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Messages - Torio

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76
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 09:20:41 am »
Thank you very much, I'm glad you enjoy playing the game !

@matrefeytontias : Tu parles très bien anglais ? Si oui je veux bien te donner une liste de tous les textes à traduire, si tu es d'accord.

77
TI 68K / Pokemon TI-89
« on: January 25, 2012, 08:09:21 am »
POKEMON TI-89

Hello everybody,
I'm glad to announce that I have recently finished a port for TI-89 of Pokemon (equivalent to the 1rst generation : Pokemon Blue, Red and Yellow) !!

I started to develop it in C (with the TIGCC compiler-IDE, which I recommend to you) one year ago. At that time, I just realised that my project of Pokemon for TI-83+ in TI-Basic was unrealisable, due to the lack of memory of this calculator. So I decided to upgrade both calculators and programming language, and one year after the game is here !
I don't want to make a copy of the GameBoy version, but at least a playable version, in which you can recognize the game we all played when we were chlidren.

Currently the game has 95 Pokemons, 127 Moves and 11 Objects but it is not finished yet ! My main objective is to finish all the maps in the game as soon as possible and to create the Pokemon League. And then I will add new Pokemons, new Objects, and new things such as TM/HM, Pokemon Exchange,...
The game is in French, sorry, but if someone wants to translate the game for me, I will be very pleased. If your are lost at the beginning, Professeur Chen is actually Prof. Oak !

How to install ?

1) - Download files here : English Version | French Version
2) - Transfer all files beginning with "pokemon" to your calculator. You will have a folder POKEMON created automatically.
3) - Archive all files in POKEMON folder.
4) - Transfer "pokemon.89z" to your calculator (you can decide whether to archive it or not.)
5) - Launch pokemon() !

If you have problem with installation, just MP me.

Commands

ENTER - Action, OK (A Button)
ESC - Return, Abort (B Button) and quit game when walking
HOME - Menu (Start Button)
ARROWS to walk

Here are some screenshots for those who don't own a TI-89 (don't forget the emulators, though !) :
 

 

Changelog :
27/08/2012 : Version 1.0
- New Pokemon, New Moves, New Objects.
- New Maps (to the Pokemon League)
- The game is finishable (but not finished !)
- Smooth scrolling on the map.
- System of TM
- New Pokemon sprites.

15/06/2012 : Version 0.6
- English Version !
- New Maps (you can now obtain up to 6 badges !)
- New Objects (revive, and better balls and potions)
- New Sprites for Pokemon (beautiful !)
- You can now quit the game while fighting by pressing ESC when you choose between Attack, Item, Pokemon and Flee. It won't save the game.
- Save file are now archived.

Old Downloads :
- Version 0.6 : English Version | French Version

I cannot be held responsible if any dommage is caused to your calculator  :evillaugh:, but normally it should be fine!

Torio

78
Axe / Re: 4-byte integer
« on: January 24, 2012, 04:03:29 pm »
Yes, you have understood what I want to do.
I have already done a version in TI-Basic, but too slow for great numbers, so I wanted to make it in Axe. Yet it is perfectly functional for usual numbers (lower than 1 million), so don't waste your time for a program that in fact wouldn't be very useful.

79
Axe / Re: 4-byte integer
« on: January 24, 2012, 03:25:27 pm »
Well, I would like to make a program that gives the decomposition in primary numbers (is this the right word ?) of a number.
I need to make a 32b/16b division and modulo, as well as a 32b square root.

Is your hexcode usable in Axe, because it could be interesting ?

80
Axe / Re: 4-byte integer
« on: January 24, 2012, 03:09:09 pm »
Dommage...

I think I have to give up my idea in Axe and to program it in TI-Basic, but it is so sloooooow...

81
Introduce Yourself! / Re: Greetings from France !
« on: January 24, 2012, 03:07:38 pm »
Thank you very much !

@xeda112358 : Of course you can ask me questions about C for TI-89 (by MP, for example), I am quite experimented in this language, because I recently finished a port of Pokemon for TI-89 in C. By the way, do you think it would be a good idea to post it on this site, although it is in French ?

82
[FR] Programmation Axe Parser / Re: Entiers de 4 octets
« on: January 24, 2012, 12:51:39 pm »
Oui j'avais vu mais j'aimerais surtout la division, mais apparement ça m'a l'air extrêmement compliqué...

Quant au modulo, je pensais faire :

Code: [Select]
.Pour faire AB^P

A^P*(65536^P)+(B^P)->C

Et ton code ne compile pas malheureusement, kindermoumoute.

83
Axe / 4-byte integer
« on: January 24, 2012, 12:15:20 pm »
Hello,
I would like to know if it is possible to handle 4-byte integers in Axe Parser.
I would like to do divisions and modulo operations with those numbers.

Thank you !

(Sorry about my mistakes, I'm French.)

84
[FR] Programmation Axe Parser / Entiers de 4 octets
« on: January 24, 2012, 12:12:27 pm »
Bonjour, je voulais savoir s'il était possible de travailler avec des entiers de 4 octets, parce qu'en Axe les variables ne font que 2 octets de large.
Je voudrais pouvoir faire des divisions et des modulos avec ces entiers.

Merci !

85
Introduce Yourself! / Greetings from France !
« on: January 24, 2012, 12:09:27 pm »
Hello everybody !
I come from France and I'm in Terminale (corresponds to 12th grade in America). I discovered this website learning Axe a year ago.

I own a TI-83+ and a TI-89, and I develop programs in Ti-Basic, Axe and C for TI-89 (with TIGCC).
I have made several games in Axe and I decided to register in this site to share my programs with other members and to give help in Axe Language.

Thanks to have read me, and have a nice day !
Torio.

(Sorry about my horrible mistakes, but I'm French...).

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