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Messages - Spenceboy98

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TI Z80 / Zombie Chase CE [C]
« on: March 07, 2016, 06:02:21 am »
I have ported my Prizm game Zombie Chase to the CE! It has the same gameplay, but with a new feature! Now as you pick up health packs, you also get points! See how many points you can get before you die! I also plan on updating my other versions for other calcs to have this feature. :)

In this game you are a white square attempting to survive the zombie apocalypse. You must collect red health packs and avoid green zombies, or you will die. Good luck!

Just in case you don't rememner the Prizm or the Nspire version, here are links to the topics:


You can download from here.

TI-Nspire / [Nspire C] Catylizm
« on: November 08, 2015, 06:49:36 pm »
This is a port of my Catylizm game for the  Prizm that won first place in the Cemetech Contest #13. It should work fine, but I've only tested it in the emulator. Could someone test it on a real device and let me know if there are any issues? The touchpad should work for controls during gameplay. Also, could someone test/get a screenshot on a non-color Nspire? Help is appreciated. :)

Side-by-side screenshots with the Prizm version:
Nspire:                                                                                       Original Prizm:

TNS attached. :P

TI-Nspire / Re: [Nspire C] Zombie Chase
« on: November 07, 2015, 06:07:24 pm »
I finally got around to getting it to work on the CX! :D (after over two years :P)
Made movements faster too! I eventually plan on adding coins to collect and some sort of score system. Enjoy! :D

Casio Calculators / [PRIZM] CATylizm
« on: January 05, 2015, 04:29:00 pm »
This is my entry from the Cemetech Contest #13 that won 1st place (which still surprises me).

Here is the Cemetech post:
Well, I guess I need to make a topic. I wasn't going to enter the contest due to lack of creative ideas, but I was playing around with making space-cat sprites, and I chose otherwise. Razz So my entry is CATylizm (CAT because cats and -izm because it's for PRIZM). I didn't want to do things similar to other contestants, but I figure mine is in a different CATegory , so it's okay if there are similar components.

The game is as follows: You're a cat in a spacesuit with a jet-pack. You have to fly through space collecting coins and space-mice (a mouse is worth 5 coins), but you have to dodge obstacles (which means there is a health bar involved). You also have a fuel tank that will run out, but you can pick up fuel tanks as you go. The object of the game is that you have to get as many coins as you can before your fuel runs out.

Also, I am hoping to add turbo boosts so that if you CATch one it will make you invincible and super fast for a short amount of time, but I will only add them if I can get everything else working first.

This will be written in PRIZM C.

I wanted to make a topic here because not everyone on Omnimaga goes on Cemetech.

You are a Space Cat named Carl, and you must get as many points as you can by collecting coins for one point each or collecting mice for five points each. You must avoid asteroids and keep from running out of fuel. Good luck!


Download link:

For those of you who prefer an attachment download, it's attached. :P

Casio Calculators / Re: [PRIZM] Cookie Clicker
« on: July 15, 2014, 12:53:15 pm »


Got golden cookies working (I had to fix my own alpha sprite routine).

(probably not actual speed. The values are messed up because of the screen receiver; not sure why)

They should appear every 5 to 10 minutes (I might make it shorter if requested enough).

Also the file size is smaller now because I changed the font images from 16-bit to 1-bit using SourceCoder. New version is attached. :P

Casio Calculators / Re: [PRIZM] Cookie Clicker
« on: July 13, 2014, 09:24:08 pm »
Is the purple glitch due to the same problem you had with your (canceled?) Mode 7 engine? I like the custom fonts by the way :D

Thanks. :P I didn't use the CopySpriteMaskedAlpha routine in the Mode 7 engine, so it's probably not the same problem. :P For now, until I can get a working CopySpriteMaskedAlpha routine, the Golden Cookies won't fade in/out, they'll just appear.

Casio Calculators / Re: [PRIZM] Cookie Clicker
« on: July 12, 2014, 09:46:19 am »
I'm starting to implement Golden Cookies:

As you can see, it's tinted purple, but that's cause of the routine I'm using (not sure why it's doing that). I'm making it so that they appear above the F buttons, so that you just have to press the one that it's above to click it.

Casio Calculators / Re: [PRIZM] Cookie Clicker
« on: July 10, 2014, 10:01:27 pm »

... sorry for the double post in less than 24 hous but...

Update (and first release)!

I got a new font going (it's the one from the original):

And the release is attached. :P

[SHIFT] - Click the big cookie.
[ALPHA] - Buy a store object.
[UP] - Moves the selection of the store objects up.
[DOWN] - Moves the selection of the store objects down.

Let me know if there are any issues. One issue I know of (and it's not a big issue) is that sometimes, when you buy a cursor, it doesn't add to the CpS. I ignored it one time, and later when I was buying something larger, it added the 0.1 to the CpS. Another is that sometimes it display CpS with a .0 at the end of it when it's a whole number (but that's not really a big deal).

Enjoy! :P

Casio Calculators / Re: [PRIZM] Cookie Clicker
« on: July 10, 2014, 04:37:30 pm »
I doesn't automatically overclock the calc. I never automatically do it, but if it's too slow, I might recommend it. Right now it doesn't seem like it needs to be, unless you want to be able to click by hand faster.

I might release something today, so...

Casio Calculators / Re: [PRIZM] Cookie Clicker
« on: July 09, 2014, 04:37:24 pm »
I just finished the saving and opening routine for Cookie Clicker, so now it saves your current progress and loads it back up when you re-enter. I might release a demo soon (if I feel like it's worthy for the public). :P

Casio Calculators / Re: [PRIZM] Cookie Clicker
« on: July 09, 2014, 10:09:22 am »
An RTC counts seconds since a reference (generally Epoch, January 1st, 1970, 00:00 UTC) so that's fine.

Well, according to cemetech's Prizm wiki:

Header: fxcg/rtc.h
Syscall index:
Function signature: int RTC_GetTicks(void)

Returns the number of ticks elapsed since midnight (resetting every day). The RTC ticks at 128 Hz.

I'll do some more research about getting the date as well.

Casio Calculators / Re: [PRIZM] Cookie Clicker
« on: July 09, 2014, 10:02:48 am »
Definitively the best-looking Cookie Clicker clone on calcs :D. Also, that cookie looks tasty :P

Thanks! It's quite tasty. :P

MMmh, you should try another font, this one is not tasty enough. :D
Oh and do you use the RTS? You could support a sort of idling system : starting the game loads the save and the timestamp and gives as CpS * time out of the addin.

I'm just using the default font that is used for the PrintMiniFix routine, but I might try another one later if I can. :P And yes, I do use the RTC (is that what you mean?). I see what you mean by the idling system and I'll keep that in mind. :P

Hey look, a Spenceboy ! :D It's been a while !
Nice looking game indeed.

Also Eiyeron I think you mean RTC right ? I can see a problem with that : people can just go and change their clock and have instant cookies. :P

I'm sure people could just do that, but if there is a saving feature, I'm sure they could also just change the number of cookies in the save file too if they wanted. :P

I have a question about RTC. I have it so that it checks if a second has passed and adds the CpS. If I did do the idling thing, how could I tell if it's been 24 hours or 0 hours (does the RTC reset to zero once it becomes midnight)? Is there a separate function for the date as well? I'll have to research this. :P

Casio Calculators / [PRIZM] Cookie Clicker
« on: July 08, 2014, 04:51:40 pm »

Hello, everyone! For the past couple days I've been bored, so I decided to play around with programming (since I hadn't in a while). Cookie Clicker seemed easy enough to make, so I decided to try to port/clone it (not sure which to call it; a port or a clone?). I tried making it as accurate to the original as I possibly could. It's pretty simple for now. I plan on adding a saving/loading feature to save your data when you exit the program and to load it back up when you re-enter it later. So far I could only get the Cursors through the Time Machines to work properly in the shop. Here is a screenie to show what I've done so far:

(Idea and Sprites are not mine; they were created by Orteil)

* Spenceboy wants remake of Red and Blue, but with X and Y graphics.
Gen 1 will always be the very best, that no one ever was.
* Spenceboy runs.

Official Contest / Re: TI-Concours 2014
« on: April 07, 2014, 12:12:44 am »
I qualified cause people quit or couldn't do it. I did the oral test today. :P

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