Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xeda112358

Pages: 1 ... 130 131 [132] 133 134 ... 317
1966
Yes O.O I just had a brilliantly cool idea O.O Maybe you could have floor tiles that have negative gravity o.o It would look like you were buoyant because your piece would look like it were levitating in air. Here is what you would do:

Make, say, an 8x8 region where the gravity is flipped. When you walk on it, your velocity is zero, so you will gradually float up and then possibly fly out of it into the area where gravity is normal. At this point, you would fall back down into the negative gravity and slowly come to equilibrium :D

1967
Wow, that looks so much more natural, great!

1968
I like the way it is currently :) I like the Omni page very much, too :)

1969
Yes :D That would indeed be cool :) (I have the others already downloaded and saved >.> )

1970
So I am curious now about how well bouncing works :D I am glad to have helped :3

EDIT: For the curious, since it was discussed on IRC, to bounce, instead of making velocity==0 on impact, do -V→V. However, that will keep bouncing, so to make a dampening effect, do -V/2→V or use some other number to make a more or less dampened effect :D

1971
And even though it is not very complete, there is already a bunch of info already up. For those who don't know, Burr introduced TI-Story on his forum a few weeks ago and invited people to help him. When I looked, he had already started and done most of the research on what teams there were, sites, and other info.

EDIT: I added some info about TIFT, too, though it could be better written.

1972
Awesome o.o I still have to test if the one I wrote in Grammer will do that (I have not added enemies). Other engines that I made never used collision detection x.x

1973
Cool :D Do enemies also do this? (like if an enemy lands on an enemy)?

1974
Enemies and players, sorry.

1975
Like if one block falls on another, does it go through it or stay on top?

1976
Hehe, if you really want to challenge yourself, you could make it bounce, too. You could also add in loss of energy to make them stop bouncing at some point. Also, will they run into each other and stop?

1977
Wow, that actually moves very nicely and fast. Nice!

1978
So... I hear you have some progress <.<
You got gravity working? >.>
Screenie? :D

1979
TI Z80 / Re: Impromptu Programming Challenge
« on: March 30, 2012, 07:32:27 pm »
Wow, that is still really great o.o

1980
Yeah, wow o.o
All I have left to complete my Axe programme is using the Pic0~Pic9 .___.
However, I have lots of other goodies planned ^-^
It is 2676 bytes, though, currently .___.

Pages: 1 ... 130 131 [132] 133 134 ... 317