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Messages - V1mes

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31
Humour and Jokes / Re: Weird/funny pictures thread
« on: December 12, 2012, 05:28:09 am »

32
Axe / Re: [Tutorial] Using the PageSwap axiom
« on: December 11, 2012, 02:17:32 pm »
Now, go make a 40KB-large program ! :P

Yessir!

Awesome axiom, nice work!

33
TI Z80 / Re: AxeRL
« on: December 11, 2012, 01:16:59 pm »
Anyway, small progress, showing simple map scrolling, loading and saving, ready for monster and item implementation  ;D

Edit 1: For anyone who has played rogue/nethack, spellbooks will now be ROM files, calculators will be wands whose spells (programs) can actually be changed; also batteries will be needed to power the calculators ;D

34
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 11, 2012, 05:39:00 am »
Hmm quests for each alignment and an open world mode?

35
TI Z80 / Re: AxeRL
« on: December 10, 2012, 11:50:14 am »
Do you mean compile for mirageos? Because i was compiling to asm

In any case, crazily annoying, do it again  :thumbsup:

36
TI Z80 / Re: AxeRL
« on: December 10, 2012, 11:39:10 am »
Currenty 1.3.010

@steven8ter: does that make a difference? plus i was in classic

37
TI Z80 / Re: AxeRL
« on: December 10, 2012, 11:30:21 am »
Hmmm i have zStart.
The problem came after editing from archive, the names of my programs changed into random tokens and then somehow became corrupt...

38
I prefer turn-based too, it allows for more complex/interesting strategies and mechanics imo. Plus the above ^.^

39
TI Z80 / Re: AxeRL
« on: December 10, 2012, 07:11:36 am »
Spent all night coding in map data structures only to be struck down by random RAM clear  :banghead:

Should have sample/screenie up by end of week tho  :thumbsup:

Also, as each letter of the alphabet (capitals counted separately) will represent a 'race' or 'species' of monster could people please post some ideas for each letter? Any theme of monster will do  ;D I ran out of ideas quite quickly  ??? Thank you!

40
TI Z80 / Re: AxeRL
« on: November 24, 2012, 05:20:02 am »
^^

I like that.
I'll get back to you when I have screenies of dungeon generation  :)

41
TI Z80 / Re: AxeRL
« on: November 23, 2012, 11:43:43 pm »
Map size is an issue.
Placing rooms is quite tricky in my opinion, because i think bsp generated dungeons look and play boring, and tunelling algorithms require extra checsk to see if there is enough space for them (map size issue again).

Fractal generation is awesome, but slow...?

There are plenty of algorithms out there. See roguebasin articles if you're interested.

Rogue is more of a coffeebreak roguelike... go down, grab loot, get Amulet and go all the way back up. Would be *relatively* simple to make... in concept obviously.

Any other suggestions?

42
TI Z80 / AxeRL
« on: November 23, 2012, 09:17:03 pm »
Hey guys,

I know I haven't been around for quite a while, but anyway.

I am planning to write a roguelike in Axe, the plot of which would be similar to the original Rogue, but with the Amulet of Yendor replaced by the Axe...
Would you guys prefer a coffebreak roguelike or a full-blown nethack-style one?

If that makes no sense to you the terms are all 'defined' on rougebasin.com

All ideas appreciated!  ;D

43
Other / Re: Chromebooks - who needs 'em?
« on: September 19, 2012, 12:56:34 pm »
Have you seen the adverts for them on youtube?
They're really starting to annoy me, every time I watch something  :banghead:

44
TI Z80 / Re: TinyCraft II (name subject to change)
« on: September 11, 2012, 06:11:44 am »
how did i miss all these epic updates?  :banghead:

45
General Discussion / Re: Does anyone like jazz?
« on: September 10, 2012, 05:13:54 am »
@DJ: I have just the band for you!

Jazz rock fusion band, The Mahavishnu Orchestra:

http://www.youtube.com/playlist?list=PL288FCB860792D1AE

This was their first (and one of their best) albums. Enjoy!

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