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Messages - Xeda112358

Pages: 1 ... 185 186 [187] 188 189 ... 317
2791
Hmm, I've no idea what could be wrong. Maybe message Contra?

EDIT: Message on the zContest site :P

2792
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 08:04:56 pm »
I got a downrate on my very first Grammer post :/ I did not find negative comments nor did I think my post had anything negative in it :( Oh well, I can't really complain I guess, but I do wish if somebody had an issue with it, they could have told me :/

@DJ_O: Every user plus a thousand bots all got together to downrate it >:D

2793
Grammer / Re: Grammer 2-The APP
« on: November 27, 2011, 05:19:07 pm »
Okay folks, as promised (on IRC I believe), I got very little done during my 5 day break. However, what I did manage was to add in a signed division routine that is the same exact speed as the regular division routine for positive values (up to 50 to 71 cycles slower depending on if 1 or both are negative). So for that, I need to figure out what modifier I should add to signify signed versus unsigned division. For now, I am using / (there is a space after the division sign).

The other thing I remember adding was something that I got the drive to do from my best friend from back home-- custom font size. Right now I am making a font and a font editor, but it does work. characters can only be up to 8 pixels wide and 32 pixels tall. The display routine right now wraps the letters the same as before, but they can be drawn to pixel coordinates (and the font can all be varying size).

Also, because I added this command, I made the Output( token grant you the power of using custom fonts :)
Now I need to add font documentation somewhere and create a font editor >.>

Here is a screenie of the text (I only have the numbers and the letters A~J finished) and you can see it is a little slower than the fixed sized font:

2794
General Calculator Help / Re: # and ! programs?
« on: November 27, 2011, 03:37:26 pm »
I actually had to manipulate that flag a bit to make this Axe routine to run BASIC programs. When you toggle this flag, it will allow you to run program commands from the homescreen, but you can only use in programs whatever you could normally use on the homescreen. So for example, Output( would not work in a program!

Crazy stuff...

Neat idea, though: This means to run prgm# properly, you would need to toggle that flag and then toggle back when finished O.O

2795
TI Z80 / Re: Fullrene
« on: November 22, 2011, 05:29:01 pm »
Code: [Select]
BJump:
 ld   hl,50h
 push hl
 ret
I think that can be shortened to:
Code: [Select]
BJump:
 ld   hl,50h
 jp (hl)
>.>
kthxbai
*poof*
EDIT:
wait *cough* back
Why not jp 50h? .__.
EDIT2:
thepenguin77 'splained why not XD

2796
General Calculator Help / Re: # and ! programs?
« on: November 22, 2011, 05:21:45 pm »
Even if they *are* just empty when you go back >.>

2797
Hmm, it does have a very different syntax from the others, so having another section for Grammer might be conducive to receiving help faster and more efficiently (so that people don't give advice that doesn't work because "ooooooh, that was for Grammer! I saw the nCr and figured...").

EDIT: Not a quote, just a hypothetical sitch-ee-ashun

2798
If you read the comments on that page, that is a bug that has been noted :P
The other pages should work fine :)

2799
Under My Account is where you submit a new project. Projects has a list of all the entered projects so far.

EDIT: Of all of the users

2800
TI Z80 / Re: Grammer Tetris
« on: November 22, 2011, 01:40:59 pm »
Awesome job Sorunome! I like that the options are saved, too! And the menu selection thingy is lovely :3 +1 :D

2801
Did you select My Account or did you select Projects?

2802
General Calculator Help / Re: # and ! programs?
« on: November 22, 2011, 12:46:56 am »
# is used to contain whatever you are trying to execute from the homescreen. This means anything you run from the homescreen is executed as a type of program.

! I am not sure about but I believe it is what contains the entries list. (not sure)

EDIT: Hopefully, I didn't mix them up XD

2803
Grammer / Re: Grammer 2-The APP
« on: November 21, 2011, 11:49:30 pm »
I believe the last case of that being possible has been fixed in the latest version (drawing a sprite to specific coordinates caused it to crash).

2804
Grammer / Re: Grammer 2-The APP
« on: November 21, 2011, 04:35:42 pm »
No, it will not because the buffer is only the size of the screen.
Because of this, on screen pixels are either ON or OFF. Off screen they are undefined. Normally, 0 is returned of you pixel test off screen. If you set mode Fix 16, 1 is returned instead.

2805
Grammer / Re: Grammer 2-The APP
« on: November 21, 2011, 01:00:28 pm »
I am actually still not sure what the error is D:
Lines can be drawn off screen
I forgot to add that Fix 16 would set the mode so that pxl-Text( returns 1 if it is outside the screen.
The rectangle command... I will see if I can fix up the clipping :/

EDIT: There was no For( error :P It was just my own coding fault. (I did the math wrong in Grammer code, so it was pixel testing non existent pixels)

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