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Messages - Xeda112358
Pages: 1 ... 154 155 [156] 157 158 ... 317
2326
« on: February 07, 2012, 03:40:39 pm »
Hello! This is a pretty large community, so I am sure you will find folks with whom to discuss. (that is my second time I have ever intentionally used the word "whom" and I have no clue if I used it properly o.o )
2327
« on: February 07, 2012, 02:17:30 pm »
Hmm, maybe Note( since the commands really play a note or series of notes?
2328
« on: February 07, 2012, 02:16:11 pm »
There isn't a Grammer section  Also, apparently this still needs a bit of work >.> It works and I found it to work nicely, but it isn't overly amazing
2329
« on: February 06, 2012, 11:02:44 pm »
I have made similar effects like that in xLIB code by XORing parts of the screen. I am sure Grammer could do that pretty quickly if I could figure out the source...
2330
« on: February 06, 2012, 07:16:12 pm »
Thanks  And it interprets the data, too (it doesn't compile anything yet), and it still works quickly  I found out that prgmTEST1 is a part of "Ode to Joy" and apparently I have a few notes off
2331
« on: February 06, 2012, 07:13:09 pm »
Yes, thank you much
2332
« on: February 06, 2012, 05:14:55 pm »
So I made this music player in Grammer >.> The download includes two quick samples. I'll be back in a few hours if anybody has questions
2333
« on: February 06, 2012, 04:43:02 pm »
Okay, here is the next update  There are a few new commands and updates including the ability for Text( to display 32-bit numbers, a token for binary input, and even better, conj( has finally been set in stone with this update. The syntax for conj( is: conj(Note,Octave,DurationNote is 0 to 11 Octave is 0 to 6 Duration is the number of 64th times to play. so to do a quarter note, use 16 (16/64 = 1/4) With this, I have made a music player in Grammer that should be ready for a first release soon  Hopefully I didn't upload wrong files again >.>
2334
« on: February 06, 2012, 04:29:51 pm »
That was in my top 6 favorites along with 57,99,105,129,161 EDIT: Here is the Game of Life program on TICalc (by Tr1p1ea, too o.O)
2335
« on: February 06, 2012, 04:09:07 pm »
haha, but if I do the 256-bit method, I can allow for some superior rulesets for mathematical study. However, making a Game of Life is interesting... I may be mistaken, but I believe a very good version of it is on TICalc (I think it was a MirageOS program).
2336
« on: February 05, 2012, 09:13:36 pm »
Okay, so at request, I started this topic for example codes  I will try to post a link in this post when I add new codes. The first one is a bouncing circle: .0:Return 1→X→Y→B→C Repeat getKey(15 Circle(Y,X,12,1 ;Draws a circle of radius 12 using pxl-On DispGraph ClrDraw X+B→X If >95 ;Since negative numbers are really big (>32768), this tests if it is negative, too -B→B Y+C→Y If >63 -C→C End Stop
2337
« on: February 05, 2012, 08:47:34 pm »
 Using the ruleset method I came up with, I would need to use a 256 bit input  I could definitely give it a try, but user input would be a bit more complicated
2338
« on: February 05, 2012, 08:30:15 pm »
* Xeda112358 thinks yeong already has much of it finished
2339
« on: February 05, 2012, 08:29:32 pm »
 What is 2D cellular automata?
2340
« on: February 05, 2012, 10:21:19 am »
So I got this to look at the equates and whatnot, but I am now very much enjoying listening to the songs  Very cool, yeong! You got various +1s out of me!
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