Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aeTIos

Pages: 1 ... 269 270 [271] 272 273 274
4051
News / Re: One hundred member logins in one day
« on: October 28, 2010, 03:54:39 am »
lol im there too  ;D  8)

4052
KnightOS / Re: KnightOS
« on: October 27, 2010, 06:35:47 am »
I like this OS SO much!
First I didnt realize that it was a real OS, but it is! going to install this when it is finished!
Sweet!  My one concern about this is that people will look at it and say how cool it is, or how much they like it, but no one will actually install and use it.
Yeah my concern is people who need their calc for school. You or someone else will definitively have to come with some minimal school requirement math tools for them. Personally I'm certain to put it on my calc when it comes out. It will be even greater if I can play games or develop on it, though :)
isnt a math suite implented?
is saw that in this topic: http://ourl.ca/6609
if that is equally functional as TI-OS's 'math suite' then i'll install it certainly... So dont worry SirCmpwn!


4053
TI Z80 / Re: The Impossible Game
« on: October 26, 2010, 10:16:33 am »
yeahhhhhh!

4054
use TiLP and all your problems are gone!

4055
KnightOS / Re: KnightOS
« on: October 26, 2010, 09:46:42 am »
I like this OS SO much!
First I didnt realize that it was a real OS, but it is! going to install this when it is finished!

4056
TI Z80 / Re: My first game-Cannonball
« on: October 26, 2010, 05:02:02 am »
Updated to v1.4.0 - check first post!

4057
TI Z80 / Re: My first game-Cannonball
« on: October 25, 2010, 03:28:58 pm »
Nice but you might want to fix the collision detection in normal mode a little bit because it seems a bit off ???


how do you mean?

I mean, i dont have problems with it

erm that one that it bounces back, i dont know what that is, i should fix that. i know it

4058
TI Z80 / Re: My first game-Cannonball
« on: October 25, 2010, 01:58:01 pm »
updated-check first post!

4059
tiDE / Re: tiDE
« on: October 25, 2010, 10:21:06 am »
aww i didnt know it was an asm IDE... btw, maybe next project for sir?

4060
tiDE / Re: tiDE
« on: October 25, 2010, 09:37:49 am »
nice project, but you forgot the Axe language, or wont this be included?

4061
TI Z80 / Re: My first game-Cannonball
« on: October 22, 2010, 10:04:20 am »
planned updates:
-going to include obstacles (5 levels)
-make the ball going faster
-user can set paddle width
more ideas? post them

4062
TI Z80 / Re: My first game-Cannonball
« on: October 22, 2010, 09:48:24 am »
Quote
He could make the text be drawn on the buffer so it doesn't slow down as much, or he could use a custom font routine, but that's a bit harder.
i do this already



I'm curious. Would you mind explaining how you draw the score?
i use a list variable, {L1+5}r
each step, it puts a certain number up to the score. then i do text(2,0,{L1+5}r
and then a dispgraph (i draw to the buffer, thats fix5)


Oh, I thought you were using a custom text routine and somehow managed to get the numbers to shift between multiple decimal places. What you're doing is a bit more efficient though.
yes, that is

4063
TI Z80 / Re: My first game-Cannonball
« on: October 22, 2010, 05:55:58 am »
Quote
He could make the text be drawn on the buffer so it doesn't slow down as much, or he could use a custom font routine, but that's a bit harder.
i do this already



I'm curious. Would you mind explaining how you draw the score?
i use a list variable, {L1+5}r
each step, it puts a certain number up to the score. then i do text(2,0,{L1+5}r
and then a dispgraph (i draw to the buffer, thats fix5)

4064
TI Z80 / Re: My first game-Cannonball
« on: October 22, 2010, 03:22:01 am »
Quote
He could make the text be drawn on the buffer so it doesn't slow down as much, or he could use a custom font routine, but that's a bit harder.
i do this already
Quote
Nice first game btw :). You should add some difficulty as the game progresses like maybe some obstacles or make the ball faster and faster as it progresses.
obstacles were already scheduled, and i'll make the ball going faster.

to all: thanks for giving feedback, hold on
 

4065
TI Z80 / Re: My first game-Cannonball
« on: October 21, 2010, 02:51:56 pm »
I know it is the score, but maybe they shouldn't be there, for example, they would only show up at the end so that it doesn't slow down, optimization is the key :)
but its not nice when you dont see your score. ill remove the increasing high.

Pages: 1 ... 269 270 [271] 272 273 274