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Messages - Piguy-3.14

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16
TI Z80 / Re: [Axe] Picraft 2
« on: June 19, 2013, 01:03:36 am »
Okay
Edit* this is a bit off topic but can you use the pt-test command to create a collision detector?

17
TI Z80 / Re: [Axe] Picraft 2
« on: June 19, 2013, 01:01:44 am »
No

18
TI Z80 / Re: [Axe] Picraft 2
« on: June 19, 2013, 01:01:09 am »
?

19
TI Z80 / Re: [Axe] Picraft 2
« on: June 19, 2013, 12:57:50 am »
How did u upload it?

20
TI Z80 / Re: [Axe] Picraft 2
« on: June 19, 2013, 12:56:14 am »
I can only choose from photo or video(I am on a mobile device though

21
TI Z80 / Re: [Axe] Picraft 2
« on: June 19, 2013, 12:54:44 am »
Well I saved the gif from my link to my camera roll, so it should be a gif... Not a jpg

22
TI Z80 / Re: [Axe] Picraft 2
« on: June 19, 2013, 12:49:24 am »
How do u add gifs to it though, all I can add are photos and videos?

23
TI Z80 / Re: [Axe] Picraft 2
« on: June 18, 2013, 07:33:13 pm »
http://gifboom.com/x/bfbdd2a5
Just click on this link to view for now; sry I do not know how to upload a gif directly to the website... Btw this is a terrible example of jetpacks, they are a lot better ingame then the gif displays.

24
TI Z80 / Re: [Axe] Picraft 2
« on: June 18, 2013, 07:15:41 pm »
Okay so I have a gif, but how do I add it to my post...I feel really stupid lol I should know how to add a gif)

25
TI Z80 / Re: [Axe] Picraft 2
« on: June 18, 2013, 06:16:50 pm »
By screenies do you mean screenshots/gifs? If so sure:) (I am going to see how right now(I've never made a gif))

26
Axe / Re: Simplest menu needed
« on: June 18, 2013, 04:50:31 pm »
Yes it is the one located under vars polar that I used, still invalid token on Text( for some reason
How do you get the | symbol that may be what's causing the error

27
Axe / Re: Simplest menu needed
« on: June 18, 2013, 04:41:45 pm »
I did use the Dec token, it says the error is in the Text( command...

28
TI Z80 / Re: [Axe] Picraft 2
« on: June 18, 2013, 03:43:39 pm »
Thanks:) it would be even better if I could get the stupid collision to work!

29
TI Z80 / Re: [Axe] Picraft 2
« on: June 18, 2013, 03:26:26 pm »
Here are the planned features for version 0.3.0 if anyone was wondering:
-Jumping>done<
-jetpacks(a gravity affected flying)>done<
-acceleration and deceleration>done<
-flying>done<
-boundries>done<
-smooth movement for the player>done<
-autosaveing>done<
-a menu>in progress<
-collision with user placed blocks>need help with<
-a special 'Parkour' mini game>will only be added if I can implement collision<
-a little program to help the user memorize pi to the first 100 digits>will be added if the menu is<
-re-added dirt>done<
-maybe an inventory>not yet started<
-other small features and improvements>done<
I have no idea when I plan to release the update though, as I am still waiting for help on the collision(if anyone is intrested look at my topic Collision in a Terria like game for details) and still need to add quite a few features so I am afraid to give a release date at the moment.  If anyone would be willing to help, feel free to either email me or send me a pm; any help is appreciated:)

30
The Axe Parser Project / Re: Features Wishlist
« on: June 18, 2013, 03:07:07 pm »
A menu command!!!! So you can quickly create a menu without going through all the hassle; this would be extremely useful!!!! Please do consider this Runer112!!!
Also some other features that are not as neccesary, but would make this language even better are:
-a tutorial!!!! Axe REALLY, REALLY needs a tutorial that is made for beginners, as there are not to many GOOD tutorials for axe at the moment, which is pretty rediculous considering what a popular language it's become...
-a command for sprites such as Gif(X,Y,[],[],[],[],[] it would allow you to have up to maybe around ten sprites(of which you write in hexadecimal in the brackets and the command annimates the sprites from left to right at the X Y coordinates specified. Along with this there should be a command like GifRepeat(X,Y,[],[],[],[],[] that will do exactly the same as Gif( but instead of stoping after the animation is over it should loop around and repeat the animation forever. You could also have ones that repeat it a certain amount of times, execute it until its False and one until its true. Do consider this as it would be pretty cool in my opinion.
-an easier alternative to tilemapping(tilemapps are extremely hard)
-an on-calc bitmap creator; they are not worth the time to make manually
-there are plenty more features, but ill start with these; please do consider these Runer112 and whoever else is working on axe!!!

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