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Messages - Omegaxis213

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31
TI Z80 / Re: My first game
« on: November 05, 2014, 08:51:47 pm »
The tilemap is at 6mhz. I am redrawing the frames every time the program loops but I draw only a 8*12 square where the character is. I'll try to see if I can implement partial screen updates.

32
TI Z80 / Re: My first game
« on: November 03, 2014, 11:28:31 pm »
Bump. I finished my tilemap so expect more progress soon and here is a demo of the tilemap.

33
TI Z80 / Re: My first game
« on: October 21, 2014, 12:13:34 am »
I am turning this game into a platformer but I need some help with tilemapping. I made an example program that detects collision for moving right(sort of) but collision for down is very messed up, so can anyone help me?

34
TI Z80 / Re: My first game
« on: October 14, 2014, 06:13:23 pm »
I am sorry for not updating in this long time but I was just working on the program alone (and being lazy) for a while. I have figured out how to use the appvars so i will input that into the game. I am also adding the character inventory so that you can interact with it and pick up items when you kill enemies.

35
TI Z80 / Re: My first game
« on: August 03, 2014, 01:52:04 pm »
Bump can someone please draw the katana for the character because I need it for the ninja so that he can have different weapons. Also I made it so that the enemy can "dodge" your attacks.

36
TI Z80 / Re: My first game
« on: July 30, 2014, 05:58:01 pm »
Also I need somebody to draw a katana for my sprite/the one from blastlabs

37
TI Z80 / Re: My first game
« on: July 30, 2014, 03:20:08 pm »
Sorry for not working but I have been lazy over the summer. The project is not dead and now I'm working on adding new weapons that you can buy or steal from the enemy that you killed.

38
TI Z80 / Re: My first game
« on: June 24, 2014, 11:23:28 am »
It isn't too slow because it is only twice as slow, but I made it so that the less stamina you have, the slower you go. Execpt that once the stamina is lower than 10, you can't move...

39
TI Z80 / Re: My first game
« on: June 23, 2014, 01:36:49 pm »
I made it so that if you have stamina less than 10 and you try to do a power attack, you run out of stamina, you do a normal attack and you have slower stamina regenaration for a while

40
TI Z80 / Re: My first game
« on: June 04, 2014, 10:54:41 pm »
I made it so that when you hold the power attack, you move slower and most of my ideas come from the game Skyrim

41
TI Z80 / Re: My first game
« on: June 03, 2014, 09:20:21 pm »
I made the game so that once you click and release the button, you attack instead of holding the button, but if you hold the button for a while, then release you do a power attack which does double damage and is quicker.

42
TI Z80 / Re: My first game
« on: May 31, 2014, 03:22:31 pm »
I tried and it doesn't work, but can one of you add a saving mechanism to my program once I am done and uploaded the source code?

43
TI Z80 / Re: My first game
« on: May 30, 2014, 06:02:12 pm »
can you post a source code because it still doesn't work...

44
TI Z80 / Re: My first game
« on: May 29, 2014, 10:04:22 pm »

so I did this:
Code: [Select]
.SAVE
!if {getCalc("appvarTest")}->M
->{getCalc("appvarTest")}
end
repeat getkey(15)output(1,1,M dec,i) //basically output m
if getkey(10)
M+1->M
end
end
M->{getCalc("appvarTest")}
And when I check the appvar list, it isn't there. and I also use 2nd 8
Also, I am adding a new class called mage and I am adding skills that you can use.

45
TI Z80 / Re: My first game
« on: May 29, 2014, 03:37:53 pm »
So i did this:
Code: [Select]
.SAVE
{getCalc("appvarTest")}->M
repeat getkey(15)
output(1,1,M dec,i) //basically output m
if getkey(10)
M+1->M
end
end
M->{getCalc("appvarTest")}
and it still didn't work... help?

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