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Messages - bb010g

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46
Super Smash Bros. Open / Re: [Axe]How To make your own character
« on: November 19, 2014, 07:48:38 pm »
Please give +1s to that person for the piece of art I just got and that I will attach to this post as an example.
Niiice! I can't wait to see Mach Tornado.

48
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 18, 2014, 10:54:23 pm »
7027: You write advanced spaghetti code nobody understands in the Programming I course while everyone else is trying to figure out how to do a while loop.
I think you mean code golf. ;)

49
Super Smash Bros. Open / Re: Problems when sending files to device
« on: November 18, 2014, 09:45:39 pm »
(I just finished writing a post saying basically the same as this, but more info about my situation in TI-84 programs/apps, and when I posted it some error about my IP came up and I lost all I had written that took me at more than 10 minutes.  :mad: )
Next time that happens, copy down the code you're given and tell Eeems about it at http://ourl.ca/issue; he should be able to get you sorted out.

50
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 18, 2014, 09:52:17 am »
"[Hayleia] and a few other programmers "
Hayleia can multiply O.O
Commented on the post about that; hopefully they notice.

51
Art / Re: Pinkie Pie's muffin
« on: November 18, 2014, 12:33:38 am »

52
TI Z80 / Re: My first game
« on: November 16, 2014, 11:29:46 pm »
It depends. Are coordinates important enough to save that you want to spend the time? How much longer does saving coords take? It would seem nice, esp. if levels were very big.

53
Can you have type parameters of a rank higher than 1? That always bugged me in Java.

54
KnightOS / Re: KnightOS
« on: November 16, 2014, 06:30:26 pm »
  • KnightOS now has C support ! Limited, but working C support ! KCC, a KnightOS-specific fork of SDCC, appeared to work well with SCAS, and while this is still in very early working stages, check out this small tutorial and give it a try !
Why a custom compiler and not something like a LLVM backend?

55
TI-Nspire / Re: z80e for Nspire
« on: November 16, 2014, 05:43:36 pm »
Reminds me of the old TI-84 emulator. How's this one different? Could the old one not run KnightOS?

56
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 16, 2014, 05:15:38 pm »
k so i have a ti 84+seC but the problem with that is that i cant get the game on this model, will u do something to fix this?
I'm so sorry to say this, but the language this is programmed in, Axe, is only available on GrayScale calcs at the present time.
Not to mention that the 84+ CSE runs at a snails pace compared to older models for more complex graphics. :/ A port of this to the 84+ CSE is really unlikely.

57
Please control your image size, please. [image=SIZEpx]link[/image]

58
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 16, 2014, 12:06:11 am »
However, when the screen is fully zoomed in, there would be noticeable lag.
That's the problem: Smash & lag don't mix.

59
Super Smash Bros. Open / Re: [Axe]How To make your own character
« on: November 15, 2014, 12:54:22 am »
Hi
Found this quite interesting, and since I've been a fan of Marth (Even though i had no idea who he was) since I was little, I made a few sprites of him for this.
I don't really know if they're good or not, but if i get positive feedback I'll finish them.
Now, the problem is that I know absolutely nothing about programming, so someone else would have to do that part for me...

Thoughts?
Nice looking. :)

60
TI-Nspire / Re: CHAOS
« on: November 11, 2014, 01:14:59 am »
1,000,000 points to Matrefeytontias for being the first to beat Chaos on calc!
I'm going to add a few levels before the official release, make a few optimizations, and fix a bug or two. I wonder if the new final act will be possible even for him? >:D
One of your next games will probably have to be a I Wanna Be The Guy: The Movie: The Game port if you want to keep up with the difficulty. ;)

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