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Messages - ajorians

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1
TI-Nspire / nFlags for NSpire
« on: August 04, 2018, 04:59:04 pm »
Hey Guys!

I made a flags program!  It has all 196 countries, and a little information about each country (population, land area, and capital).

It is coming along nice!  I needed to compress the images to make the program an acceptable size.  The flag images are jpg as data in the program and the program will load the image while running.  I plan on redoing a bit of the main screen to make it run faster.  At the moment there is a little start-up time that I know I can improve upon.  I think I might make a state flags version of this program too which done.

Attached is the program as well as the source code.  I needed to remove the images from the source download to keep be able to attach it here.  I programmed this in C.  Let me know what you think!  Hope you like it!  Thanks!  :)

2
TI-Nspire / Re: nTwoDigits for NSpire
« on: July 10, 2018, 07:29:13 pm »
Hey Guys!

I finished the game.  I made the changes I wanted to do (add undo/redo, additional labels, etc).  I made it playable on the non-CX versions of the TI-NSpire.  You can download it below.  All source is included.

Hope you like it! :)

3
TI-Nspire / nTwoDigits for NSpire
« on: April 17, 2018, 09:09:28 am »
Hey Guys!

I am finishing up a game for the TI-NSpire!  It is called nTwo digits.  The game is more like a word search than a puzzle game.  You see 9 spots with numbers on them.  You'll put some numbers into group A and some numbers into group B such that the values in A & B equal.  You don't use all of the numbers (at least in the included puzzles).

So if you see the screenshots below notice in the one level you can solve it with "1 & 22" for one group and "23" for the second group?  Being an easier level the numbers "19 & 11" and "30" also work.

The game comes with 250 levels and remembers which levels you have beat.  The game supports external levels as well.  I plan on making a few UI changes and adding support for undo/redo.

I attached the game and my source code.  It is all programmed in C using nSDL.  If interested I used CMake to build the project for the computer to do debugging and development.  But the real output is the NSpire.  So the computer version doesn't look as polished as the NSpire version.

Hope you like it! :)

4
TI-Nspire / Re: nKenKen for NSpire
« on: January 01, 2018, 03:06:37 pm »
Hey Guys,

I added the ability to do undo & redo with the minus and plus buttons.  I also updated the main graphic.  Hope you like it! :)

5
TI-Nspire / nKenKen for NSpire
« on: December 28, 2017, 08:21:44 pm »
Hey Guys,

I created the game of KenKen (also known as Calcudoku).  It currently has 250 levels to play!  It supports external levels too which is great if you find the levels it comes with to be too easy.  The 250 levels are rather easy in my opinion such that you shouldn't need a sheet of paper or anything.

One thing I kinda like about the program is I have a nifty little helper that tries to help you come up with the values for the cells.  So if you are playing a 5x5 level and have two cells and it says "9+"; the little helper will say "5+4" on the bottom (note it could be ordered 4 & 5 in the puzzle).  In the case of multiple possibilities it'll display several.  This can be useful for bigger numbers or to help beginners.  Take two cells that says "2/"; you might be thinking "4/2" but it might have slipped your mind "2/1".

I'm going to do a couple more things to the program but still let me know what you think!

Well I hope you like it! :)

6
TI-Nspire / Re: nFalldown for NSpire
« on: December 28, 2017, 08:08:20 pm »
Hi superloach,

I use it to do my testing and you are right.  I should have put in a delay in the code.  Sorry.  This way it would be possible to play on the emulator.

7
TI-Nspire / Re: Snow
« on: August 13, 2017, 09:49:07 am »
Hey Guys,

I added to this to work on a few more calculators by plugging in some values from here: https://github.com/ndless-nspire/Ndless/tree/master/ndless/src/tools/MakeSyscalls/idc .  I only tested with the CX CAS 3.1 and CX non-CAS 3.6 so this may be incomplete.  But I included my small source update and so if it doesn't work for you I hope it will be easy to continue where I left off.

Well thanks for taking a look! :)

8
TI Z80 / Re: Yahtzee TI-84 Plus CE
« on: July 19, 2017, 07:56:00 pm »
Hey SpiroH,

I was very hopeful that you in-particular would see this post!  It is always great to hear from you!  You have been a big supporter and I love it!

It has been too many years since I had a class on assembly.  I like how with GCC/other compilers you can write C and then see that function in assembly.  As well as can increase the optimization level and see what happens.  So maybe someday I'll try something in assembly.  Yahtzee is surprisingly simple that it does make a good candidate to write in assembly.

Well have a great day everyone!

9
TI Z80 / Yahtzee TI-84 Plus CE
« on: July 18, 2017, 09:59:26 pm »
Hey Guys!

I wrote my first program for the TI-84 Plus CE!  It is Yahtzee which I wrote for the TI-NSpire calculators.  It was a C++ program but I adapted it to C for the TI-84 Plus CE.

Hope you like it!  Let me know what you think! :)

10
TI-Nspire / Re: nCrossSet
« on: April 06, 2017, 06:31:46 am »
Hi SpiroH,

Thanks buddy!  I never left; though it can be hard to find the time to work on something.  I plan on picking up something new; but likewise work and other things do tend to occupy our time.  But I am rooting for you!

Have a great day! :)

11
TI-Nspire / nCrossSet
« on: April 02, 2017, 11:31:10 am »
Hey Guys,

nCrossSet is a puzzle game modeled after the Steam game Cross Set.

The game is played where you make the active number in each cell unique for the row and column it is in.  You can change the active number by making one of the inactive numbers the active number.  When you got the correct active number you can lock it in to prevent accidentally changing it later.  When all cells have a unique active number you win.  There are 56 levels included!  There is external level support as well should you want to make your own levels.

I have a couple of convenience options that the Steam game doesn't have.  There is an option where when you lock in a cell's value then the other cells in that row/column that contain the same value will be in a red font.  Also I did make the keypress of the letter 'a' do an automatic solve step for you.  This was useful for when you feel stuck.  So use it only when you feel you need to.

It should work on any TI-NSpire with ndless 3.1 and higher.  Though I think you'd be best using one of the color screen models (CX).

I hope you all have fun playing this game.  Let me know what you think!

Thanks!  :)

12
TI-Nspire / Re: nSquareCells
« on: July 17, 2016, 01:46:21 pm »
Hi Guys,

Quote
Well, that's quite an achievement! How did you manage to earn the needed money (you don't have to answer that :P)?

Thanks!  Well just a mortgage; it'll be many years before it is fully paid for.  I work full time programming; but I enjoy programming so much that some days I come home and do a tad more.  Though unlike work it is making games and is actually rather relaxing!

Quote
Well, you should start ASAP. That's the future, IMHO. Desktops do take a lot of space and are sort of ugly. Anyway, your intellectual property should be portable to any future platform.  Besides we do need some creative minds around here. So please do keep exercising your taste for gaming, regardless of the platform.

Agreed; I do intend to dabble in mobile some!  I like to think once you know C++ any language starts to feel like a subset of that and could be picked up rather easily (hope I didn't offend anybody with that).

I haven't made more progress with nSquareCells; mainly because it feels ready.  So I'll share put it and the source code together.  If anybody finds any issues let me know.

Have a great day everybody! :)

13
TI-Nspire / Re: nSquareCells
« on: July 10, 2016, 09:33:31 pm »
Hi Guys,

@Ivoah : I like programming on the NSpire  :)  I like how it has 90MB of space for programs.  Though I am curious into seeing what it would take to port one of my games to the 84+ CSE since they have a C compiler.  I'll keep it up!

@SpiroH : It may be been since 2014; not sure exactly.  I am a first time homeowner now.  Before I was commuting an hour each way to work.  For fun I am a runner.  I am not fast but I can do some longer distances races.  That has been taking up many of my weekends.  But I do hope to get time to make this and more things for the calculators.

I've haven't learned how to do mobile programming yet.  At work I do desktop programming.

I found some time to work some more on this program!

I fixed the levels so all should be playable.  Many bug fixes and now showing the in-level message.  I think it is very close to being ready but I'll play with it for a couple of days to be sure.  Here is some screenshots and the program if anybody want to try it out!

Have a great day!

14
TI-Nspire / nSquareCells
« on: June 29, 2016, 09:46:32 pm »
Hey Guys,

nSquareCells is a puzzle game modeled after the Steam game SquareCells.  The original in a great game (and there is a current Steam sale).

I attached my current progress (and source).  This is a game where you never should guess but always use logic to solve each level.  To beat each level you need to mark every spot that needs to be marked and destroy the other spots.  I'll at some point make a video that explains how to play this game as I don't think I explain it very well.  The numbers on the top and left sides indicate the number of continuous spots in the pattern.  And multiple numbers means there is a gap (at least 1) between the numbers that represent continuous spots in that pattern.  Later levels have the number in brackets (e.g. [5] ) which means there are that many spots that fit the pattern for that row/column (doesn't have to be continuous).  That might sound complicated and so give it a try starting with the first level and hopefully it'll start to make sense  :)

This application supports external levels so you can make your own levels.  I gotta fix the later levels.  And for the larger levels (12x12 and higher) I will try to do something to help make this display better on the 320x240 calculator screen.

It should work on any nSpire with ndless 3.1 and higher.  I programmed this all in C verse my usual C++ (it was fun).  And used nGC instead of nSDL to give that a try too!

Let me know what you think!  Thanks!

15
TI-Nspire / Re: Ndless Commander 0.4 -- TI-Nspire File Browser
« on: May 01, 2016, 02:11:49 pm »
Hey Jaroslav,

Yes!  I attached a .zip file containing the nc.prg.tns file that has the delete capability that I added (via the backspace key).  It is version 0.4 of Hoffa's Ndless Commander + my little addition.  I updated it to work with the latest NDless SDK (it was just a simple is_cx to has_colors replacement), and I updated the Makefile to use Genzehn.  Give it a try when you get a chance (of course be careful with deleting files).

Ikj: I didn't add the refresh_osscr() function call.  But I probably should; it would be nice.

By the way I am working on a TI-Nspire game as we speak (it is a puzzle game).  I have been busy this past year and was unable to create anything new; but I'm still here!  This will always be a hobby on mine! :)

Well have a great day!

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