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Messages - RedHat

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16
TI-Nspire / Re: Super Hexaspire Alpha!
« on: November 11, 2013, 07:16:24 am »
Come on. Even the TI84+C can do sound. Make it happen :)

True, true. I wounder what the status of the USB protocall is. If it is decompiled, I might be able to produce USB sound. If not, the r232 serial port would have to do. I am pretty sure C is allowed to controll that stuff quite well. If ndless can't update for a few OS's then they should focus on that feature until a hole is made in the patching software.

 Let's just remove boot 1 and 2 and replace it with our own, for gosh sakes!  :evillaugh:

17
TI-Nspire / Re: Super Hexaspire Alpha!
« on: November 10, 2013, 10:42:44 pm »
Okay, the update that is going to come out in the next couple of days is:

Full 6 levels!
Hyper modes!
Slow speed up for every level up (ex point to line).
New colors.
Better animations.
Faster speed.
Neater code.
*Maybe* a release of the source code, but I still need to clean it up.
Better memory management.
Better play speeds.
Closer resemblance to the actual game.
Updated transitions.

Any small suggestions from the community will be added if they are posted here! Ask away, and I'll code it!

18
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 10, 2013, 11:25:21 am »
Well, maybe, but I think you are pretty awesome for making it in the first place. There is an... interesting bug where if you press down too much in the beginning yu'll go off the screen D:

I'll fix that today, it's a silly bug but then again I only worked on it for like... 3 hours XD

19
TI-Nspire / Tunnel for Nspire
« on: November 09, 2013, 11:46:02 pm »
I present to you, Tunnel for Nspire!

So, after some coding, I have come up with this nifty program that ClrDraw made for the ti84!

But this one is for the nspire!
And, like usual, this will require ndless r903!

Here is a screenshot of it!


With this as the original:


And a link to the thread: http://ourl.ca/19951

Source code is included!

Stupid edit: The link: http://www.mediafire.com/download/4938o3bptac52ha/tunnelspire.zip

20
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 09, 2013, 10:23:33 pm »
I'm back and I'm almost done! Just have to make a message box that pops up!

Like this: http://ourl.ca/20004/366709

21
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 08, 2013, 06:50:49 pm »
Shoot, I would love to finish programming your game, but it will have to be postponed 'til like... tomorrow afternoon :D

Would love to see someone give it another shot!

22
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 08, 2013, 06:39:05 pm »
I hope someone finishes it for the ti 84! Would really love to see it on that calculator!

23
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 08, 2013, 05:42:14 pm »
I think Ndless. I like its speed over lua, as lua in interpreted rather then native. I might make a lua program in the future. I almost have it done pretty much too!  :thumbsup:

24
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 08, 2013, 05:17:24 pm »
Quote
Hmmm, you wouldn't perhaps mind if I ported this to the TI-Nspire, would you?

Of course you can :) this particular game wasn't very hard to code so I made it completely open source.

Awww, yea! Expect to see one soon, in COLOR :D

25
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 08, 2013, 04:47:43 pm »
Hmmm, you wouldn't perhaps mind if I ported this to the TI-Nspire, would you?

Great job, by the way, just wanted permission because I think that some of my friends would love a game like this!  :thumbsup:

(Of course I'll have your name first in the credits, duh!)

26
Introduce Yourself! / Re: Hello, world!
« on: November 08, 2013, 04:30:35 pm »
Also, welcome RedHat! (wait, isn't that some sort of Linux flavour?)

It is, but I tend to either use Puppy Linux or Ubuntu. I actually, almost ironically, have yet to try red hat!

27
TI-Nspire / Re: Super Hexaspire Alpha!
« on: November 08, 2013, 04:06:22 pm »
Okay, this fancy weekend I intend on adding a "super" amount of levels. Look forward to a huge version update on Monday, and feel free to keep posting here. Ill check it every couple of hours, so don't think anything will go unanswered. Passably after this update, I'll focus on community suggestions. Anyone should feel free to post their suggestions now, if they want!

I will edit the main post to have a community suggestion list of things I need to do.

28
TI-Nspire / Re: Super Hexaspire Alpha!
« on: November 07, 2013, 10:33:45 pm »
Yea, I think I will. The download is on the main post, by the way. I'll always keep all the versions up there. Lots of visual updates in this one, might be bugs, but I think I stomped them all. Give it a try!

29
TI-Nspire / Re: Super Hexaspire Alpha!
« on: November 07, 2013, 09:47:57 pm »
Annd... UPDATED! It's still version 0.6, but there is now a hidden file in the zip along with many graphical changes! Quick, who can figure out the file first?! Level 2 is a proof of concept, and now I just need some creative patterns to complete it with the last ones. Almost to 0.7!

30
TI-Nspire / Re: Super Hexaspire Alpha!
« on: November 07, 2013, 05:35:05 pm »
You don't need any on-calc C compiler to generate the files I talked about, but only a fopen() function. The content of such file is up to you.
Ahh, yes, a fopen(). I do see what you mean! I was going to use that to store a high score, but, however, I have no idea how to read an array of arrays from it. Aside from that, I'm going to add a few features and post about pre beta level creation. Soon, I (and some help of others) am going to make exactly what you speak of. I'll be back soon with a couple of levels that work! Once I get to like... 0.9, I'll start thinking about making something exactly like that then, yes, you would only have to have a lvl.txt.tns on the calc to run levels witch can be edited on the calc.

Can someone make a video of this?
Sure, I can!

This games looks insaniousley awesome! O.O
mind=blown
Thanks, that means a ton to me!

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