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Messages - Vijfhoek

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46
TI Z80 / Re: AxIDE: An Axe IDE
« on: September 17, 2013, 11:02:14 am »
While I'm struggling with scrolling code for the program browser, I can update you with this mockup I made in GIMP:

(It's a mockup, it isn't reality yet)

What do you think? The numbers in the bottom right are the line:column, and will be able to show or hide the panel with a press of a button.

47
TI Z80 / Re: AxIDE: An Axe IDE
« on: September 15, 2013, 02:24:58 pm »
would it be possible to have a flexible menu routine so that you can have an option "smart menus/standard menus/custom menus" where smart menus would be as you said, optimized for Axe (a menu for drawing commands, a menu for conditionals, etc...), standard would be standard menu, like in the good ol' TI-OS (for the ones used to this organization) and custom would be well, custom, maube through external appvars or something so that people who don't want custom don't waste space ? (long sentence is long)
Sounds like a good idea to me!

woud it be possible (at long-term, not asking you to do it tomorrow) to see this ported to the CSE as a replacement for the very slow editor ?
I might do so if I ever get an 84+CSE - I don't currently own one.

Could you possibly add a right click fx for (possibly)  viewing command help and hex preview? The hex drivs me up a wall as it is.
With "hex preview" you mean previewing sprites? Sure!

48
TI Z80 / Re: AxIDE: An Axe IDE
« on: September 15, 2013, 02:15:55 pm »
I can't give you an ETA, sorry. I have no idea how much time this project is going to require.

49
TI Z80 / Re: AxIDE: An Axe IDE
« on: September 15, 2013, 10:16:33 am »
Yes I am, I first want it to work with programs from RAM though.

50
TI Z80 / Re: AxIDE: An Axe IDE
« on: September 15, 2013, 09:31:08 am »
Progress! I just finished the selection arrow thingy! Now I got to make sure it doesn't show up next to non-existant programs and implement scrolling. Also, I should remove the "marching ants" animation.


--EDIT-- The arrow doesn't go past the programs now anymore

51
TI Z80 / Re: AxIDE: An Axe IDE
« on: September 15, 2013, 07:05:03 am »
I'm making this in Assembly

52
TI Z80 / AxIDE: An Axe IDE
« on: September 15, 2013, 07:01:22 am »
Hello!
Since Friday, I've been working on my own Axe source code editor.
I started this because I wasn't satisfied with the default TI BASIC editor. I think that the font is too big, and that it lacks some convenient features.

I decided to call it AxIDE because of the similarity to the chemical compound Oxide.

Planned Features:
  • A sourcecode editor (duh) using the small, 3x6 font.
  • A bookmarking feature, allowing you to quickly jump to your own bookmarks.
  • Menus optimized for Axe: A menu for drawing commands, a menu for conditionals, et cetera.
  • Better names for some things, for example DrSpriteOR instead of Pt-On (disabled by default).
  • If possible, directly compiling from AxIDE.
  • Option to enable line numbering (thanks Eiyeron).
  • Copying and pasting (again, thanks Eiyeron).

Progress:
  • Program browser: ~85% done

53
TI Z80 / Re: xLIB 84C Edition
« on: September 11, 2013, 02:34:42 pm »
Stop making me want this thing :(

54
TI Z80 / Re: G8LIB - 8 level grayscale lib for Axe!
« on: September 10, 2013, 04:12:06 pm »
Looks like it contains SPASM. Why?

55
Other / Re: Looking for non-shit phone
« on: September 10, 2013, 03:57:50 pm »
+1 for Nexus 4. If it locks up, you just hold the power button for like 8 seconds, it will soft reset regardless of the situation[1]. It haven't had to do that with my GS2 since I installed Cyanogenmod 10.1 (Android 4.2) almost a year ago.

56
Closing in on $1,800,000 - "Just" $400,000 to go for console versions :D

@Patent discussion: The current patent system is completely broken... I doubt anyone will do anything against it though.

57
Apple managed to sue people for making squares with rounded edges, I won't be surprised if Capcom/Nintendo tried to sue them.

58
Aaaaand they lowered the WiiU/PS3/360 goal from $2,500,000 to $2,200,000!

59
Aaaaand it reached $1,500,000, reaching the "New Game Plus and Turbo Mode" goal!

60
Indeed, I don't really see why they wouldn't release it in other countries.

Firstly, they know it will get pirated if they don't. Secondly, they are indie, so they don't have to live under the tiranny of the average producer. Also, if they would only release it in Japan, why would they bother to subtitle the videos linked on the kickstarter?

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