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Messages - Mohammad

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46
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 29, 2011, 02:57:04 am »
YOOOHOOOOOO!!!!!!!

47
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 29, 2011, 02:56:48 am »
HOOOOOOOOOOOOOORRRRRRRRRRRaaaaaaaaaaaaaaaaaaaaaaaa
YESSSSS
thank you new laptop!!!! it is a miracle no error after new pc...maybe it was the firewall!!?

48
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 29, 2011, 02:19:33 am »
Fail...batteries full charge no luck...trying from new computer ...

49
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 28, 2011, 11:51:14 pm »
i found that batteries maybe the problem here...im getting fresh batteries...read solution 8 on this webpage
http://www.fixya.com/support/t225545-ti_84_pse_stuck_waiting_please

50
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 28, 2011, 11:47:52 pm »
thanks...i do have some firewall...i will try on a diff computer soon.

51
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 28, 2011, 11:44:21 pm »
thats the prob...it will never be done....it says ERROR..please turn off calc...after 4% installation

52
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 28, 2011, 11:41:58 pm »
the calc...btw my friend also got this problem (not the one that sent it to me) another one...
could this be a batter problem? is there not enough batteries on the thing? thats what Ti sayed in this website>>>
http://epsstore.ti.com/OA_HTML/csksxvm.jsp?nSetNumber=11945

53
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 28, 2011, 11:36:23 pm »
ok so the problem is that it displays "ERROR please press any key to turn off unit..." during installation...wht is this???
i use TIOSdownloader...everything works just the installing process...i seriosuly dont think this is fixable...Ti needs to make better hardware

54
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 28, 2011, 11:30:33 pm »
ok i have all things backed up i dont care about thsoe...but when i send the OS with Ti connect, at 4% it stops and says "ERROR Press any key to Turn of Unit..." thats the real problem...it may have something to do with my battery ill charge it full after all else fails...  :'(

55
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 28, 2011, 11:19:58 pm »
Ok ive seriously screwed up my calculator...

i was trying to download a OS from a friend's calculator and mine froze up after the download and got stuck in Waiting...please install OS now
i tihnk my whole calcs done with...im not buying a new one...this sucks can someone please help me!!!?

56
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 27, 2011, 07:01:13 pm »
I have a question about axe...can i use ASM programs on axe?
can i just write asm(prgmBLA) in the middle of my program?

im asking this because i got some cool little gadgest from <http://tibasicdev.wikidot.com/asmlibs> and was wondering if i could implement battery checking into a game with axe...i sorta was experimenting with a concept OS

57
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 26, 2011, 12:48:03 am »
yeah...found the appvar in the recycling bin...lol you know that appvar that axe makes when you backup...lol that one. i just need to get that on my calc...hopefully no troubles...win 7 with Ti connect you never know ;(
ran it on wabbit emu all is well and all works...phew

58
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 25, 2011, 08:04:28 pm »
ok some bad news...i kinda lost my progress on this thing by accident..some problem with axe didnt let me back up and boom mem clear...how stupid...will take me long time to get it back to where it was but i can do it in a week
annoying mem clears...is their anyway to go from app to program cuz i got the doodlejump app updated just lost the updated source...

NEVermindss...all is well!!!!!!!!!!!!!!!! found it on wabbit hehehe

59
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 25, 2011, 04:00:20 pm »
hehehe i got a lot of them...heres what im thinknig
Question mark sign: gives you a random powerup :)
+100:gives you 100 points...lmao...rare though
laser:shoot ufo with laser if you collect this ;) very easy to make lol straight line
up arrow:jump super duper high if you collect it
switch: switches arrow keys...so when you press left doodler goes right  :o

this is what im working on. already implemented +100 and the question mark ans the up arrow...just need to do the laser...

what do you think i should add? something really cool...like a supernebula rofl

ALSO>>>>
does anyone have anything that will let me edit the program on my computer? scrolling down takes like 2 mins straight.... :( really boring

60
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: January 25, 2011, 01:18:14 am »
thanks for the helps guys got it working perfect now i will work on some more power ups... :)

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