This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Xeda112358
Pages: 1 ... 130 131 [132] 133 134 ... 317
1966
« on: March 31, 2012, 02:47:18 pm »
Yes  I just had a brilliantly cool idea  Maybe you could have floor tiles that have negative gravity o.o It would look like you were buoyant because your piece would look like it were levitating in air. Here is what you would do: Make, say, an 8x8 region where the gravity is flipped. When you walk on it, your velocity is zero, so you will gradually float up and then possibly fly out of it into the area where gravity is normal. At this point, you would fall back down into the negative gravity and slowly come to equilibrium
1967
« on: March 31, 2012, 02:38:21 pm »
Wow, that looks so much more natural, great!
1968
« on: March 31, 2012, 02:37:33 pm »
I like the way it is currently  I like the Omni page very much, too
1969
« on: March 31, 2012, 02:35:29 pm »
Yes  That would indeed be cool  (I have the others already downloaded and saved >.> )
1970
« on: March 31, 2012, 02:32:07 pm »
So I am curious now about how well bouncing works  I am glad to have helped EDIT: For the curious, since it was discussed on IRC, to bounce, instead of making velocity==0 on impact, do -V→V. However, that will keep bouncing, so to make a dampening effect, do -V/2→V or use some other number to make a more or less dampened effect
1971
« on: March 31, 2012, 01:13:47 pm »
And even though it is not very complete, there is already a bunch of info already up. For those who don't know, Burr introduced TI-Story on his forum a few weeks ago and invited people to help him. When I looked, he had already started and done most of the research on what teams there were, sites, and other info.
EDIT: I added some info about TIFT, too, though it could be better written.
1972
« on: March 31, 2012, 11:04:26 am »
Awesome o.o I still have to test if the one I wrote in Grammer will do that (I have not added enemies). Other engines that I made never used collision detection
1973
« on: March 31, 2012, 11:01:52 am »
Cool  Do enemies also do this? (like if an enemy lands on an enemy)?
1974
« on: March 31, 2012, 11:00:07 am »
Enemies and players, sorry.
1975
« on: March 31, 2012, 10:58:45 am »
Like if one block falls on another, does it go through it or stay on top?
1976
« on: March 31, 2012, 10:56:36 am »
Hehe, if you really want to challenge yourself, you could make it bounce, too. You could also add in loss of energy to make them stop bouncing at some point. Also, will they run into each other and stop?
1977
« on: March 31, 2012, 10:53:45 am »
Wow, that actually moves very nicely and fast. Nice!
1978
« on: March 31, 2012, 10:51:10 am »
So... I hear you have some progress <.< You got gravity working? >.> Screenie?
1979
« on: March 30, 2012, 07:32:27 pm »
Wow, that is still really great o.o
1980
« on: March 30, 2012, 04:12:13 pm »
Yeah, wow o.o All I have left to complete my Axe programme is using the Pic0~Pic9 .___. However, I have lots of other goodies planned  It is 2676 bytes, though, currently .___.
Pages: 1 ... 130 131 [132] 133 134 ... 317
|