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Messages - JustCause

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676
TI Z80 / Re: My First Quantum Translocator
« on: October 21, 2010, 08:54:04 am »
Ok I tried and it was great but I think it is way too hard, to the point of being unsolvable at times. I had to slow down the emulator to 25% speed to get to the level seen in the screenshot below and in that screenshot I was forced to slow the emulator down to 1% (the screenshot shows it back at 100)
Wabbit is speeding MFQT up 2-3 times. Go play it on-calc and get back to me. (This applies to everyone else.) If it's still waaaay too fast, I'll take out the 15-MHz switch and it should fix everything.
Also, in the level shown, you have to use the bouncies twice. Just in case you didn't know. :)

677
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: October 20, 2010, 08:57:30 am »
Ooh! New dithering mode is niiiiiiice. I want one.

Also, LEVEL UP! *JustCause is now level 3*

678
Web Programming and Design / Re: Pure, pure epicness
« on: October 20, 2010, 08:53:35 am »
It doesn't work when I try it..
I wonder why.

What OS are you on? What are your current recording settings? Give me info and I can help (I've been screwing around with capture programs for years).

679
TI Z80 / Re: My First Quantum Translocator
« on: October 20, 2010, 08:50:23 am »
REMOVED. BETTER UPDATE IS BETTER.
Sorry. This needs to stop happening. Our assistant principal keeps kicking me out of the school early. I have managed to scavenge the appropriate (I think) cable from a camera. I'll give it another shot today. No promises, but you'll know by 4:10 PM CST.

Update is up! Core .75S includes
-a redesigned splash screen
-level loading
-a jump fix: basically, you can't land while you're moving upward anymore (fixes jump weirdness you might have noticed)
-various optimizations
-removed bluescale
-humorous barbs at the engine's lack of features

If you want to compile from source, you need both "S" programs. Go crazy.

(also, if I could get a screenshot that would be awesome.)

ooh, looks nice so far!  good luck on the game :D
You die first. :)[/s]

680
TI Z80 / Re: My First Quantum Translocator
« on: October 19, 2010, 05:07:19 pm »
forgot usb cable

school closing

no update

lowercase letters

681
TI Z80 / Re: My First Quantum Translocator
« on: October 19, 2010, 08:57:00 am »
Hmm. Topic move. Okay. Whatever works.

* JustCause is no longer nauseated

Update should go up by 4:10 PM CST today. You guys are in luck: instead of 3 crappy test levels, you get 9 levels, a few of which will actually appear in the final game, and most of which include humorous jabs at the engine's lack of features!

Only moving platforms and saving to go! *anime arm flap*

682
TI Z80 / Re: My First Quantum Translocator
« on: October 18, 2010, 09:39:32 am »
oh. excuse my lack of information finding skill..
NP. Sorry if that last post came off badly, I was sick. I just threw up a couple times, actually, which means I'm going home from school and the update will be delayed until tomorrow. Sorry guys.

*retch* anyone feel like getting me a healing spell?

683
TI Z80 / Re: My First Quantum Translocator
« on: October 18, 2010, 09:25:50 am »
is the quantum translocator the game from newgrounds?
Yup. I'm pretty sure I posted the link in the first post.

684
TI Z80 / Re: My First Quantum Translocator
« on: October 18, 2010, 08:54:20 am »
Level loading update compiled and ready for posting: will go up by 4:10 PM CST if not sooner.

685
Axe / Re: Bluescale
« on: October 14, 2010, 12:53:02 pm »
OH GOD 4 PAGES HOW LONG WAS I OUT.

By request from Snake X, here's the code for my effect. I've only posted the effect code, none of the OVER NINETY MILLION DAMAGE and such.
Code: [Select]
:1->Q
:For(R,0,20
:ClrDraw
:For(B,1,3
:20*B+5->P
:1->F
:For(A,0,94
:Rect(P,A,5,4
:If rand^2=0
:P+1->P
:Else
:P-1->P
:End
:End
:End
:If Q=1
:DrawInv
:End
:DispGraph
:For(A,1,2500
:Shade(0
:Shade(63
:End
:End
:Shade(50
If used, credit in documentation would be nice.

686
Axe / Re: Bluescale
« on: October 12, 2010, 01:11:07 pm »
OK, fair 'nuff. In your place, I wouldn't risk it either.

687
Axe / Re: Bluescale
« on: October 12, 2010, 01:06:51 pm »
But to be honest, it doesn't seem very safe.
I will not test it on my calc until I have a confirmation that it will be absolutely of no harm, since this screen still isn't intended for blue.
Fair 'nuff.

688
TI Z80 / Re: My First Quantum Translocator
« on: October 12, 2010, 01:02:23 pm »
Sorry to hear D: I hope he can get it fixed so you can work on it again x.x
My calc has been returned, with an epic-recoil 2ND button. It feels like a 360 trigger :)
Development has resumed. Expect an update soon!

689
Axe / Bluescale
« on: October 12, 2010, 01:01:09 pm »


This effect inspired me to start making an RPG: it's that cool. It's done with creative use of DrawInv, Shade(0) and Shade(63).
This is not BLOD, it is safe and will not harm your screen. I have run it on actual hardware many, many times.
Source will hopefully go up soon.

Also, I finally found the manual focus on my camera! Yay!

690
Humour and Jokes / Re: i can haz file??
« on: October 12, 2010, 08:51:02 am »
You win this week's prize. Congrats. :P

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