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Messages - Omegaxis213

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61
TI Z80 / Re: My first game
« on: January 17, 2014, 11:23:18 pm »
I might plan on making waves so that on each wave some monsters will come and drop coins. Those coins will be used in a shop so you can buy upgrades and I might  add obstacles.

62
TI Z80 / Re: My first game
« on: January 16, 2014, 09:17:44 pm »
This project is not dead and I am now working on the archer class with the arrows and the animation for the sprite.

63
TI Z80 / Re: My first game
« on: December 22, 2013, 09:14:17 pm »
I finally got my calc back so there will be some progress

64
TI Z80 / Re: My first game
« on: December 15, 2013, 11:46:59 am »
I have good and bad news:
Good news- I got the emulator to work so I can program on there
Bad news- My computer doesn't have the latest version of my game on there

65
TI Z80 / Re: My first game
« on: December 13, 2013, 01:49:14 pm »
I am working on the problem but there is little progress since my parents took my calc for me too study more for final exam :c

66
TI Z80 / Re: My first game
« on: December 05, 2013, 09:44:15 pm »
When I tried to send it says unable to send it

67
TI Z80 / Re: My first game
« on: December 05, 2013, 09:22:23 pm »
By accidently changing all of my .8xp to notepad I mean on the Windows Vista I used open with and I accidently clicked Notepad and now they are all converted to notepad
and ti connect does not work

68
TI Z80 / Re: My first game
« on: December 04, 2013, 09:57:11 pm »
Can anyone help me with the problem I have because I accidently turned all my .8xp to notepad... so can anyone help me?

69
TI Z80 / Re: My first game
« on: November 29, 2013, 09:43:24 pm »
It doesn't work...

70
TI Z80 / Re: My first game
« on: November 29, 2013, 02:12:44 pm »
Yeah I know the climbing is going to be wall hanging but I need an animation, the enemy disappearing I don't know what happened, 2nd is supposed to make you fly, and the projectile I also don't know what is happening.
Okay I fixed the bug of the ninja star and the enemy disappearing, but I still need an animation for the wall hanging.
the climbing walls is because I changed the amount gravity pulls on you on the walls so you can "wall hang"

71
TI Z80 / Re: My first game
« on: November 29, 2013, 02:05:44 pm »
I have another update of my game, now you can hurt the enemy and kill him and he respawns randomly and the controls are the same. I also need an animation for wall hanging. I can't get Wabbitemu to work so no screenshot.

72
TI Z80 / Re: My first game
« on: November 28, 2013, 05:06:18 pm »
O the numbers where for testing sorry. Anyways, I looked at some tilemap tutorials but I wanted a tilemap that can move by on pixel instead of eight pixels so can anyone make a tutorial about it?

73
TI Z80 / Re: My first game
« on: November 28, 2013, 04:50:36 pm »
Yeah they are from BlastLabs. I used them because they looked good and I am pretty bad at drawing :D. Anyways I looked at Deep thought's SMC and I tried to implement it in my code but whenever I use it and quit out of the program, it just adds itself to the number when I load it up. By the way, I have a new update: I added an enemy (you can't do anything to him), punching is holding mode, kicking is holding del, Jetpack is holding 2nd, the menu you can use the arrow buttons to scroll through the choices and 2nd to choose, plus is to add one to the level, clear is to quit, arrows are to move(up button cannot fly now it only makes you jump), and alpha is to throw a ninja star. I need to think of a title though...

74
TI Z80 / Re: My first game
« on: November 28, 2013, 10:14:42 am »
Also I am bad at optimizing my code so I might need help with it.

75
TI Z80 / Re: My first game
« on: November 28, 2013, 10:12:31 am »
I don't know if I should make this a poll but should knight be good armor, good attack, bad speed,bad range (by bad range I mean no range) and archer is good range, bad attack or melee, okay speed, and bad armor and ninja is best speed, okay melee, okay range, okay armor

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