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Messages - Keoni29

Pages: 1 ... 163 164 [165] 166 167 168
2461
Axe / Re: Check if there is a solid tile
« on: June 03, 2011, 04:55:22 am »
I figured this out:
{Y*6+X*GBD1}/16
{Y*6+X*GBD1}^16
These two give you the id of 2 tiles
When the x is even I have to check if{Y*6+X*GBD1}/16
When the x is not even I have to check if{Y*6+X*GBD1}^16

How do I check whether X/4 is an even number?
Code: [Select]
if X/4=????even???
{Y/8+1*6+(X/8)+GBD1}^16->BL
{Y/8+1*6+(X+7/8)+GBD1}/16->BR
{Y-1/8*6+(X/8)+GBD1}^16->TL
{Y-1/8*6+(X+7/8)+GBD1}/16->TR
{Y/8*6+(X-1/8)+GBD1}^16->LT
{Y/8*6+(X/8)+1+GBD1}^16->RT
{Y+7/8*6+(X-1/8)+GBD1}^16->LB
{Y+7/8*6+(X/8)+1+GBD1}^16->RB
Else
{Y/8+1*6+(X/8)+GBD1}/16->BL
{Y/8+1*6+(X+7/8)+GBD1}^16->BR
{Y-1/8*6+(X/8)+GBD1}/16->TL
{Y-1/8*6+(X+7/8)+GBD1}^16->TR
{Y/8*6+(X-1/8)+GBD1}/16->LT
{Y/8*6+(X/8)+1+GBD1}/16->RT
{Y+7/8*6+(X-1/8)+GBD1}/16->LB
{Y+7/8*6+(X/8)+1+GBD1}/16->RB
End

Is there an optimized way of doing this?

2462
Other Calculators / Re: TI jump
« on: June 03, 2011, 02:29:10 am »
That's soooo good. My game is about 50% faster now :o
I'll upload the new version.

2463
Other Calculators / Re: TI jump
« on: June 03, 2011, 02:22:06 am »
It does? Yay great :) I used fix 0 in my code. This causes the flickering?

2464
Other Calculators / Re: TI jump
« on: June 03, 2011, 02:12:58 am »
Do you start a topic automatically when you add a file to the archive? (I think so...Locked the other topic)
Wow, this game is great. :D
It's just a bit too hard to change the direction, in my opinion.
It was too easy in the first versions. When you play a jumpgame using the gravity sensor in your smartphone you will oversteer sometime.
You have to release the button before you hover above a platform or slow down by pushing the opposite button.

2465
Axe / Re: Fast scroll to bottom of code editor
« on: June 03, 2011, 01:13:37 am »
Yaaay. Everyone should use it. It's a timesaver man!

2466
TI Z80 / Re: Axe game: TI Jump
« on: June 02, 2011, 01:56:46 pm »
I really don't know. I haven't started a second one :S I have added it to the archive. Same description in that topic...
Edit:Maybe you could record the pause function. Thanks for the record anyway :)

2467
TI Z80 / Re: Axe game: TI Jump
« on: June 02, 2011, 01:48:54 pm »
Can someone record this game for me?

2468
Axe / Check if there is a solid tile
« on: June 02, 2011, 01:46:38 pm »
I want to check if there is a solid tile. I'm using this code for tilemapping.
Code: [Select]
:[000000000000]→GDB1
:[000000000000]
:[000000000000]
:[000001200000]
:[000003400000]
:[000000000000]
:[000000000000]
:[000000000000]
Code: [Select]
:For(V,0,7)
:For(H,0,5)
:{V*6+H+GDB1}→A
:Pt-On(H*16,V*8,A/16*8+Pic1)
:Pt-On(H*16+8,V*8,A^16*8+Pic1)
:End
:End
:DispGraph
I ripped it from a french tutorial. I don't know if they mentioned this subject.

2469
Other Calculators / Re: TI jump
« on: June 02, 2011, 12:38:45 pm »
Well... It looks like papijump. There is a  :) bouncing on platforms. Some of them move.

2470
Axe / Re: Fast scroll to bottom of code editor
« on: June 02, 2011, 10:21:50 am »
Oh I'm not the only one that goes to T to get sub( afterall :P
:D I didn't know there was an alphabetical search engine :P

I do waht Ashbad said, but once I am done editing them I merge them. Illusiat 13 was about 40 sub-programs during early development. Once the program is finished you don't need the sub-programs anymore.

Also although Scout comment was a bit rude, it would be nice if you made a new topic about your first Axe game so we can try it.
I have a topic in the calc related board now :).

2471
TI Z80 / Axe game: TI Jump
« on: June 01, 2011, 03:21:57 pm »
This is my first compiled game for the TI 84+(dunno if it runs smoothly on older calcs).
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=674
What do you think of it? Improvements? Ideas?


2472
Other Calculators / TI jump
« on: June 01, 2011, 03:14:01 pm »
TI jump



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=674

This game is based on the popular jump-games for smartphones. It has been tested for the TI 84 plus. I don't know if it runs smoothly on older calculators.


It is my first compiled game ;D

2473
TI Z80 / Re: Axe game : Living Balls
« on: June 01, 2011, 03:01:43 pm »
Homing balls == targeting you instead of randomly bouncing

O.O AI, that's cool, but if they touch a wall or another ball, they should disappear, otherwise it's freaking impossible :P
Indeed ;D

2474
Axe / Re: Fast scroll to bottom of code editor
« on: June 01, 2011, 02:38:06 pm »
Nope that ain't handy. People will forget to send those files with the game file via the link. They will all ask me for help. Thats kinda annoying.
By the way: It takes a while to find the sub( command in the archive.

2475
Axe / Re: Fast scroll to bottom of code editor
« on: June 01, 2011, 12:33:00 pm »
I just finished my first game using axe :D

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