Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Michael_Lee

Pages: 1 ... 67 68 [69] 70
1021
TI Z80 / Re: Axe Minesweeper
« on: August 30, 2010, 05:21:57 pm »
Flood fill?
It's a possibility, but it seems a bit inefficient. 

@ DJ
I'm not sure what you mean - I checked the downloads and the archives from the old website, but there doesn't appear to be any Minesweeper games that does a mass reveal - they just seem to show only the adjacent squares without branching out.

1022
TI Z80 / Re: Axe Minesweeper
« on: August 30, 2010, 03:10:30 pm »
I've added flags, the question mark thing, and am currently working on getting the revealed squares to expand when I click on a blank one.  It isn't working!  
Or maybe it's just really slow - either way, the code (and I) am unhappy.

1023
TI-Nspire / Re: wacky fun random numbar generator for nspire! ;D
« on: August 29, 2010, 10:41:10 pm »
Erm, sorry if this is a stupid question, but what exactly is the Wacky Fun Random Numbar Generator?

I mean, I know what it does, but is it some kind of calculator meme?

People seem (when I looked at the comments on ticalc) very excited by it, even though it seems very simple...

1024
TI Z80 / Re: Axe Minesweeper
« on: August 29, 2010, 10:22:05 pm »
Muhahaha!
My program now adds in the numbers correctly!  It also displays exactly how many mines I want (which is 16, at the moment).

@Hot_Dog:
Sunglasses?  Hmm, I'll try that, but it's difficult to draw add sunglasses when I have only 8 by 8 pixels.  Maybe I'll try using a bigger circle.  


1025
TI Z80 / Axe Minesweeper
« on: August 29, 2010, 08:42:50 pm »
I'm going to try to make a minesweeper game using Axe.

Some more interesting features that I'm going to try to include are an undo button, multiple high scores, customizable field size and mine amount, and grayscale.

Although, I'm not too sure about the grayscale one - I've tried to make one, but artistically, it kind of sucks.  It's a bit dull, and doesn't really enhance the gameplay at this time.

Currently, I have a crude mockup and am working on the basic mechanics.

I've attached a gif of what I have so far - obviously, it's far from complete, but my code seems to be placing the mines if not the numbers correctly.  (Although, oddly, it places more mines then it should).

1026
Axe / Re: A few simple questions...
« on: August 27, 2010, 05:43:40 pm »
@Raylin:
I tried appending >Char to Disp A; it just outputted an ñ (an n with a tilde). 
Then I tried using >Tok (because I think the documentation mentioned something about tokens in the "input" entry), which returned a square then an x with a line over it.

I tried deleting and reinstalling a freshly downloaded version of Axe, but it did the same thing, plus now it appends an italic 'n' whenever I try typing in something, even after I recompiled.


On a tangent, is it possible to use 'input' on the graph screen instead of the homescreen?

1027
Axe / Re: A few simple questions...
« on: August 27, 2010, 12:55:27 pm »
I think I'll revive this thread...  with a new question!

I've tried using 'input' on Axe 0.4.4, but it keeps spewing this weird string of characters at the start.  I've attached a gif that shows what I'm talking about.
This is my code:
Code: [Select]
.INPUT
ClrHome
input->A
Disp A,i            //The i is the imaginary i for newline
Repeat getKey
End

What am I doing wrong, and how can I get rid of that string at the start?

1028
News / Re: Two years later...
« on: August 25, 2010, 01:27:34 am »
Do you know, this makes me happy.
I remember discovering tibasicdev.wikidot earlier this year, and was thrilled with the amount of information available.
But then, when I tried the forums, it turned out to be the equivalent of a ghost town.
This forum is so much more active - it really is a nice change.

1029
TI Z80 / Re: Look at what Axe has made...
« on: August 24, 2010, 10:17:20 am »
Oh...
How unexpected - I didn't think that people would like it this much  ;D

I think I went just a little over the top on the description.  Looking back on it now, I kept cringing every time I saw an exclamation mark...

Although to be fair, the wall-of-death thing was a bug that I never really managed to iron out, so I just included it as a feature  :)

1030
The Axe Parser Project / Re: Bug Reports
« on: August 23, 2010, 11:16:25 pm »
Okay, that was quick.
I was still editing my post...
That was kind of scary... but in a good way ;D.

Ah, so it is probably my fault.
Still, it ran fine under Axe 0.4.3, and I added only minimal tweaks...
Hmm.

Yeah, that was me - I'm flattered that you like it.
Although, really, it didn't seem like a big enough project to be posting about - there are lots of Falldown clones available, and mine really isn't original.

1031
The Axe Parser Project / Re: Bug Reports
« on: August 23, 2010, 11:00:15 pm »
I'm not sure if it's my calculator that's the problem, but lately, it's been running into several weird glitches.

For example, when I'm trying to compile a program, it'll occasionally give me an error.  It zooms down to the end of the program, and for some inexplicable reason, a whole bunch of nonsense symbols were tacked on to the end.  

Also, once, I kept trying to run my program (no shell), like this
Code: [Select]
asm(FALL1which kept returning this
Code: [Select]
asm(FALL1
            Done
without actually executing the code (which worked fine for the past several weeks)
But when I go back up to highlight it, it turns into a weird combination of symbols, like this
Code: [Select]
Sin(A????????rref((or something vaguely like that)
I had to reset my RAM, but it hasn't happened again.

I have OS 2.53 MP, and Axe 0.4.4.

I've attached my source, in case it's something I'm doing.

1032
TI-BASIC / Re: Weird BASIC Glitch or error or something like that
« on: August 18, 2010, 03:17:19 pm »
Hmm, I tried this, but I just got the dotted cursor.  I have TI-84+SE, with OS 2.53 MP.
I tried using a normal letter for a string, instead of the serifed F in the screenshot.  I wonder if that makes a difference?

1033
Axe / Re: A few simple questions...
« on: August 13, 2010, 01:48:27 pm »
Mm - I've been messing around with pointers for a couple of days now, and I think I've sort of got the hang of it - or at the very least, I'm not going to do something stupid.  :P
So, thanks!

I have another question though - in the list of commands, it says something about interrupts - what are interrupts, and how do I use them?

1034
Introduce Yourself! / Re: Here I am!
« on: August 10, 2010, 03:06:52 pm »
Ha - I'm not clicking on that link!  (starcraft = rickroll)

Also, out of curiosity, how do you upload files?  I'm looking at the menu buttons right now, and I don't see anything...

But if you tell somebody about the game, doesn't it mean that you lose the game?  So in theory, only people who've never heard about the game can play the game.  Unless you're so zen that you can write type about the game without thinking about it...


1035
Introduce Yourself! / Re: Here I am!
« on: August 10, 2010, 02:47:04 pm »
Like this?
Am I feeding myself?  Nom.

Well, here are your interactive rickroll peanuts, click to eat!


Pages: 1 ... 67 68 [69] 70