for a new puzzle/adventure/action game, currently codenamed Yagi Hacker. Anywho, read on for the story:

You're a hacker, one of the best. After serving your 10 year sentence in max security prison for hacking the CIA (you were bored and had some spare time), you were able to secure a great job for a huge security corporation that is in charge of testing government software and systems for security holes that could be vulnerable to attack by people like you. Lately, you've been working with a small group of people testing a new top-secret government program that is supposed to be the ultimate unhackable system. Hah! They think that you weren't good enough? Well, you were. You successfully found your way into the program, where you found plans for a massive coup d'etat against the president. Being the "concerned citizen" that you are, you made a couple of copies of the data, and stored them away in multiple secret locations throughout the city.

On your way to the CIA headquarters with a copy of the data, you were captured by a group of radical soldiers, knocked out, and stowed away in a black utility van (how cliche of them!).

Two days later, you wake up inside what looks to be a government-run POW camp, naked and battered in an interrogation room, surrounded by soldiers and torture devices. The questioning began, as did the torture. For days, the soldiers had used their crude interrogation techniques to try to extract the location of the data out of you. And for days, they failed. Like all prisoners of war, you eventually cracked, and divulged the location of one of the hidden disks. Satisfied with what they got out of you, they took you to the execution chamber, and gave you the shock of your life?and your death.

After what was supposed to be your execution, you wake up in a ditch, still naked and a little sore and disorientated. After ?borrowing? some clothes and a vehicle from a nearby farm, you stopped at a gas station and got directions. Now you?re ready.

Your mission is to recover all twelve of the hidden disks that you hid all over the city. On your way, you?ll have to use any means necessary to gain access to computers, tools, and if necessary, weapons, to complete your mission before the discs are found by the radical soldiers. For once in your life, your country is depending on you. Don?t screw this one up.

178
Computer Projects and Ideas / DevOS v0.x
« on: October 14, 2006, 01:46:00 pm »
Project Name: DevOS v0.x
Project Type: Operating System
Project Source: FASM and C

This is an operating system, designed for the Intel x86 32&64-bit architectures, that I have been designing/experimenting with over the past six months. It is (when all of it's features are complete) going to become a revolutionary new approach to computing. This new OS uses a combination of experimental technologies, a monolithic kernel, and a 3D GUI, to create a completely new user experience.

Codenamed "DevOS," this new operating system will have all of the most common functionalities built-into the kernel, with an awesome, easy-to-use C API for simple programming. It even comes with a built-in proprietary scripting language, currently name "FoRKScript," that will allow even the most basic computer users to be able to write their very own applications!

More details to come...

179
Computer Projects and Ideas / C++ OpenGL 2D Graphics Engine
« on: October 14, 2006, 01:41:00 pm »
This is a project that I have been working on for a long time now (I.E. nearly four years). I started it when i first began learning C++, and I am finally getting adept enough at the language where I am making some progress on it. Basically, it's just a 2D platformer game engine written using pure Win32 API, OpenGL for graphics, and OpenAL for sound.

Sound simple enough? Good.

I also have three projects that are derivitives of this one:

1.) A game, which is codenamed Escape From Quadrant X (because I suck at names)
2.) A scripting languages, called FoRKScript, which will be built-into the graphics engine

AND

3.) A Game Maker-style program that will use the graphics engine combined with the MinGW C++ library to simplify the process of creating 2D platformers. If you've use GM6, TGF, or ActionScript with Flash, you know what kind of program I'm talking about.


Back on topic...
As of now, I am in the middle of a COMPLETE RECODE of the graphics engine, making optimizations as I go. I have finally gotten the sound engine to work properly, but now the graphics have crapped out.

This is still a side project, but I plan to have it finished EVENTUALLY.

180
Computer Projects and Ideas / Bitmap Converter
« on: October 14, 2006, 01:33:00 pm »
Hey all! Here's a taste of my new project! Actually, it's only a small component to a much larger project, which is a secret (due to it's complexity and likeliness to ever be completed). Can you guess what it is? there's already a million of them...

It's a bitmap to TI8x picture converter! But this one's a bit different...

Instead of having to use a black and white, specially sized picture, you can input ANY SIZE, ANY COLOR SCHEME (8,16,24,32-bit data) bitmap, and automatically convert into multiple 2,4, AND/OR 8-layer TIPics of any size! You can even convert only specified parts of the bitmap! Why convert the whole thing when you only need the data between (12,65) and (45,78) (just an example)?

Oh yeah, and don't forget: it'll be able to export the pictures into ASM and TIGCC formats too! See below (mockups):

Take this bitmap:
user posted image

Convert it to 8-layer grayscale, and break it into four (or whatever is specified) seperate PIC files for the TI8x calcs (vertical/horizontal lines denote seperate files, real files will be grayscale, not B&W):
user posted image

Program will work with all sized/formatted bitmaps, and will output the following:
1 - .8xg TI8x Group file containing pictures
1 - Zipped file containing z80 source code for pictures
x - Zipped file containing TIGCC source code for pictures

Whatchya think?

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