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Messages - Xeda112358
Pages: 1 ... 173 174 [175] 176 177 ... 317
2611
« on: January 07, 2012, 03:29:04 pm »
Okay, this isn't too big of an update, but it uses some commands from the latest version of Grammer. There are two added contols: [xtƟn] is used to fill a rectangular region of the screen with particles. It will ignore any preexisting pixels in that region, so barriers will still remain [STAT] is used to convert the pixels in a rectangular region to particles When you press either of these, you must move the cursor to change the size of the rectangle, then press enter. EDIT: Also, at this point Partex is up to 462 bytes
2612
« on: January 07, 2012, 12:39:35 pm »
Wow, that isn't a bad size! That isn't far off from what I projected a Checkers game with AI should be!
2613
« on: January 07, 2012, 12:20:41 pm »
[offtopic] You have 21 2 uprates  [/offtopic] I think it is a bit confusing with how tokens and operators are used with some commands which is why I have been meaning to get to work on a custom program editor for Grammer. In any event, I am trying to see if I can somehow manage grayscale better >.> I can do grayscale tilemapping and stuff, it just flickers too much for my liking
2614
« on: January 07, 2012, 12:11:30 pm »
Wow, that looks very nice o.o What is the size of the program and whatnot? (I only own TI-84s and a TI-89).
2615
« on: January 07, 2012, 12:08:29 pm »
I know! As soon as I commented that I was working on checkers, I saw your program, then I posted here that I was working on Mancala and Tic-Tic-Toe and that is being worked on for the Nspire, too  I find it neat!
2616
« on: January 07, 2012, 11:22:00 am »
.___. I will say that there are two bugs that I have found and fixed so far for the next update. abs( does not work for negative numbers and in the feature requests thing, the very newest version messes up with solve(0 if the optional arguments aren't used. Well, I will upload that now as a mini update, I guess. Also, here a screenie of an attempt with grayscale tilemapping  I still need to work on it because there is still some flicker on my actual calc. I am going to experiment with what I have learned from folks like Runer
2617
« on: January 07, 2012, 09:47:56 am »
o.o I find it quite believable... yeong is developing a reputation for being able to code quickly and with quality.
2618
« on: January 07, 2012, 12:22:17 am »
Thanks, folks  I guess for now it is at least useful for two player games. My next two games that I want to make in Grammer are Mancala and Tic-Tac-Toe  Tic-Tac-Toe will have AI for sure
2619
« on: January 07, 2012, 12:19:13 am »
Oh, cool! I could have some fun with this!
2620
« on: January 06, 2012, 11:56:13 pm »
This is my so far biggest attempt at programming in Grammer. It has the basics at the moment, but when I have time I will explore adding AI (AI should not be difficult). The controls are:
-Arrows will let you move around the board -Enter/2nd will select a piece -Alpha ends your turn -Clear exits the game
When you have highlighted a piece, an enlarged image is shown on the right of the playing board.
2621
« on: January 06, 2012, 09:50:06 pm »
Wow, awesome. If you can manage that, that would be amazing! The screenies would be lovely, too o.o How soon do you think the whole program will be finished? (weeks, months, years?) It seems like you are going pretty strong right now.
2622
« on: January 06, 2012, 09:34:00 am »
I do rather enjoy it and it is much more fun and easy on an actual calc as opposed to an emulator. I have used it and I can code just as fast if not faster on my calc as I can on computer. Great job!
2623
« on: January 06, 2012, 09:31:47 am »
Hey yeong, I just thought of something... a custom font for ROL3? How does that sound? I can try to put together an editor for the 4x6, but that would be a pain since I use nibbles to cut the font size in half...
2624
« on: January 06, 2012, 06:51:29 am »
If you are going to add an entry, I would start the app with a JP to the actual app code followed by a jump table (even if it is just 1 entry, so far). As for the automatic detection, that sounds useful and all you would need to do is load the name for prgm Theta into OP1, check it, then use _FindAlphUp to check for other programs.
2625
« on: January 05, 2012, 10:38:41 pm »
Okay, so I haven't really gotten much done, but I here is a screenie with the map so far. Also note the menu thing that you get when you press mode. I actually drew the menu on another buffer and I use the menu as a sprite. From there, it is pretty easy to draw it
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