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News / Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« on: March 14, 2011, 10:42:22 pm »
I'm a moderator on UTI... Also, sorry if I take so long between responses, I've been programming

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3781
News / Re: UTI, Revsoft & MaxCoderz Spring Programming Contest« on: March 14, 2011, 10:42:22 pm »
I'm a moderator on UTI... Also, sorry if I take so long between responses, I've been programming
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News / Re: UTI, Revsoft & MaxCoderz Spring Programming Contest« on: March 14, 2011, 09:43:39 pm »
If you are asking me, I cannot join the competition
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News / Re: UTI, Revsoft & MaxCoderz Spring Programming Contest« on: March 14, 2011, 09:23:12 pm »
Hmm, for a Pokémon TCG, the layout I designed for words and what not was to have a database of words like:
Code: [Select] :Flip a coin Et cetera. Then you just use a string of numbers to access the lines and display the stuff.... ... It worked for me >_> 3784
News / Re: BatLib officially released« on: March 14, 2011, 08:59:56 pm »
Hm, well the plan for the future was to parser ReCode directly from archive (which will be fun getting that to work)
![]() However BASIC will be a little more difficult to parse from the archive, but I might be able to do it ! 3785
News / Re: BatLib officially released« on: March 14, 2011, 08:56:23 pm »
Pic1 = 0
Pic2 = 1 Pic3 = 2 ... Pic0 = 9 Also, it can currently recall pics from the archive ![]() 3786
News / Re: BatLib officially released« on: March 14, 2011, 08:53:45 pm »
Hehe, the fast mode might actually be faster on an actual calc
![]() Code: [Select] Full -Sets mode to 15MHz (if able)
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General Calculator Help / Re: ASM program shows up as BASIC [Time Sensitive!]« on: March 14, 2011, 06:38:44 pm »
It is an ION game so you will need an ION shell (MirageOS works for this). Do you have that? IF not, that could be the problem. Otherwise, yeah, it could be the wrong version
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General Calculator Help / Re: ASM program shows up as BASIC [Time Sensitive!]« on: March 14, 2011, 06:33:29 pm »
Hmm, does ZTetris use MirageOS?
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News / Re: BatLib officially released« on: March 14, 2011, 06:04:13 pm »
Well, guess what? if you think that is fast, well, let me put it this way: I can definitely answer this question:
If those screenshots are full speed on a Ti-83+ Normal, I can't believe my eyesThe code is executed at 6mhz, so that is the speed on a normal TI-83+... So wanna see full speed on an 84+SE? Well, I'm just warning you, it might be difficult to see! The amazing thing is, on a real calculator, it moves so fast that most of my friends couldn't see it and they thought it was teleporting from corner to corner! 3790
BatLib / Re: BASIC ReCode v2.00« on: March 14, 2011, 01:45:45 pm »
Aw, thanks! Okay, I plan to add some sprite stuff, when I got time (Mondays are my busy days). But before I do that, I want to add support for working with the BASIC strings and a second set of number vars. So for example, not only will you have A,B,C.... you will have A',B',C'..., too.
Also, I did double check and ReCode is allowed in the competition (it is in the category of Hybrid BASIC) if anybody was wondering. The same goes with BatLib ![]() 3791
News / Re: BatLib officially released« on: March 14, 2011, 12:07:10 am »
That is what Pt-Change( is going to be designed for
![]() Also, there is a BatLib command that draws directly to the LCD, so updating the graph buffer will restore what was underneath. I could easily implement that code in ReCode. Lemme make a quick example ![]() EDIT: Okay, here is the example I made as well as the most recent version of BatLib... As a cool tip, if you replace the first two lines of ReCode in prgmMOUSE (which should be 3→D:3→E) with this: Code: [Select] !Ans→D→E Then if you start the program with, say 9:prgmCURSOR you will be using a 9x9 cursor.
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News / Re: BatLib officially released« on: March 13, 2011, 11:58:44 pm »
Once I get sprites added, that is exactly what I plan. Since ReCode is part of BatLib and I already have the code for it, yes. Plus, I plan to add in RecallPic and StorePic commands (that can be used with any of the pictures 0~255). I plan to use Pt-On(, Pt-Off(, and Pt-Change( for sprite commands
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News / Re: Z80 to HEX conversion and vice-versa now available on IRC« on: March 13, 2011, 11:26:43 pm »
I think what happened was somebody used that when it just came out to get the message "Could not assemble: Legos" as a joke. So then as an easter egg the ability to assemble Legos was added?
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BatLib / Re: BatLib« on: March 13, 2011, 10:19:21 pm »
Okay, for anybody that wants to use ReCode, I have fixed the issue with with having nested End statements. You can now do something like this:
Code: [Select] While xx Here is the download to the fixed version...Oh also, there are now numbers by the menu items and the "t" in BatLib is shaped slightly differently to make things a little more clear ![]() EDIT: Ah, crud, I uploaded the wrong one... Here is the proper upload... One person downloaded that... 3795
BatLib / Re: Creepy-Crawlies (Bugs)« on: March 13, 2011, 10:09:16 pm »
Okay, that little problem was fixed, so now you can nest blocks that use End
![]() Code: [Select] While xx
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