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Messages - annoyingcalc

Pages: 1 ... 16 17 [18] 19 20 ... 136
256
TI Z80 / Re: [Axe] Super Crate Box
« on: January 12, 2013, 11:03:52 pm »
necropost I guess, but if you arent going to continue this I would like to have a look at the source

257
TI Z80 / Re: Zelda resumed and almost done...a bit of help needed
« on: January 08, 2013, 10:24:24 pm »
I would LOVE to help with sprites!


Or any thing else coding wise

even testing it :trollface:

258
TI Z80 / Re: Zelda resumed and almost done...a bit of help needed
« on: January 07, 2013, 07:09:55 pm »
any screenshots?

259
General Calculator Help / Re: Casio Scientific Calc Clone
« on: January 05, 2013, 11:10:01 pm »
How do you know it is a clone?

260
Computer Projects and Ideas / Re: My irc bot
« on: January 05, 2013, 10:33:43 pm »
I havent gotten rid of all errors yet

261
Computer Projects and Ideas / Re: My irc bot
« on: January 05, 2013, 03:44:17 pm »
Yay, I finally got time to fix up all my grammar errors, (when I wrote it, it was so dark I couldn't see my keyboard, and im not the most accurate typer in the world, and now when you say test in omni-spam my bot gets mad at Sorunome for saying "Test recieved"

262
TI-Nspire / Re: Duck hunt nspire port!
« on: January 05, 2013, 01:09:26 pm »
No, here is the most recent code
Code: [Select]
platform.apilevel = "1.0"

-----------------------
------ Constants ------
-----------------------

inc = 5 -- image movement increment
bg_gap = 50 -- background gap in coord-- X
sec = 0
seclim = 32


-----------------------
------   Events  ------
-----------------------

function on.paint(gc)
    -- Paint background
    gc:setColorRGB(0, 0, 0)
    gc:fillRect(0, 0, ww, wh)

    gc:drawImage(img_background, bg_gap, 0)
    if alive == 1 then
        gc:drawImage(img_duckAlive, dx, dy)
    else
        if dy + duck.h < 194 and alive ~= 2 then
            gc:drawImage(img_duckDead, dx, dy)
        else
if alive ~= 2 then
            gc:drawImage(img_dog, dx, dy-duck.h)
else
gc:drawImage(img_duckAlive,dx,dy)
AI()
end
        end
    end
if alive == 2 then
gc:setColorRGB(0,0,0)
gc:fillRect(100,50,65,25)
gc:setColorRGB(255,255,255)
gc:drawString("Fly Away",100,70)
    end
gc:setColorRGB(255, 255, 255)
    gc:drawString(msg, 0, 0, "top")
end

function on.resize(width, height)
    cursor.set("crosshair")
    cursor.show()
    ww, wh = width, height
    platform.window:invalidate()
end

function on.mouseDown(x, y)
    if between(dx, x, dx + duck.w) and between(dy, y, dy + duck.h) then
        shot()
    else
        miss()
    end
    platform.window:invalidate()
end

function on.escapeKey()
    init()
    platform.window:invalidate()
end

function on.timer()
sec=sec+0.5
    AI()
    platform.window:invalidate()
if sec >= seclim then
alive = 2
platform.window:invalidate()
end
end

-----------------------
------ Functions ------
-----------------------

function init()
    dx = 100
    dy = 50
    dirX = 1
    dirY = 1
    alive = 1
    x = 0
    y = 0
    msg = ""
sec = 0
end
function between(a, x, b) -- Checks if "x" is between range [a,b]
    return (a <= x) and (x <= b)
end

function AI()
    if alive == 1 then
        dx = dx + dirX*inc
        dy = dy + dirY*inc
    elseif dy + duck.h < 194 then
        dy = dy + inc
    end
    if alive == 2 then dx = dx - dirY*inc end
    if dx <= bg_gap then dirX = 1 end
    if dx >= ww-duck.w then dirX = -1 end
    if dy <= 0 then dirY = 1 end
    if dy >= 170-duck.h then dirY = -1 end
end

function shot()
    alive = 0
    msg = "Shot !"
seclim = seclim - 2
end

function miss()
    -- Determine what happens if you missed a shot
    msg = "Missed !"
end


-----------------------
------   Init:   ------
-----------------------

-- images --

img_dog = image.new(dogSRC)
img_duckAlive = image.new(duckAliveSRC)
img_duckDead = image.new(duckDeadSRC)
img_background = image.new(backSRC)

duck = {
    h = image.height(img_duckAlive), -- 30 px
    w = image.width(img_duckAlive) -- 37 px
}

init()
timer.start(0.05)

263
Computer Projects and Ideas / My irc bot
« on: January 02, 2013, 11:56:11 pm »
My irc bot does things when you say
math
the game
WFRNG (still working on it)
hello bot

check it out on omnimaga-spam (type hello bot for help)

huge thanks to sorunome for so many things I cant even list them all
my bot name is annobot
WFRNG is working now just make sure no body else types right after you

264
Minecraft Discussion / Re: annoyingcalc's minecraft server
« on: January 02, 2013, 08:27:36 pm »
Basically, I updated my server,

and minecraft server list doesn't see my server as online even though it is.

265
Minecraft Discussion / Re: annoyingcalc's minecraft server
« on: January 02, 2013, 07:26:26 pm »
Server up and running 1.4.6

for some reason minecraft server list wont successfully ping my server,

even when it is up

 1/6 times is succefully pings it, but my server is up

266
Miscellaneous / Re: New Years Story
« on: January 02, 2013, 05:21:53 pm »
I was playing minecraft with my cousin but I still got the story

267
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 02, 2013, 01:49:13 pm »
Just keep it here

I dont have admin powers so I dont know how to keep it here

268
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 01, 2013, 01:40:12 pm »
Use a calculator to do (axe)
Code: [Select]
Y++


I forgot to put in pixeltest code

269
News / Re: Clonelab & Bloxorz for Casio calculators
« on: December 31, 2012, 10:11:41 pm »
hm English as a programming language

Code: [Select]
Brain_Shut_Off.engSRC

when I am in school then
start remotecomputer.eng
end

remotecomputer
..gives access remotely to your computer

270
News / Re: Clonelab & Bloxorz for Casio calculators
« on: December 31, 2012, 05:24:42 pm »
Oh, Lua I guess

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