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Messages - Michael_Lee

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961
TI Z80 / Re: Axe Minesweeper
« on: September 16, 2010, 07:56:36 pm »
I didn't have time to include wraparound, or make any kind of elaborate high scores list, but now you can contort your minefield size so long as the total is equal or under to about 355.

No wraparound? That's not a problem. Not many PC minesweeper games have wraparound, anyway :)

Yes, but wraparound is EPIC.  (I've never seen it or been able to enable it, but I was looking forward to trying it myself...)

962
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 07:35:15 pm »
1.  Minesweeper- fun, but there are many problems and bugs.
     a.  Some times When you get a flood. It will detonate, w/o ending "the game".
     b.  when you unflag something, the number of flags does not go back down.
     c.  Occasionally you will press on a spot, where a mine is, and it won't make you lose.
     d.  if you have a map larger than screen (where it scrolls)  it will, for a split second, show a flag where a bomb would be.

Thanks for your feedback: try the attachment below (if it's allowed).
I accidentally forgot to submit the right version for the contest, so you got the buggy one :(

Personally, I'm mystified by bug D - I've never experienced that bug, ever.  In every version I've made.
Bugs B and C should be nonexistent in the real version.
Not sure what you mean by A, especially the word 'detonate'.

Can't wait to try these!

963
TI Z80 / Re: Axe Minesweeper
« on: September 16, 2010, 07:31:50 pm »
Kay, here.  Version 0.9.5.
I should have submitted this one, but oh well...

Should be bug-free, although that's the only difference.  (no new features).

964
TI Z80 / Re: Axe Minesweeper
« on: September 16, 2010, 11:13:38 am »
I'm planning to upload the new version after school today, so that disappointed people can at least play a better version.

965
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 11:08:04 am »
Crapcrapcrapcrap!
I didn't upload the right version of my game!
You got the buggy one! :(

966
TI Z80 / Re: Axe Terminal
« on: September 15, 2010, 07:42:12 pm »
Can we see?

967
TI Z80 / Re: Axe Minesweeper
« on: September 15, 2010, 06:43:38 pm »
Okay - submitted my entry to the contest!
I didn't have time to include wraparound, or make any kind of elaborate high scores list, but now you can contort your minefield size so long as the total is equal or under to about 355.

I also ironed out a few bugs, which I've been careful to never let you guys see...  :P

968
News / Re: Axe Contest ending soon!
« on: September 15, 2010, 02:57:30 pm »
Okay - Just submitted my entry.  DJ, if you've received it, could you tell me?
Received, along with SirCmpwn and Michael_Lee. I received Deep's and Ikkerens' in the last few days. If someone else sent something and you aren't listed in the previous sentence, re-send it to the e-mail in the news (make sure to change [AT] to @ lol :P)

Just a quick update:  I just discovered that I sent you the wrong version of my game.  I think I sent version 9.2 which has a few bugs, not 9.5.
I'm at school right now, so could you wait a couple of hours before judging mine?  (I'm going to resubmit after school ends)
Or does this break the rules?

969
News / Re: Axe Contest ending soon!
« on: September 15, 2010, 11:47:36 am »
Okay - Just submitted my entry.  DJ, if you've received it, could you tell me?

970
TI Z80 / Re: Axe Minesweeper
« on: September 14, 2010, 09:46:14 am »
Ah, cool, that makes sense.  Thanks!

971
I know I'm waiting until the last minute.  :)

972
TI Z80 / Re: Axe Minesweeper
« on: September 14, 2010, 12:50:03 am »
Yes, but how does that even work?
How did you figure that out?
So L1+3/16 would get me the first half and L1+3^16 would get me the second?
(3 is a random number)

973
TI Z80 / Re: Axe Minesweeper
« on: September 14, 2010, 12:46:01 am »
???
I am very confused.
What would those do?

Edit: removed next post

974
TI Z80 / Re: Axe Minesweeper
« on: September 14, 2010, 12:40:18 am »
Divide and mod?

975
TI Z80 / Re: Axe Minesweeper
« on: September 14, 2010, 12:33:28 am »
How do I do that?  (access half a byte)

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