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TI Z80 / Re: Half Life 2: On-Calc
« on: April 09, 2010, 07:08:02 pm »
The crystal timers would be nice to see in Axe, but would leave out the 83+, conditional compiling could take care of that though.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
TI Z80 / Re: Half Life 2: On-Calc« on: April 09, 2010, 07:08:02 pm »
The crystal timers would be nice to see in Axe, but would leave out the 83+, conditional compiling could take care of that though.
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TI Z80 / Re: Half Life 2: On-Calc« on: April 09, 2010, 07:03:42 pm »
the 83+ has 2 hardware timers
the 83+SE had 2 hardware timers and 3 crystal timers the 84+ has 2 hardware timers, 3 crystal timers, and a clock. the hardware timers are responsible for interrupts, but are not very accurate, and can vary greatly depending on the remaining battery life. 33
TI Z80 / Re: Half Life 2: On-Calc« on: April 09, 2010, 06:58:53 pm »
you still have the hardware timer, so you wouldn't lose compatibility with older calcs if there was one
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TI Z80 / Re: Half Life 2: On-Calc« on: April 09, 2010, 06:47:51 pm »
does axe have any timer commands? If it does, you could use a timer keep the framerate constant rather than adjusting the speed at which it runs.
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TI-BASIC / Re: For( Loop Issues« on: April 07, 2010, 08:10:28 pm »
in java, its for(variable;condition;what to do to make the variable approach the condition)
usually something along the lines of for(int i=0;i>5;i++) a > condition will behave like BASIC and Axe, but if you did i=5 and started with i=6 or something, it would behave strangely, either giving a compile time error, or incrementing until i overflows and becomes 5. 36
TI-BASIC / Re: For( Loop Issues« on: April 07, 2010, 07:49:00 pm »
For(E,-(-27)+1,-(-27)+(-7)-1
For(E,28,19 That's the problem, the start value is higher than the end. 37
TI Z80 / Re: Digimon Virtual Pet Idea« on: April 07, 2010, 06:46:07 pm »
the runindicator runs in asm and apps too if it's not disabled and im1 is on
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TI Z80 / Re: Digimon Virtual Pet Idea« on: April 07, 2010, 06:34:51 pm »
The run indicator indicates the current state, it tells you that it hasn't crashed. It's pretty important even though it looks unprofessional in games.
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TI Z80 / Re: Digimon Virtual Pet Idea« on: April 07, 2010, 06:18:16 pm »
the run indicator isn't tossed in, it has a very important purpose, but graphing only uses 95 pixels instead of 96 for that reason also.
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TI Z80 / Re: Digimon Virtual Pet Idea« on: April 07, 2010, 06:13:37 pm »
It only uses 63 rows so they can place the x axis on the center pixel row.
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The Axe Parser Project / Re: Features Wishlist« on: April 06, 2010, 10:42:47 pm »
It's not a token at all.
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Axe / Re: Moving sprites in a circle« on: April 06, 2010, 08:37:37 pm »
calc84 made some wicked optimizations to it, maybe he'll post them here if we're lucky.
Code: [Select] Sin_A:
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Axe / Re: Moving sprites in a circle« on: April 06, 2010, 08:20:05 pm »
You can approximate sin(x) with the parabola: y = 4/pi x - 4/pi^2 x^2 over the range [0,pi]
I have an implementation in z80 in my math.inc file. Not sure how axe does sin and cos. 44
Other Calculators / Re: 1337 Omnicalc fonts« on: April 04, 2010, 11:22:44 am »
True 1337 would require a token hook as some letters require more than one character
7RU3 1337 \/\/0U1|> R3QU1R3 4 70|<3|\| |-|0o|< 45 50N\3 13773R5 |-3QU1R3 ^^04R 7H4N 0n3 <h4R4<73R 45
Music Showcase / Re: Tuxy Loop (similar to the tux-racer soundtrack) by BitZappel« on: April 04, 2010, 11:08:31 am »
I meant harmonically.
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