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Messages - Madskillz

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481
TI Z80 / MLC - For the TI-83+
« on: September 15, 2006, 07:23:00 am »
no it will be totally cross-compatible with all current versions of MLC and once I add my new features I will send an update to the other makers of MLC and get those versions updated as well. Burntfuse is revsoft staff now so it wont be hard for me and him to add features back and forth. I have visited the Casio forums and they have a guy on there still pumping out updates to MLC so it shouldnt be that hard to get a universal update to MLC done once we have the 83+ version done.

482
TI Z80 / MLC - For the TI-83+
« on: September 14, 2006, 02:46:00 pm »
Not exactly a pure BASIC...think of it almost as ASM...but not quite as fast. It will include grayscale that can be easily implemented into your program. As for features not sure I have a list somewhere...but there are line routines, sprites, bitmaps, greyscale, text...and I am sure more. I plan to some of my own, but those will be kept secret for now! ;)wink.gif sorry!

483
TI Z80 / MLC - For the TI-83+
« on: September 13, 2006, 05:03:00 pm »
If I remember correctly...on the calc the user would make a program something like this:
c1-->
CODE
ec1:MLC:
:#FNCT MAIN
:#LINE .0 .0 .0 .64 .2
:#FENDc2
ec2
In that example it would draw a line from 0,0 to 0,64 and the 2 corresponded to the level of Grayscale. 1=white,2=lt gray, 3=med. gray,4=black

line corresponded to a certain number in the interpretor.

Then the interpretor loaded the program since it had the MLC at the start and would recognize the #LINE and know to draw a line at 0,0 0,64 and that it had to be lt gray.

This has been over a year since I have looked at any of this, but I think it is fairly close. Dont worry once we get this rolling I will make tutorials, example programs, and a bunch of other resources so we can all benefit from MLC!

As for the size of this...maybe two pages, it depends on really how much we wanna add. As of right now it easily fits on the first page, and I am going to try my best to keep it that way!

484
TI Z80 / MLC - For the TI-83+
« on: September 13, 2006, 04:05:00 am »
I meant ready...I fixed it now. MLC is going to be big they will have to add another category at ticalc even. I dont know about Bfr, but I hope to add an oncalc editor to make it so you the creator dont have to spend a bunch of time punching in numbers.

@xlibman, were you on the staff at EPS? I think you were right? Is there anything you can remember...or perhaps do you have any of the old mock ups we made?

485
TI Z80 / MLC - For the TI-83+
« on: September 12, 2006, 02:37:00 pm »
Bfr...you ready man? You ready to revolutionize calc programming?

486
Other Calc-Related Projects and Ideas / Screenshots
« on: September 12, 2006, 02:32:00 pm »
what up what up...I will try and post more I promise!

I will also post a screenshot of what I have so far for the shell soon.

487
News / Rivereye now manager
« on: August 09, 2006, 03:15:00 pm »
Congrats rivereye! You deserve it man!

488
TI Z80 / FATE RPG
« on: April 22, 2006, 04:36:00 pm »
Wow this game looks awesome, another great BASIC game to look forward too! :Dbiggrin.gif

489
Miscellaneous / Kevin...where are you?
« on: April 11, 2006, 08:53:00 am »
Kevin, where the hell did you go?
I dont get why you think you caused this community such trouble, as far as I am concerned you did nothing but bring good things for it. You wowed us with amazing games and were always there to help everyone out if you could. You also brought up important issues in the community, for one the insane bashing of people, last year I literally stopped going to MC...every post it seemed ended with nothing but a bash. You took the bull by the horns and took the issue straight on, you didnt side step it, you went all out so we(the community) would be aware. You see it as something that caused more trouble than it was worth, I see it as sticking up for the underdog plain and simple.

I dont know of any other way to get ahold of you so I am posting this here. I see you do visit it, so I hope you see this message.

As for not visiting RevSoft anymore, that is your choice, all I know is myself and others will be missing out on the insight that you gave.

Godspeed my friend, and may you find what you are looking for.
-Madskillz

490
News / April fools joke(s)
« on: April 02, 2006, 09:39:00 am »
well I had to work yesterday, but I caught a glimpse of a bunch of the sites jokes, I can tell a lot of thought was put into this one. One of the better jokes, I like how it was a slew of jokes instead of just one big one that makes it more obvious. Cant wait until next year!

491
Art / pixel art creations
« on: February 20, 2006, 04:24:00 pm »
wow spell...those are some wicked titlescreens my friend! Awesome work!

492
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: December 22, 2005, 05:11:00 pm »
Wow this is amazing...there will at least be three great Zelda projects for us ti-83/84+ users!

So beautiful...I commend you necro and DL...this is very nice indeed. Keep it up!

493
News / Status of the TI community
« on: November 04, 2005, 09:50:00 am »
I had once thought about buying a GP32, I waited for a year, and decided to buy a PSP instead...I got homebrew running on my PSP, Emus and roms, I plan to develop for that this summer.

the GP2x does seem nifty though

494
News / Status of the TI community
« on: November 01, 2005, 04:49:00 pm »
wait Lionel, what game where you working on for the calcs...Sorry, but I have been out of the scene for a bit. Sad to hear people go.

495
News / Status of the TI community
« on: October 24, 2005, 04:42:00 pm »
First off let me start by saying great article Kevin. I have been saying something needs to be changed for a while now. I even remember posting something about this very subject at MC.

When I was in 7th grade, I went out and bought an 83+, scrounging up all my birthday money and loose change. After spending over a hundred bucks, I think about 125, something changed in me. Like everything that I spend my money on, I plan to use it and learn from it in all the ways I can. That included development. I had had this itch to develop games since I was a little kid playing Mario for the NES...this was my tool to get me into it. I programmed for two years in BASIC impressing my friends at school. In 9th grade, I got into the community, with a small two man team including me and a friend from school. X-productions. He became inactive and I just started learning ASM, I felt BASIC just didnt have the power that I needed. I still feel that way, however, I think the gap between the power and speed is defenitly getting smaller. Thanks due in part to ASM and BASIC coders coming together helping each other out. xLIB xLIB Revolution, Aura, and Contra come to mind of games that have wowed me in the past two years.

I have been in the community back when Sam still worked on Zelda and void was pretty active, and I became active in the community when Drubu productions was in their infancy, and that is were I first introduced the community to Cobra. My baby. I have seen high and low periods of inactivity, amazing projects and complete bombs.

Being a founder of a group is tough stuff. Staying active and keeping the people interested is a challenge. I applaude all the old timers, Alien, Cobb, Coelurus, Kozak, and all the others I forgot! You guys for the most part spent your time working with a programming group or help mainting one by providing interesting ideas and bring forth new challenges! For me finding just a little time to keep the Revolution Software going is a challenge, finding even more time to code is proving to be even harder with work and school and a daily life of my own!

Something I think needs to be done, I dont think the community will die, but for z80's sake and for future games/projects of any type, I think some sort of discussion needs to be done. This right here, may be a way for people to post ideas on how we can improve our future.

Groups of the past when they were faced with this issue, decided to do nothing and let it resolve itself. I like to see new members joining forums or groups, that bring with them a fresh perspective on things, and perhaps a nifty project too! ;)wink.gif

So here it goes, here is one way I feel we can improve the community and get new and old members involved. I was thinking perhaps a community wide contest, open to coders of all types of calcs and languages.

We could get some of the big shots, MC, EPS, UTI, Omnimaga, RevSoft, and groups for other calcs, the ones I listed are mainly for the 83/84+ family. Macross, Time to Team and others.

I also think a website with ASM (maybe BASIC) knowledge, readmes, how-to, links to great sources, downloads, etc to help beginning developers have a place to learn and thus excelerate or community in a positive way... All of this will take time. I know, but we can always try right?

My friends, we must not repeat the past, we can right a wrong, and go down as an era that cared to bring the community out of a low spot. Now it is up to us to set things right...

-Travis Supalla (co-founder of Revolution Software: www.revsoft.org)

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