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Messages - Keoni29

Pages: 1 ... 162 163 [164] 165 166 ... 168
2446
Axe / Re: Sound in Axe
« on: June 04, 2011, 03:22:38 am »
Well... arpeggio's are already a possibility :S
(btw:A soundchip for ti84 would be sooo cool! I'll check out what I can fix. I made a jackplug converter and I modified a set of earphones so a soundchip will be the next step :))
Edit:I disovered that the nes sends envelopes from it's cpu to the soundchip
We need to emulate this by converting variables into different output voltages in the linkport

2447
Axe / Re: Use calc as a synthesizer
« on: June 04, 2011, 03:11:33 am »
I know that synth, but does it record?

2448
TI-Nspire / Re: [Lua] Space Invaders
« on: June 03, 2011, 03:09:12 pm »
Hello everybody !
Hi there :)

That's my first post here, so I'll try to introduce myself.
Welcome!

First, I'm French. I am a very bad English speaker (well, I'm fifteen and our English teacher sucks) so I apologize for all the nonsenses and mistakes that I'll do.
That ain't a problem. There are people who can't speak English at all. We have a French board for those n00bs :)

I was a member of TI-Bank, and I left this website because of all the troubles (fights between admins, etc)
Oh God. They play The Game too?

So the most interesting website about calculators was Omnimaga, and I registered.

I have a TI-83+ and a TI-Nspire (Non-CAS & clickpad), and I code in Axe, in C for Nspire and in Lua. I also program in C with OpenGL on my PC, but that's not really interesting.
I have a TI 84 + myself.

Well, I think I've enough talked about myself.

I made this post because I wanted feedbacks (not sure about this word) for my newest project, a Space Invaders game in Lua.
Feedback (It's already plural)

It looks like the original game, excepted that there's only one kind of enemies, and there's no "houses". Also, the enemies doesn't go faster as they go down, but the speed increases with the level.
You did that because it was easier to make or because you wanted to alter these things?

The player can shoot with the up arrow, but that's not really convenient. If you had any better idea...
Also, I've never tried it on a calc. I don't have any CX and I use the OS 2.0.1 on my clickpad. If you could try it on your calc (and post your hi-score !)
I don't have a Nspire :(

Thank you,
Chockosta (Loic Pujet)
:)

2449
Axe / Re: Use calc as a synthesizer
« on: June 03, 2011, 02:10:42 pm »
I understand that, but the timing is such a hard thing :S

2450
Axe / Re: Use calc as a synthesizer
« on: June 03, 2011, 02:04:34 pm »
Sow how do I play a note with interruptions?

2451
Axe / Re: Use calc as a synthesizer
« on: June 03, 2011, 02:00:26 pm »
Sow freq ain't handy cuz it slows the game down. I gotta use send() in combination with interruptions?

2452
Axe / Re: Use calc as a synthesizer
« on: June 03, 2011, 12:01:40 pm »
I read a tutorial about interruptions. I'm working on a simple 1 channel tracker now.
Edit: I made a little test programme, but I think it's a mess.
Anyone know something about interruptions?

2453
Axe / Re: Sound in Axe
« on: June 03, 2011, 09:46:50 am »
I'll check the interrupts tut :)

2454
Axe / Re: Use calc as a synthesizer
« on: June 03, 2011, 09:14:33 am »
I made one myself for pc connection. I have old nokia earphones too. Trusound works great :D

2455
Axe / Re: Use calc as a synthesizer
« on: June 03, 2011, 09:01:03 am »
DEfenitely gonna try that :D

2456
Axe / Re: Sound in Axe
« on: June 03, 2011, 08:34:12 am »
I try to play music ingame using subroutines after every action. Then add some reverb with my computer so that it plays smooth notes. Maybe it will work.

2457
Axe / Re: Use calc as a synthesizer
« on: June 03, 2011, 08:10:14 am »
Yeah, thats exactly what I had in mind. Exept for the usb thingy. I want to do something like this:
_______________________________________
        [recording device]
                |
   ______________
  |      |      |  
 [MAS]  [SLA]  [SLA]

_______________________________________
The master sends a package to the slaves. This contains the speed of the song and the length. When a slave recieves this package it plays its song. It won't be possible to stop the song via the master. Each slave has to be manually stopped. All data goes via the mini-jack cable. The music will also be transferred via this cable. You will hear a strange noise when the song starts I guess :P


I have some questions:
-How do I create other waveforms (triangle,sine,saw)?
-Can I adjust the volume of these waveforms?
-How can I play a note for x sec exact?

(I will merge those posts :) edit:no delete??? aint gonna happen <|)

2458
Axe / Use calc as a synthesizer
« on: June 03, 2011, 07:09:30 am »
Is it possible to use your calculator as a synthesizer? I have experimented with this before. I made a litte programme that sends a squarewave with different frequencies corresponding to a certain presse d key.
If so:is it possible to link multiple calcs so that they can play multiple channels? (Don't worry about the cables. That's no problem for me :))
Simple tracker software can run on your calc, but I don't know if the calcs run it with exactly the same speed.

2459
Music Showcase / Keoni29's music topic
« on: June 03, 2011, 06:35:10 am »
I make music using FL studio for (pc) games. Have a look at my newground audio submissions:
http://keoni29.newgrounds.com/audio/
Or my soundcloud: http://soundcloud.com/koenvanvliet
Or my youtube channel: http://www.youtube.com/user/keoni29

2460
Other Calculators / Re: TI jump
« on: June 03, 2011, 05:36:36 am »
Yes, there is an x-velocity. The new version runs slightly faster. Try the new version if you want.
Maybe I do some adjustments. I planned the following:
-Less friction
-Faster acceleration
How does that sound?

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