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Messages - Vijfhoek

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76
Miscellaneous / Re: What Does Your Voice Sound Like? (New Collection)
« on: April 05, 2013, 06:53:09 pm »
Mah bejootifool voish

I really suck at voice acting..
I have a Dutch accent
My microphone sucks
Deal with it  8)

I also had to be a bit quiet, parents are sleeping

77
TI Z80 / Re: [Axe] Super Crate Box
« on: March 13, 2013, 11:22:46 am »
Awesome, going to try it now! :D
BTW, this would be an awesome game for the 84+CSE, can't imagine it being very heavy

78
Just a keepalive, this project isn't dead yet. A Cyanogenmod update for my phone broke the USB OTG feature and I'm waiting for it to be fixed... although it has been taking way too long, might want to look around on XDA someday.

Until that, I'm putting this project on hold.

79
Axe / Re: Putting a pointer to a constant in another constant
« on: March 04, 2013, 06:13:00 pm »
Sorry for the late reaction, forgot to reply. I'm way too forgetful about that kind of things.
Anyway, thanks, that did the job.

80
Axe / Putting a pointer to a constant in another constant
« on: March 02, 2013, 06:57:29 am »
I'm trying to make a map system for a platformer game, but I'm having some trouble with the header.
What I want to do is include pointers from the previous and next level to allow level switching. I have no idea how to do it though.
I've been experimenting around a bit, and currently I am doing this:

Code: [Select]
.HEADER
[000D0917]->GDB000
GDB000
GDB001
.MAPDATA
[0119000101010001]
.more map data

So I want the header to be 00 0D 09 17, then the pointer to the same GDB000 (because it's the first level), and a pointer to GDB001 (the next level).
When I try to print the header with the following code:

Code: [Select]
{S}->A
S++
{S}->B
S++
{S}->C
S++
{S}->D
S++
{S}^^r->E
S+2->S
{S}^^r->F
S+2->S

Output(0,0,"StartX")
Output(9,0,A>Dec)
Output(0,1,"StartY")
Output(9,1,B>Dec)
Output(0,2,"EndX")
Output(9,2,C>Dec)
Output(0,3,"EndY")
Output(9,3,D>Dec)
Output(0,4,"StartPtr")
Output(10,4,E>Hex)
Output(0,5,"EndPtr")
Output(10,5,F>Hex)

it outputs this:
Code: [Select]
StartX       0
StartY      13
EndX         9
EndY        23
StartPtr  1901
EndPtr    0100

Can somebody help me getting this to work?

81
TI-Nspire / Re: Roller Coaster Tycoon 2 on TI-Nspire
« on: February 17, 2013, 07:00:13 am »
Just a few things, there is no RCT1 source code, it's written in x86 assembly so you could just as well disassemble it. Also, RCT1 and RCT2 aren't made by Atari, it's programmed by Chris Sawyer who has nothing to do with Atari or RCT3/RCT3D.

(Edit, 42nd post \o/)

82
Art / Re: Propeller animation
« on: January 06, 2013, 08:01:48 am »
I did.
^ waste of page space, like a boss.

83
Art / Re: Propeller animation
« on: January 06, 2013, 07:57:33 am »
I'd just have 3-4 frames of a motionblurred propeller turning around. If I were good at it, I'd have sprited it for you, but I am not :/.

84
TI-Nspire / Re: nSpiKx - TI-nSpire emulator for Mac os x (Cocoa)
« on: December 22, 2012, 10:33:03 am »
As far as I know, nspire_emu is public domain. This makes it perfectly fine for people to fork it and close-source it. If it had a licence, it'd be an entire different story.

So people, please just quit whining at eachother, download the emulator if you have a Mac, and be happy.

85
Axe / Re: Correct way to do smooth scrolling in a tilemapper?
« on: December 20, 2012, 10:43:28 am »
As an IDE I'd suggest BexIDE. It's somewhere on this forum, just search for it

86
Miscellaneous / Re: How the heck did spam get in my school email?
« on: December 05, 2012, 11:00:25 am »
Gmail's spam filter works perfectly for me.

87
Miscellaneous / Re: Post your desktop
« on: November 19, 2012, 05:20:54 am »
Do I win messiest desktop competishun?


--EDIT: Changed to RemovedFromGame.

88
I guess I could make a token-based keyboard for tablets, which probably can show all the tokens at the same time because of screen size. That would make for some really efficient Axe/BASIC coding..

Also, that Swype stuff won't really work, seeing that it uses a dictionary to see which keys to use, and then the user would have to add all tokens to the dictionary, messing up their normal predictions.

89
Pretty sure it does let you download, and it does store the file, but it just gives an error for whatever reason.

Anyway, this has nothing to do with browsers, this is an app that'll store the variables in its own files, allowing you to use Android's share function to mail/upload/send over skype/send over whatsapp/whatever, or edit the 8xp files in a editor I might make later on.

90
I have no idea when I'm going to finish, and I'll have it on the Play Store when I at least finished support for the 84+ (the 84+(C)(SE), 89(Ti) and the Nspires are the only calcs with USB right?).

Also, registering an developer account on the Play Store costs 25 dollars, I don't know if I'll have that available by the time I finish.

I think it's best for everyone If I make it ad-supported until I break even with the development costs.

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