4591
BatLib / Re: SpriteLib
« on: November 19, 2010, 04:47:58 pm »
I have a way to sign the app, but it is very tedious. It makes testing the app take longer.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4591
BatLib / Re: SpriteLib« on: November 19, 2010, 04:47:58 pm »
I have a way to sign the app, but it is very tedious. It makes testing the app take longer.
4592
BatLib / Re: SpriteLib« on: November 19, 2010, 04:45:40 pm »
Okay. This isn't something I know how to google. I get the idea the results would not be what I am looking for.
4593
BatLib / Re: SpriteLib« on: November 19, 2010, 04:40:03 pm »
So how do I do this? I am not computer literate yet...
4595
TI-BASIC / Re: Ticks?« on: November 19, 2010, 02:43:11 pm »
What are you trying to do, I am confused...?
4596
Axe / Re: (HELP) Ridley Bomber« on: November 19, 2010, 02:41:37 pm »
BASIC is pretty, well, basic (pun intended). It is pretty easy to learn. You should start with simple math programs and then work your way up to games. It is really fun to program...
4597
TI-BASIC / Re: Ticks?« on: November 19, 2010, 02:38:43 pm »
Oh so you want a timer, then? I thought you just wanted it to wait for a second. Do you want it to count down? If so, from where?
4598
Axe / Re: (HELP) Ridley Bomber« on: November 19, 2010, 02:36:38 pm »
If you have no experience, it will be a while, I think. You might want to start learning BASIC and once you are pretty adept at that, move onto Axe. Axe will let you make some pretty awesome games, but it is more difficult to learn if you have no programming experience.
4599
BatLib / Re: SpriteLib« on: November 19, 2010, 02:32:38 pm »
Okay, I found the problem when I was comparing the version that does work (but has only 3 functions I made up real quick) with the new version. I just copied the wrong hex data into the App
![]() Does anybody have a non-manual way of either converting my hex to a .obj file or for splitting up a large body of text so that each line has 32 characters? I would prefer the former method, if possible, but either method would be very much appreciated. 4600
BatLib / Re: SpriteLib« on: November 19, 2010, 01:51:25 pm »
Ahh, it is 1204 bytes of code and I do not have a disassembler... Here is the hex:
Code: [Select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owever, the calls are where you might run into difficulty. If you have any questions, I kep a document with all the info on the calls. Just give me the address and I can tell you the call and the info about it. Unless you have openoffice...? (so i can give you the spreadsheet) 4601
BatLib / Re: SpriteLib« on: November 19, 2010, 01:42:49 pm »
By the way, something didn't work with the app... it doesn't crash, but it just outputs the last value passed through it. I have a program on my calculator that opens the app and uses the calls so I can do some debugging. In the program, the functions work, so I must have messed up a byte somewhere in the code for the app.
4602
BatLib / Re: SpriteLib« on: November 19, 2010, 01:39:04 pm »
Full command, but I have been using them for about a year now, so it is pretty easy at this point.
4603
BatLib / Re: SpriteLib« on: November 19, 2010, 01:37:00 pm »
Who carries around a packet of commands?
![]() 4604
BatLib / Re: SpriteLib« on: November 19, 2010, 01:34:19 pm »
yeah, I have to transfer the hex to my computer, use a spreadsheet I made to convert it all to .db statements and then I run that through TASM32. Then I open up .obj file, copy all of the data, open up a .hex file that has a header that I made a few months ago, replace some of the data, then use Wappsign. It am going to find a better way...
4605
BatLib / Re: SpriteLib« on: November 19, 2010, 01:29:01 pm »
Ah, well I have only missed one day this semester and nothing is happening in class, so I figured I was safe. SpriteLib currently is just a program I started many months ago and it was originally designed around its font editing features. Eventually it evolved to handle sprites, tilemaps, font editing (of the hex chars), editing variables and a few other random things. This was all done as an assembly program, but now I am translating it into an app. The program made use of a list, sometimes Str1, and occasionally Str2 for input, but now it can just use int( for all of that
![]() |
|