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Messages - Ranman

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16
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 17, 2017, 06:05:24 pm »
The Roost...



1 level remaining. :crazy:

17
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 16, 2017, 11:07:12 pm »
And another level... This one is called Jump--n-Run.

No enemies on this level; just simply finish as fast as you can. Watch out for those disappearing platforms. Plan your routes accordingly.   ;)



2 Levels remaining!   :w00t:

Btw... for those interested in what a Jumpman level looks like in C code:

Code: [Select]
{
"JUMP-N-RUN",
{
{  1, GAME_PIECE_Jumpman,     FLAG_VA,    19, 28,  SPECIAL_ABILITY_None},

{ 10, GAME_PIECE_Girder_Hor,  FLAG_VA,     0,  8,  6},
{ 11, GAME_PIECE_Girder_Down, FLAG_VA,     6,  9,  4},
{ 12, GAME_PIECE_Girder_Hor,  FLAG_VA,    10, 13,  2},
{ 13, GAME_PIECE_Girder_Up,   FLAG_VA,    12, 12,  4},
{ 14, GAME_PIECE_Girder_Hor,  FLAG_VA,    16,  8,  8},
{ 15, GAME_PIECE_Girder_Down, FLAG_VA,    24,  9,  4},
{ 16, GAME_PIECE_Girder_Hor,  FLAG_VA,    28, 13,  2},
{ 17, GAME_PIECE_Girder_Up,   FLAG_VA,    30, 12,  4},
{ 18, GAME_PIECE_Girder_Hor,  FLAG_VA,    34,  8,  6},

{ 20, GAME_PIECE_Girder_Hor,  FLAG_VA,     0, 28,  6},
{ 21, GAME_PIECE_Girder_Down, FLAG_VA,     6, 29,  4},
{ 22, GAME_PIECE_Girder_Hor,  FLAG_VA,    10, 33,  4},
{ 23, GAME_PIECE_Girder_Hor,  FLAG_VA,    17, 36,  6},
{ 24, GAME_PIECE_Girder_Hor,  FLAG_VA,    26, 33,  4},
{ 25, GAME_PIECE_Girder_Up,   FLAG_VA,    30, 32,  4},
{ 26, GAME_PIECE_Girder_Hor,  FLAG_VA,    34, 28,  6},

{ 30, GAME_PIECE_Girder_Hor,  FLAG_VA,     0, 52,  8},
{ 31, GAME_PIECE_Girder_Hor,  FLAG_VA,    32, 52,  8},

{ 40, GAME_PIECE_Girder_Hor,  FLAG_VA,     0, 70,  5},
{ 41, GAME_PIECE_Girder_Hor,  FLAG_VA,    10, 70, 20},
{ 42, GAME_PIECE_Girder_Hor,  FLAG_VA,    35, 70,  5},

{ 50, GAME_PIECE_Girder_Hor,  FLAG_VA,     0, 88, 40},

{ 60, GAME_PIECE_Rope_Down,   FLAG_VA,    10, 28, 12},
{ 61, GAME_PIECE_Rope_Down,   FLAG_VA,    28, 28, 12},

{ 70, GAME_PIECE_Rope_Up,     FLAG_VA,     0, 30,  5},
{ 71, GAME_PIECE_Rope_Up,     FLAG_VA,    12, 36,  8},
{ 72, GAME_PIECE_Rope_Up,     FLAG_VA,    26, 36,  8},
{ 73, GAME_PIECE_Rope_Up,     FLAG_VA,    38, 30,  5},

{ 80, GAME_PIECE_Ladder,      FLAG_VA,     0,  4,  6},
{ 81, GAME_PIECE_Ladder,      FLAG_VA,    38,  4,  6},

{ 82, GAME_PIECE_Ladder,      FLAG_VA,     0, 68,  5},
{ 83, GAME_PIECE_Ladder,      FLAG_VA,    38, 68,  5},

{ 84, GAME_PIECE_Ladder,      FLAG_VA,    19,  6,  4},
{ 85, GAME_PIECE_Ladder,      FLAG_VA,    19, 22,  1},
{ 86, GAME_PIECE_Ladder,      FLAG_VA,    19, 26,  1},
{ 87, GAME_PIECE_Ladder,      FLAG_VA,    19, 30,  5},
{ 88, GAME_PIECE_Ladder,      FLAG_VA,    19, 50,  2},
{ 89, GAME_PIECE_Ladder,      FLAG_VA,    19, 58,  3},

{ 90, GAME_PIECE_Ladder,      FLAG_VA,    16, 68,  5},
{ 91, GAME_PIECE_Ladder,      FLAG_VA,    22, 68,  5},

{100, GAME_PIECE_Bomb,        FLAG_VAS,   10,  9,120}, // execute script 120
{101, GAME_PIECE_Bomb,        FLAG_VAS,   28,  9,121}, // execute script 121

{102, GAME_PIECE_Bomb,        FLAG_VA,     3, 24,  0}, //
{103, GAME_PIECE_Bomb,        FLAG_VAS,   10, 20,122}, // execute script 122
{104, GAME_PIECE_Bomb,        FLAG_VAS,   28, 20,123}, // execute script 123
{105, GAME_PIECE_Bomb,        FLAG_VA,    35, 24,  0}, //

{106, GAME_PIECE_Bomb,        FLAG_VAS,    2, 42,124}, // execute script 124
{107, GAME_PIECE_Bomb,        FLAG_VAS,   36, 42,125}, // execute script 125

{108, GAME_PIECE_Bomb,        FLAG_VA,     3, 74,  0}, //
{109, GAME_PIECE_Bomb,        FLAG_VAS,   10, 84,126}, // execute script 126
{110, GAME_PIECE_Bomb,        FLAG_VAS,   19, 84,127}, // execute script 127
{111, GAME_PIECE_Bomb,        FLAG_VAS,   28, 84,128}, // execute script 128
{112, GAME_PIECE_Bomb,        FLAG_VA,    35, 74,  0}, //

{120, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE,  13,  0}, // make object 13 invisible
{121, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE,  15,  0}, // make object 15 invisible
{122, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE,  85,  0}, // make object 85 invisible
{123, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE,  86,  0}, // make object 86 invisible
{124, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE,  21,  0}, // make object 21 invisible
{125, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE,  25,  0}, // make object 25 invisible
{126, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE,  90,  0}, // make object 90 invisible
{127, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE,  88,  0}, // make object 88 invisible
{128, GAME_PIECE_Script, FLAG_NONE, FLAG_NONE,  91,  0}, // make object 91 invisible

{140, GAME_PIECE_Bullet, FLAG_VA, 0, 0, BULLET_ACTION_HorzAndVert},
{141, GAME_PIECE_Bullet, FLAG_VA, 0, 0, BULLET_ACTION_HorzAndVert},
{142, GAME_PIECE_Bullet, FLAG_VA, 0, 0, BULLET_ACTION_HorzAndVert},
{143, GAME_PIECE_Bullet, FLAG_VA, 0, 0, BULLET_ACTION_HorzAndVert},

{ 0, 0, 0, 0, 0, 0}, // end of level marker
},
1500,13,0, // bonus start value = 1500, bombs required = 13
0,0,0,0,
false,
false,
},

18
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 16, 2017, 10:10:54 am »
Another level completed. This one is called Figurit and is a puzzle level with lots of disappearing pieces. Don't get trapped by an inadvertent bomb collection.

Figurit was in included in the original Jumpman; and Figurit's Revenge was included in Jumpman Jr.



3 levels remaining.  :D

19
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 13, 2017, 02:38:22 am »
Here is another level... it is called Freeze.

The enemies chase you down. They cannot kill you. But if they touch you, you are frozen for a short period of time. You only have to worry about bullets being fired at you.  :banghead:



Only 4 levels remaining.... of which there are 2 more enemies and 1special feature to implement. Almost there... 8)

20
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 11, 2017, 08:32:13 am »
I'm excited to see the final result of this. Good work so far @Ranman!
Thanks Eeems... It's getting closer everyday.

Here is another level... this one is called Roll Me Over.

Nothing too fancy... just two barrels rolling around.



5 levels to go. :thumbsup:

21
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 10, 2017, 01:30:03 am »
Here's another level... Going Down?



24 of 30 Jumpman levels completed.
12 of 12 Jumpman Junior levels completed.

6 levels remaining. :D

22
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 09, 2017, 08:25:59 am »
Here's a level called Ladder Challenge:



You have to move with the ladder a little bit or you will slowly slide up or down depending on the direction of the ladder. 

23
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 05, 2017, 07:37:34 pm »
Looks neat!
How far are you from finishing?

Thanks E37! :)

I have 8 level remaining. I expect to be complete within 30 days. Thanks for inquiring.

24
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 03, 2017, 10:43:03 pm »
Finally... finished Now You See It level.  :banghead:

It speaks for itself.   8)



8 levels to go!!  ;D

25
TI Z80 / Re: Sorcery of Uvutu (Released!)
« on: March 01, 2017, 07:00:51 pm »
I like this... it reminds me of the classic Ultima series. :)

Edit:
Quote
Just as a disclaimer, I haven't tried it with hard-coded values to display the 13th sprite, although realistically there shouldn't be any difference between my algorithm and the hard-coded values, and their outputs.
I'm not a Z80 platform coder (yet)... but I would try exactly what you suggested. Whether or not the hard coded value works is a good debug data point for yourself. It may point you down the right direction.

26
Jumpman 68K / Re: Jumpman - Resurrected
« on: March 01, 2017, 12:17:40 am »
Another day... another level completed. This one is called Mystery Maze. No screenshot of this since it is very similar to the Blackout level (see the Screenshots page).

Status: 33 of 42 levels complete; only 3 more enemies to implement (roosters, rolling barrels, and freezers) and only 2 more special features. Implementing enemies and special abilities/features always slow me down.

27
Jumpman 68K / Re: Jumpman - Resurrected
« on: February 27, 2017, 12:07:23 am »
Wow, this looks awesome! I thought it would have been hard for you to pick up a game you've lost for a number of years, but you seem to be doing alright!

Thanks for your kind words and support coops!

Here's another level. This one is called Gunslinger. It has the same AI as Robots 3, but these guys can shoot back.



Status: 32 out of 42 levels completed.


28
Jumpman 68K / Re: Jumpman - Resurrected
« on: February 25, 2017, 12:53:01 pm »
Here's another level called Grand Puzzle 2.

New functionality includes: doors that open and close, jewel collectables, jumpman invisibilty, and trigger points.


29
Jumpman 68K / Re: Jumpman - Resurrected
« on: February 22, 2017, 11:12:28 pm »
Thanks everyone. Here's two more levels: Dragon Slayer and Hot Foot.

Dragon Slayer has conditional waypoints, timed girder drops, and spear throwing.

Hot Foot has explosions whenever Jumpman jumps... resulting in girder destruction. If too much of the girder is destroyed you may fall to your death.

30
Calculator C / Re: C++ on Nspire-way through eye of a needle?
« on: February 19, 2017, 08:33:11 pm »
Are you really wanting to do C++? How about trusty old C?

I've never tried using C on the TI-84CE so I cannot speak to it. Although this capability really has me interested in purchasing a TI84CE. ;)

However, C on the TI-89, 89TI, 92+, and V200 is amazingly easy. Simply install GCC4TI or TIGCC on your PC and that's it... you're good to go.

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