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News / Re: Juju discovers NSFW material in Illusiat TI-81 Remake
« on: March 10, 2012, 08:44:20 am »
Also, great post, DJ_O

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2176
News / Re: Juju discovers NSFW material in Illusiat TI-81 Remake« on: March 10, 2012, 08:44:20 am »
Also, great post, DJ_O
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Gaming Discussion / Re: mari0« on: March 09, 2012, 07:49:22 pm »He was referring to the first postIf he did that on purpose, it's a sort of joke ![]() 2178
Axe / Re: Documentation of the Speed and Size of (Almost) Every Axe Command« on: March 09, 2012, 07:14:48 pm »
Hmm, I will have to take a look at this, finally... It seems very useful! I am very much not up to date with Axe .__.
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Grammer / Re: Gravity Jump« on: March 09, 2012, 01:47:05 pm »
That would be cool
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TI Z80 / Re: Maze Chase« on: March 09, 2012, 01:43:03 pm »
Yes, it is indeed Grammer
![]() Detection when you are caught Display text when you win, lose, or exit Returns back to the main menu Resizing option for the tiles at the main menu To resize, 8 makes the tile taller, 2 makes it shorter, 6 makes it wider, 4 makes it thinner. Included here are the documentation and whatnot as well as the updated file. 2181
TI Z80 / Re: Maze Chase« on: March 09, 2012, 10:20:16 am »
Thanks
![]() When it has not changed position, I will use another buffer and it will plot a pixel where it got stuck so it will say "don't go here!" Once it has back tracked enough to find another path, those pixels will be cleared so that it can go back if it needs to. That way, you cannot just stay in a spot and hide out ![]() 2182
TI Z80 / Re: Maze Chase« on: March 09, 2012, 10:12:14 am »
Thanks
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TI Z80 / Maze Chase« on: March 09, 2012, 09:53:10 am »
Update 9 March 2012: http://ourl.ca/15476/290273
This game is a classic maze game with a twist-- an enemy seeking you out through the maze. Currently, there is no code to handle being caught, but it still is a bit freaky when all of a sudden you see the enemy pop out of nowhere, easily navigating the maze to find you. You can make a maze by drawing on Pic1 or using the built in editor. Step mode means you take one step at a time and so does the enemy. Personally, I find this excruciating. Action mode is much more fun ![]() ![]() EDIT: Also, the enemy starts in the lower right corner, so if you have no path linking to that, you won't be chased. Also, press Clear to exit. EDIT2: Er, I forgot to mention the editor controls: [Enter] will draw a tile [Del] will remove the tile [2nd] will toggle the tile 2184
[FR] Autre Sujets de Programmation TI, Casio et Aide / Re: Un Tuto Pour Grammer« on: March 05, 2012, 08:39:55 am »
Il y a un tuto en anglais, mais le tuto et un peu mauvais .__. je pense que si je peux écriver un tuto en français, je pouvais écriver le meme tuto en anglais et les lecteurs pourraient-il lire.
err, désolé pour la grammaire ![]() There is an english tutorial, but it is a bit bad. I thought that if I could write a tutorial in french, I could write it better in english and make it easier to read. ![]() 2185
Grammer / Re: Grammer 2-The APP« on: March 03, 2012, 02:46:32 pm »
It would take a lot more memory, but if you wanted it to still be speedy, too, you could make several buffers containing the data in layers. For example, 3 buffers could make each pixel in 8 different states. To better save on memory, you could store the location of a few pixels and what they do in memory and just check to see if the region does anything. You could still use tilemaps and not the command. For example, I made a maze like program that used 6x6 tiles and a buffer that contained the values for those regions. The program would manually draw the stuff, but it was easy to see if you were on a warping tile or a tile that would kill the player or whatnot.
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Miscellaneous / Re: What is your avatar?« on: March 03, 2012, 02:35:47 pm »I would laugh >.>I have a picture of my eye o.oThat last line actually calls for a photoshop 2187
Grammer / Re: Gravity Jump« on: March 03, 2012, 02:31:31 pm »
You can add an enemy if you want, sure
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Grammer / Re: Grammer 2-The APP« on: March 02, 2012, 02:01:10 pm »
I completely forgot to give a heads up, but I have spring break starting about a half hour ago. My internet access will be a bit limited, so updates will not be here for a little while. Maybe I might get some more cool stuff done
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Casio Calculators / Re: Free PRIZMs and ClassPads« on: March 02, 2012, 11:09:20 am »
Hello, Mr. Austin! I must say that this Prizm has been helping me out. I was in Differential Equations and a friend needed a calculator, so I let him use my TI-84+SE calculator and I got to play with the Prizm. It was very lovely to use indeed
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Miscellaneous / Re: What is your avatar?« on: March 02, 2012, 09:24:51 am »
I have a picture of my eye o.o
Now you know my secret ![]() My eyes don't actually look like this all the time -----> ![]() |
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