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Messages - Xeda112358
Pages: 1 ... 134 135 [136] 137 138 ... 317
2026
« on: March 23, 2012, 10:58:47 am »
 It isn't usually that easy to do in assembly  As for the routine, that converts a string of tokens to a number and stores it to register a (it isn't an input routine). If I have time later, I will write some code for an input routine, but it is not too simple. Also, avoid double-posting unless it has been about a day and your question wasn't answered (you can just use the edit button). EDIT: Those calls aren't there in your code, that is why you get an error
2027
« on: March 23, 2012, 10:37:37 am »
This is the proper subforum: http://www.omnimaga.org/index.php?board=193.0That is where projects go  This subforum is where questions go (usually). Also, I like that your program lets you enter the time and date and stuff
2028
« on: March 23, 2012, 10:33:22 am »
Here is a better screenie (with better grayscale settings)  Also, I like how the snake opens its mouth when it is about to chomp down on a piece
2029
« on: March 23, 2012, 10:26:11 am »
It speeds up, but I have only gotten to 4 speed ups  After that, it was too fast for me .-. <-- (upside down face)
2030
« on: March 23, 2012, 10:24:59 am »
It can be in either
2031
« on: March 23, 2012, 10:23:57 am »
Since aeTIos has released his snake game, I think I should release mine  (slightly modified) What you do is use the arrows to change the direction of the snake. You can eat the 2x2 blocks to grow 1 unit and you can watch it digest  Bumping into yourself or a wall will kill you (so don't do it!) and after every 20 units you grow, (you start with 4), a counter will count down as your snake shrinks. Once it hits zero, the game will speed up a little. There are 6 speed sa=tages, after that, it cannot get faster. Every time you eat a fruit, another spawns randomly on the map. Did I mention the map was made of 4x4 tiles and is 64x96 tiles? It scrolls so that you can see it all, don't worry  Oh, also, there are about a bazillion fruits on the map at all times, so you won't have to hunt far for another fruit. There is a score system (but not a highscore saving system). Finally, the program is 3128 bytes  Enjoy!
2032
« on: March 23, 2012, 10:16:40 am »
Try adding this:
#define B_CALL(xxxx) .db $EF \ .dw xxxx
2033
« on: March 23, 2012, 10:13:59 am »
If you want  Some of them, I just could not fit in 4x6, so I left them empty. There is this: http://tibasicdev.wikidot.com/83lgfontThat shows the large font in order (but it uses hex for the numbers).
2034
« on: March 23, 2012, 09:55:08 am »
To the right of the letter, it shows which char you are editing as well as the number of it. Below, it shows the size and current cursor coordinates. Does that help? (Here is a screenshot that I posted above):
2035
« on: March 23, 2012, 09:38:06 am »
Wow, I like it  Your snake is really nice, you have different speeds and levels, and the splash screen is nice as well
2036
« on: March 23, 2012, 09:36:38 am »
Nuuuu! * Xeda112358 said Legend of Zeda
2037
« on: March 23, 2012, 09:35:24 am »
If you were referring to "coincidence," you did spell it correctly  (you could also say "coincidentally" in this case) Also, I hope it works ! If you finish the font, you can upload the appvar called Font, too
2039
« on: March 23, 2012, 09:14:54 am »
You mean which char? It does show you for the ones created in the little font... (The little font is almost complete, but not some of the chars).
2040
« on: March 23, 2012, 09:13:40 am »
That shouldn't actually work to my knowledge...
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