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Messages - Xeda112358
Pages: 1 ... 163 164 [165] 166 167 ... 317
2461
« on: January 22, 2012, 10:58:48 am »
Wow, this is great! Thank you much for the .8xv, pastebin, and hex versions! There is currently somebody in my e-mail correspondence and I believe systwo on Omnimaga that would love the hex option!
2462
« on: January 22, 2012, 02:33:55 am »
Ah, I see... Thank you! I need to brush up on gaming lingo
2463
« on: January 22, 2012, 02:30:16 am »
Wait, what is FFA? That seems likes something more to do with farming in my experience, but you are referring to a game, I am sure o.o
2464
« on: January 21, 2012, 09:38:01 pm »
Thanks  I hope it will be useful to some BASIC coder out there some day
2465
« on: January 21, 2012, 05:42:39 pm »
Hmm, that would probably require more hardware modding, but I am sure it is possible to do. Add a gate that switches which power input to use. If there is energy coming from the USB, use USB energy, otherwise, just use batteries. I've been thinking about making it charge my rechargeables, too
2466
« on: January 21, 2012, 05:39:13 pm »
As an axiom command, you would only need to execute one frame and let the user put the frame in a loop. The loop that is executed is this: Fire: ld hl,934Ch ld de,9340h ld bc,2F4h Random: ;feel free to give me a smaller rand routine that is pretty random x.x push hl push de ld hl,0 ld a,r ld h,a add a,(hl) inc hl rrca add a,(hl) inc hl rrca xor (hl) inc hl rrca rrca ld l,a ld (Random+3),hl and 7 ld d,8Bh ld e,a ld a,(de) pop de pop hl Method: or (hl) ;change to AND for t'other method ld (de),a inc de cpi jp pe,Random ret
And 8B00h contains the bytes 0102040810204080. Use FEFDFBF7EFDFBF7F for black fire. After that, you just draw your picture back over it with display the graph to the LCD  To lessen the intensity, you can change the and 7 to and 3 and the values at 8B00h to 18244281 or something similar. To raise the intensity, change to and 15 and put an FF between each byte at 8B00h, so FEFFFDFFFBFFF7FFEFFFDFFFBFFF7FFF
2467
« on: January 21, 2012, 04:56:41 pm »
Hmm, well I was thinking of making an interrupt to keep a burning picture...
EDIT: It might go well with zStart...
2468
« on: January 21, 2012, 04:39:06 pm »
Cool! I wonder if you can plug it into USB and draw the 5V from that...
Do you mean like from the USB port on your calc?
2469
« on: January 21, 2012, 03:34:09 pm »
That is a good idea, too o.o And I think I will keep the fire options simple  I want it so any BASIC user can use it with ease  Also, ORG is not working for me at the moment, so bug testing and stuff is not working EDIT: Okay, here is an updated version: -Use a number >255 to use the graph screen as an image for fuel -Use - before the number to use white fire instead
2470
« on: January 21, 2012, 03:21:54 pm »
Oh, well pictures are named by 60xx in memory. When I do 3, my program looks for the picture 6003 (Pic4) and when I do 6, it searches for Pic7 (6006). Pretty much, I do something like this:
bcall(_RclAns) or a ;tests if A is 0. this is the type and we want 0 (o is a number) jr nz,PicNotFound bcall(_ConvOP1) ;we find the number ld d,e ld e,60h ;so DE is xx60. in RAM, it is stored in reverse as 60xx ld (OP1+1),de ;we load the name to OP1 xor a ;optimised way to do ld a,0 (3 cycles faster, 1 byte smaller) ld (OP1+3),a ;we add a zero after the name rst rFindSym ;we locate the var jr c,PicNotFound inc de inc de ;de now points tot he picture data :)
Also, it now handles the options using the current graph screen as fuel as well as using white fire (program and screenie coming soon!)
2471
« on: January 21, 2012, 02:45:47 pm »
Ah, well all you should need to do is press [tab][instruction][space][argument][,][argument] Then from there, you just press Enter and the tab stays  Are you accustomed to using some kind of IDE where you don't need to use a space between instruction and argument?
2472
« on: January 21, 2012, 02:36:31 pm »
Okay, after having some fun with Builderboy's Flame tutorial and Deep Thought's ORG ide, I put together this little program (136 bytes). Pretty much, you send a number in Ans and this program uses that picture as fuel for a fire. If the picture doesn't exist, it just disintegrates the screen. It will keep burning until the user presses a key, too, so you can use this for an intro screen in a game!
Things I am wondering if I should add: -making white fire instead -using the current screen as fuel -seeing if I could add this in as an interrupt to be disabled or enabled -Adding in 15MHz mode
2473
« on: January 21, 2012, 12:49:17 pm »
Ah, right. I also realised that I can save the sources to a .zip folder. Also, this is a lot better than using Notepad like I normally do o.o
2474
« on: January 21, 2012, 12:39:59 pm »
Wow, cool o.o
EDIT: Also, is there some way to make it so people can give links to their sources for others to modify?
2475
« on: January 21, 2012, 10:21:30 am »
Awesome, thank you much! Now I can get to work
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