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Messages - bb010g

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76
TI Z80 / Re: Portal 3 - Exile [Alpha]
« on: November 08, 2014, 02:23:10 am »
You may want to look at Mari0's source a bit too for inspiration.

77
Multiple dispatch?

78
I'm guessing the FFI is not going to be platform independent. Am I sensing compile-time code selection?

79
General Calculator Help / Re: My Ti Nspire Ndless OS dilemma
« on: November 05, 2014, 10:12:01 pm »
You can also Nlaunchy to not have to reinstall Ndless continuously on 3.6.

80
Other Calculators / Re: Ticalc.org Nomination November 2014
« on: November 05, 2014, 07:05:10 pm »
It looks like I'll have to finish my Prime WFRNG port now. :trollface:

81
TI-BASIC / Re: What does Ndless 3.6 Do exactly? How to code?
« on: November 05, 2014, 07:02:40 pm »
Cygwin needs admin rights? I'm fairly sure it doesn't.
It does to install. I would know, I've tried :P

Back to the original question: I think it's been answered, so useless discussion about the SDK is useless.
There is a working Portable Cygwin over on PortableApps.com, but you have to have admin on first install IIRC.

82
TI Calculators / Re: Can you use Math Apps Without Ndless
« on: November 05, 2014, 09:55:06 am »
3.9 got features? I thought it was identical to 3.6, but with Ndless protection.

83
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: November 04, 2014, 08:58:53 pm »
Quote
[5:16:52 PM]   123outerme   Yeah, 1Password is free
[5:17:03 PM]   123outerme   I literally saw it and then was like
[5:17:24 PM]   123outerme   :| Cool
what's 1password?
A really nice password manager. https://agilebits.com/onepassword

84
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 04, 2014, 08:50:15 pm »
This is kind of an update I guess, even with no release.

Moving platforms are starting to work it seems.


Just let me do an interesting map before releasing because this one is stupid :P

Did you mean Fountain of Dreams? ;)

85
TI Calculators / Re: Hide ndless folder
« on: November 04, 2014, 08:15:12 pm »
If no one else has an Nspire, you can always sync the unlock file for Press-to-Test.

86
Miscellaneous / Re: Post your desktop
« on: November 04, 2014, 01:03:45 am »
Ah sorry to hear. Does it break GIFs that are not resized or does it break all of them? That said, I seriously would hope that no one here would post a 1920x1080 gif of their desktop, especially not an animated one <_<
It breaks them all.
They wouldn't be able to upload a GIF that large due to file size constraints on attachments.
Maybe their desktop is Ridley.

87
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 03, 2014, 08:52:10 pm »
But it would still not be a decent Smash game without some features such as dodging, teching, etc, which are missing features too.
Please put in old-style directional air dodging. Once this gets released, I'm getting a TI-84+ and a GC-USB adapter and making this work. :)

88
So how do you plan to distinguish lists from block braces? The primary reason we decided to go with the begin/end instead of { } was due to confusion and potential conflicts.

In Source, lists use [] instead. A deviance from the HPPL, sure, but one that works.

Even if I make {} the list delimiters, I believe my parsing system could handle it given some slight changes.
Vectors?

89
TI-Nspire / Re: [Ndless] nKaruga
« on: October 17, 2014, 10:29:17 pm »
But but wait what am I talking about ! I also set up this nice procedural explosion generation engine !

[img]http://www.mirari.fr/qtnt[/img]
That explosion is beautiful.

So what I did first is implementing an idea I had had since quite a long time, that is, a "drawing candidates" system.
So what is that ? Basically, it's a way of ensuring that every drawing is synced together and with the screen refreshes. So instead of directly drawing a sprite to the buffer, I create a drawing candidate with the X, Y coordinates of the sprite and the sprite itself (and a few more things, like angle of rotation, if rotation is needed at all etc). It acts kind of like a "drawing hook", meaning I can make special things happen each time a drawing is being performed. That's not the only advantage : since I use frameskipping, bringing all drawing in a single loop means I can do only one check to see if we actually have to draw anything or not, instead of one test per drawing !

Will you be releasing a library for this at some point? I'm intrigued.

90
Nice. Would you mind pull requests in the future? :)

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