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Messages - Nathonion

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The Axe Parser Project / Re: Axe Parser Grayscale
« on: January 03, 2017, 02:58:25 pm »
I switched pic1 and pic2 and it worked fine for me.
You can replace DispGraphrr:ClrDrawr:ClrDraw with :DispGraphClrDrawrr
Thanks for the advice E37! That fixed the colors in the wrong places. However, I noticed that the dark gray wasn't well defined from the black, so I did some screwing around and found that if you do :DispGraphClrDrawrr after pic1 and after pic2, It's perfect! Problem solved. I'm sure to implement this into some game down the line. Thanks for the help!  ;D

The Axe Parser Project / Re: Axe Parser Grayscale
« on: January 02, 2017, 04:06:45 pm »
Here's the source code for it:
Code: [Select]
:Repeat getKey(15)

It was just meant to be a test to see how it worked. It was just suppose to draw a black square, a dark gray square, and a light gray square. The funny thing is, I got it to work a long time ago, but I forgot how I did it and the code got deleted.

As for GrayLib, I think I'll check it out.

The Axe Parser Project / Axe Parser Grayscale
« on: January 01, 2017, 10:36:48 pm »
So I want to make a game in grayscale. I found a tutorial for it:, but when I tried it, it came out as black, light gray with dots in it, and white. I think dark gray came out as light gray (as mentioned before), and light gray came out as black. Could someone please tell me what I'm doing wrong?

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