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Messages - Xeda112358
Pages: 1 ... 185 186 [187] 188 189 ... 317
2791
« on: November 28, 2011, 07:20:20 pm »
Hmm, I've no idea what could be wrong. Maybe message Contra? EDIT: Message on the zContest site
2792
« on: November 27, 2011, 08:04:56 pm »
I got a downrate on my very first Grammer post  I did not find negative comments nor did I think my post had anything negative in it  Oh well, I can't really complain I guess, but I do wish if somebody had an issue with it, they could have told me  @DJ_O: Every user plus a thousand bots all got together to downrate it
2793
« on: November 27, 2011, 05:19:07 pm »
Okay folks, as promised (on IRC I believe), I got very little done during my 5 day break. However, what I did manage was to add in a signed division routine that is the same exact speed as the regular division routine for positive values (up to 50 to 71 cycles slower depending on if 1 or both are negative). So for that, I need to figure out what modifier I should add to signify signed versus unsigned division. For now, I am using / (there is a space after the division sign). The other thing I remember adding was something that I got the drive to do from my best friend from back home-- custom font size. Right now I am making a font and a font editor, but it does work. characters can only be up to 8 pixels wide and 32 pixels tall. The display routine right now wraps the letters the same as before, but they can be drawn to pixel coordinates (and the font can all be varying size). Also, because I added this command, I made the Output( token grant you the power of using custom fonts  Now I need to add font documentation somewhere and create a font editor >.> Here is a screenie of the text (I only have the numbers and the letters A~J finished) and you can see it is a little slower than the fixed sized font:
2794
« on: November 27, 2011, 03:37:26 pm »
I actually had to manipulate that flag a bit to make this Axe routine to run BASIC programs. When you toggle this flag, it will allow you to run program commands from the homescreen, but you can only use in programs whatever you could normally use on the homescreen. So for example, Output( would not work in a program! Crazy stuff... Neat idea, though: This means to run prgm# properly, you would need to toggle that flag and then toggle back when finished
2795
« on: November 22, 2011, 05:29:01 pm »
BJump: ld hl,50h push hl ret
I think that can be shortened to: BJump: ld hl,50h jp (hl)
>.> kthxbai *poof* EDIT:wait *cough* back Why not jp 50h? .__. EDIT2:thepenguin77 'splained why not
2796
« on: November 22, 2011, 05:21:45 pm »
Even if they *are* just empty when you go back >.>
2797
« on: November 22, 2011, 05:12:21 pm »
Hmm, it does have a very different syntax from the others, so having another section for Grammer might be conducive to receiving help faster and more efficiently (so that people don't give advice that doesn't work because "ooooooh, that was for Grammer! I saw the nCr and figured...").
EDIT: Not a quote, just a hypothetical sitch-ee-ashun
2798
« on: November 22, 2011, 04:41:32 pm »
If you read the comments on that page, that is a bug that has been noted  The other pages should work fine
2799
« on: November 22, 2011, 03:28:30 pm »
Under My Account is where you submit a new project. Projects has a list of all the entered projects so far.
EDIT: Of all of the users
2800
« on: November 22, 2011, 01:40:59 pm »
Awesome job Sorunome! I like that the options are saved, too! And the menu selection thingy is lovely  +1
2801
« on: November 22, 2011, 08:33:22 am »
Did you select My Account or did you select Projects?
2802
« on: November 22, 2011, 12:46:56 am »
# is used to contain whatever you are trying to execute from the homescreen. This means anything you run from the homescreen is executed as a type of program. ! I am not sure about but I believe it is what contains the entries list. (not sure) EDIT: Hopefully, I didn't mix them up
2803
« on: November 21, 2011, 11:49:30 pm »
I believe the last case of that being possible has been fixed in the latest version (drawing a sprite to specific coordinates caused it to crash).
2804
« on: November 21, 2011, 04:35:42 pm »
No, it will not because the buffer is only the size of the screen. Because of this, on screen pixels are either ON or OFF. Off screen they are undefined. Normally, 0 is returned of you pixel test off screen. If you set mode Fix 16, 1 is returned instead.
2805
« on: November 21, 2011, 01:00:28 pm »
I am actually still not sure what the error is  Lines can be drawn off screen I forgot to add that Fix 16 would set the mode so that pxl-Text( returns 1 if it is outside the screen. The rectangle command... I will see if I can fix up the clipping EDIT: There was no For( error  It was just my own coding fault. (I did the math wrong in Grammer code, so it was pixel testing non existent pixels)
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