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Messages - Matrefeytontias
Pages: 1 ... 128 129 [130] 131 132 133
1936
« on: January 04, 2012, 09:50:18 am »
9BC8 is a hook that I can use ? How must I use it in this code :
.dw $C0DE .dw Ax1 .db %00011111 .db $BB,$50 ; ExprOn token .db 0 .db 0 .org 0 bcall(_CrlLCDFull) Ax1:
It's a simple test ; I use MIMAS
EDIT : and OS 1.19
1937
« on: January 04, 2012, 07:50:28 am »
Up That's interesting, and I'm searching a way to create customs tokens, as it was done with Freq() or Pt-Mask() which you can find only in an Axe file. Is it possible ?
1938
« on: January 03, 2012, 04:16:27 pm »
I don't know right now ; I'll first practice a bit with the link port, and after that make a big game. Coming soon (if I can resolve the current problem )
1939
« on: January 03, 2012, 02:51:04 pm »
@saintrunner yes, that's what I'm trying to do @Nick it's not that, because variables of each calc are undependant, I believe.
1940
« on: January 03, 2012, 12:29:33 pm »
Now, no bug when I push a key on each calc, but only one white ball moves (on each calc, there is a black balle moved by the calc and a white ball moved by the other calc).
.MULTI
ClrHome ClrDraw ClrDrawr
0→A→C→D→X→Y 56→B
[3C7EFFFFFFFFFF7E3C→Pic1J1 [3C428181818181423C→Pic1J2
Repeat getkey(15) If getkey(2) and (X>0) X-- 1→C ElseIf getkey(3) and (X<88) X++ 2→C Else 0→C End
sub(GET) Send(C,500) sub(GET)
DispGraphrClrDraw
End
ClrHome ClrDraw
Lbl GET Get→D If D=1 A-- ElseIf D=2 A++ End Pt-Off(X,Y,Pic1J1 Pt-Off(A,B,Pic1J2 Return
1941
« on: January 03, 2012, 09:53:42 am »
Hi guys !
I try to make a little link port test with two balls which are moved with the arrows of the other calc. But when I push a key on each calc, the balls don't move.
Why ?
1942
« on: January 02, 2012, 04:12:28 am »
Thank you all
1943
« on: January 01, 2012, 11:24:42 am »
That's much cheaper than a Nspire
1944
« on: January 01, 2012, 11:09:44 am »
Ah ok
1945
« on: January 01, 2012, 10:37:04 am »
Why ? EDIT : here it is the screen :
1946
« on: January 01, 2012, 10:25:09 am »
This game was coded on a 83+.fr, so it run at 6MHz. I've made a new version, there are ever five levels, but now the physics are a less bugged and you must unlock levels before play them Here it is : http://mattias.refeyton.fr/espace-ti/speeJumpv0.7.zip (contains a MirageOS and nostub version, for the icon ). I'll post the screen in 2 or 3 minutes
1947
« on: January 01, 2012, 08:15:32 am »
That's because the screenie is just a demonstration of the physic engine, but in the real game, if you touch the bottom of the screen, you die.
1948
« on: December 31, 2011, 12:00:27 am »
Yes, while you're writing that, I did it
1949
« on: December 30, 2011, 11:54:15 pm »
Aaargh yes the run indicator, not the Done ... No, it's still here, sorry ...
1950
« on: December 30, 2011, 11:49:48 pm »
When I had begun to write the program, I didn't know the command DiagnosticOff, and when I learned it, I decided to let the program as it was.
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