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Messages - Xeda112358
Pages: 1 ... 267 268 [269] 270 271 ... 317
4021
« on: February 13, 2011, 04:35:06 pm »
Awesome, thanks! Okay, I think I can do that! I actually already started and I set it up so that it took those arguments! I will be sure to try to add copying and pasting of sprites, too... It won't be too amazing, but it should be enough to get the job done.
4022
« on: February 13, 2011, 04:27:45 pm »
Hmm, *cough* I wonder what Qwerty has in mind *cough*  If it is what I think it is, I cannot wait
4023
« on: February 13, 2011, 04:04:23 pm »
Deadline is getting bumped a week, as i didn't get any additions except merth ;.;. And on account of omni losing files I don't have half the sprites and more which isn't helping! X.x
oh and a kitty by _player

Aww! The 8x8 is so cute! Sorry... but it is! And my sprite wasn't lost, it appears.
4024
« on: February 13, 2011, 03:59:26 pm »
Ah, I love math jokes... wait!
4025
« on: February 13, 2011, 03:50:33 pm »
On calc, but I don't know the format... I asked a little earlier in another topic, too, but you were not on
4026
« on: February 13, 2011, 03:46:13 pm »
Chouette! I am going to try to work on making a font/sprite editor by the way... It should help us develop more easily.
4027
« on: February 13, 2011, 03:43:57 pm »
Those calcs seem very limited. They probably have only th ebare minimum to support mathprint.
With 128Kb of ROM (like the TI-82 or TI-85), with a 4-bits CPU (like the HP-48), and with a dot-matrix LCD like all graphic calculators, I don't think those calcs are limited.
They have a very interesting hardware. The CPU has 64 registers. You've got 4Kb of DataRAM, 1Kb of WorkRAM and 2Kb of DisplayRAM.
The RAM might be small, but just think to what has been achieved with the TI-81...
Ooh, wow. 64 registers is a lot to work with... I wonder how easy it would be for others to get programs on theirs...
4028
« on: February 13, 2011, 03:34:44 pm »
Oh, maybe  Still, I kinda want to see some of these...
4029
« on: February 13, 2011, 03:31:28 pm »
Ah, I see... Well I guess...
4030
« on: February 13, 2011, 03:28:32 pm »
Yeah, I'm just getting an error when I view them
4031
« on: February 13, 2011, 03:26:00 pm »
Why does it say "solving equation by one Blondie"?
4032
« on: February 13, 2011, 03:20:58 pm »
Erm, I am putting on finishing touches before the "real" realease, but you can find Beta versions in the BatLib topic...
4033
« on: February 13, 2011, 03:19:29 pm »
I think my preferred order would be 8,1,2,3,5,7,6,9,4... I am a little afraid of animation :S
4034
« on: February 13, 2011, 03:12:17 pm »
This is what BatLib looks like in Notepad
4035
« on: February 13, 2011, 02:04:10 pm »
Oh, Hot_Dog... Do you have an on calc font editor? I might be able to make one. I have made some before (including for Omnicalc fonts, Celtic 3/xLIB/BatLib fonts and sprites).
Edit: Okay, I checked a few pages back so now I have the question of how exactly the sprites are stored. They can be 1 to 16 pixels wide? So if it is 2 pixels wide are the first 2 bits set like 00000011 or is it like 11000000? And if it is 9 pixels wide is it 0000000111111111 or is it 1111111110000000? Edit 2:Also, if the user only wants to use A~Z and a~z, then the actual bytes corresponding to the ASCII are used, right? and do the few random chars between 'Z' and 'a' need to be included in the sprite set? And do I start with 'A'? Also, do I need to worry about a header? Edit 3:Can they be any height (up to 64 pixels)?
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