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Messages - AngelFish
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346
« on: October 04, 2011, 06:32:06 pm »
Computer Science is the field as a whole. The different names for the subfields is kind of confusing. There are a lot of grad students in it that don't really understand how the fields are significantly different.
Computer Science: The study of computation (everything else is a subfield of this). Software Engineering: Writing programs Game design: ...You can imagine
I'd recommend doing Software Engineering and having a minor in Game Design. As a rule, the more general the field for undergrad, the better.
None of these really have much to do with hardware. EE's (Electrical Engineers) are the ones who have to learn the hardware.
347
« on: October 04, 2011, 12:31:19 pm »
Would you mind explaining exactly how the board is disorganized? It looks perfectly fine to me.
349
« on: September 30, 2011, 07:45:36 pm »
I do it too, on occasion  Anyway, I've been way too busy to do as much work on this as I'd like. I did manage to write a better (read: faster) brainf*ck interpreter and I did a bunch of interpreter ABI documentation for the other interpreters. The Lua interpreter is also progressing, if slowly. Unfortunately, I lost all of the floating point routines with that crash, so I'm not looking forward to actually writing the math stuff...
350
« on: September 30, 2011, 03:10:28 pm »
If Ashbad had finished PrizmCity, he almost certainly would have won the overall contest. Sadly, it was unfinished, so we had to judge only on what was presented. Congratulations to everyone who participated! You guys did great jobs (although I would have liked to see VeryEasyGame actually lose if you didn't press the button for 3 years  ).
351
« on: September 30, 2011, 10:12:10 am »
The problem is that it's not obfuscated
352
« on: September 30, 2011, 02:03:52 am »
Numbers can't be labels... My prizm is screwed up from time to time, I use a LBL 1 and GOTO 1, and it says "SYNTAX ERROR!!!!!!" This is frustrating, sometimes I program for a few hours, turns out my code doesn't even work. There's no syntax error or anything through the documentation, I'm not the only person with this problem however, other people have ran into it, BS error, I hate it. Ruins everything.
Lbl 1 and Goto 1 works perfectly for me. The documentation does say that it only works within a subroutine, so you should be careful.
353
« on: September 29, 2011, 08:26:37 pm »
FizzBuzz
100.times do |index| puts (index%3==0)?("fizz"):((index%5==0)?("buzz"):(index.to_s)) end Give me a cookie now.
I tried, but it was a volatile cookie and your session was unexpectedly refreshed before you could receive it.
354
« on: September 28, 2011, 06:21:07 pm »
In solid state electronics, it's a bit more correct to say that the electron holes are charger carriers as well. Protons can also be mobile charge carriers in solid state conductors, although it's admittedly a bit more uncommon of a phenomenon.
355
« on: September 28, 2011, 06:08:47 pm »
They both occur. It depends on which group of particles are the mobile charge. With electrons, they do indeed flow from negative to positive. Other mobile charges behave differently.
356
« on: September 28, 2011, 12:40:23 pm »
I'll be a c4 
* Qwerty.55 detonates Calc64 with some Q5 det cord EDIT: C4 is a plastic explosive that comes in whatever color you care for
357
« on: September 28, 2011, 12:37:07 pm »
I went back and commented the source for anyone who's curious about how the magic happens. There might be a few minor errors because I lost the original (commented) source to this, so I had to figure out what was going on again.
+[-,> // notice the similarities of this code to the main interpreter loop code of "+[-,>+]" , // handle the \n most editors insert after input where the character code for \n is 0x10 ----------[++++++++++>] // subtract 0x10 from second cell. If still non-zero (for multi-character input), // restore it and switch to next cll [-] // zero the value of the cell to operate on (to handle bad interpreter memory initialization) [<]< // go backwards to the last character entered [>+>+<<-]+>-[<+>-] // copy character entered out to next two cells >>>>+++++++[<+++++++++>-]<[<++>-]<< // the character code for "~" is 0x7E which can be factored as 7*9*2 [>-<-]> // subtract the character code from 126 [>>]<< // if 0, move pointer back to value of character in memory // otherwise nothing happens [-]< // erase value of cell containing previous character code (if current code is 0x7E) [-]<+ // clean up memory normally
]
358
« on: September 27, 2011, 06:48:30 pm »
I'm due to start my first real job (Hooray!) this Wednesday: I'm going to be tutoring another student in math.
I was wondering if there were any tips/tricks/things to keep in mind while tutoring?
Try to relate it to interesting stuff. As much fun as the rest of us think solving ax+b=dy/dx abstractly is fun, a lot of people find it more interesting if you make them understand that linear differential equations such as that general form describe more relevant stuff such as the velocity of rockets over time (live demos are encouraged where rockets or other combustibles are concerned  ). Another thing to do is constantly show pictures. People like pictures, particularly pretty ones.
359
« on: September 27, 2011, 05:20:23 pm »
360
« on: September 27, 2011, 04:24:08 pm »
I'm thinking about starting a petition to force you to leave Omnimaga forever or get you banned, because i'm fucking sick to death of you, who come on Omni for the sole purpose of ruining my life and mental state. If you two keep dragging every topic to this, then I'll personally start a petition to get you both banned.
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