Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - boot2490

Pages: 1 ... 41 42 [43] 44
631
Updates:
Started working on 9-18-2011


Ideas: PLEASE GIVE FEEDBACK?

Idea 1: Structure:

Currently the Basic style psuedocode structure is planned like so:
Spoiler For Spoiler:
Code: [Select]
Run program which stores the 15*23 level into a matrix
While 1
Menu (view map, change club, swing, save, load, quit)
Lbl view map
Loop: check matrix bit by bit, return each value
If value = 1
draw grass 4x4 sprite
If value = 2
draw rough 4x4 sprite
If value = 3 and so on
End
Lbl Change club
Menu (Driver: 1->Z    5->Distance,  Iron: 2->Z    4->Distance,  Wedge:3->Z    2->Distance,  Putter: 0->Z    1->Distance)
Lbl Swing
Draw thermometer
Loop: expand line to match swing power like a normal power bar
If max set variable to down
Loop: Shrink line accordingly
If line reaches bottom, go back to menu
If 2nd pressed
Start new line below first, Going down towards accuracy mark
Test accuracy variable with closeness of line to mark
If 2nd pressed, send variables to shot calculation program
Lbl Save
Save all variables such as position, club, hole, level pack to list
Lbl Load
Load variables from list
Lbl Quit
Goto Lbl Z
Lbl Shot Calculate
Use trig, wind value vs z value, and matrix data to calculate new position
End
Lbl Z
Output "Thanks for playing!
Output (block done token)

Wow it feels good to write that all down.

Idea 2: Structure Idea 2

The releases will be interesting.
I will release each part of the engine written in BASIC and then I will release select parts (such as the level renderer) in AXE with source as well.
That way, You can download individual parts of the engine, or the whole thing, to customize your experience.

Idea 3: Level expansion

I have several ideas here:
1. LEVEL EDITOR
2. some courses to make with it:
  • Pebble Beach
  • Whatever the first course ever is
  • The one from wii sports
  • Wailee Country Club

Please give suggestions for ANYTHING in the form of a reply.

632
TI Z80 / Golf Tour 2011 - Not mini golf!
« on: September 17, 2011, 03:51:12 pm »
So, you are smart, and finish the BST (Big Standardized Test) at your school with like forty minutes left. You are bored. You aren't in the mood for reading, and definitely not in the mood for the same old calculator game.
How about a round at Pebble Beach? Taking a few swings at the driving range to improve your aim? Playing the Masters with Tiger?

I am planning a golf game in TI BASIC, for ease, or AXE, for the grayscale. I am currently planning. Suggestions, comments, and help is welcome.

Until this can get its own section (like ones in major community projects) Updates will be posted here.

I could also make a level editor due to the flexibility of the program to matrix format.

All ideas and progress is listed below IN THE IDEAS POST.

Happy lazy golfing!

633
TI-BASIC / Re: Celtic III Spriting with Hex Code
« on: September 17, 2011, 03:05:14 pm »
So if it is just a string, ("007C82807C02827C") how does it know to make a square image? Lets say I wanted to make a 94 by 62 image like that. How would I? How do you tell it how to form the image?

634
Axe / Axe beginner - n00b tipz?
« on: September 17, 2011, 02:58:58 pm »
I am just starting Axe. How would I go about learning it?
Are there any beginner tuts?
I plan to make an engine replacement for Contra 83, making it faster and more playable.

635
Ah, I will. I hope I see you all in the forums! Glad to be part of the community.

636
I code in Alice 3D, Javascript and HTML, Stagecast, Gamemaker, TI Basic, Kid Basic, DSGM, Psuedo-Code, and I am starting in python.
The nick boot2490 is a funny story.
When I was really little, my FAVORITE word was "boo" I have no idea why. It probably has something to do with Monster's Inc. Anyway, I asked my parents if I could make an acount of Nickelodeon.com, but "boo" was already taken. I chose boot instead. Next time I forgot my password, boot was already taken, so it automatically suggested the 2490 suffix. Thus my forum name was born.

I also go by forte2490, because I am a musician, morganwk, (my first name along with my two last names' first letters) and morgan.

I actually think in BASIC when I am coming up with a program.

Let's  see, what else..
Ask me some questions! I am interesting enough.

637
My forum name is boot2490 since a long time ago, but my name is Morgan. You may call me such.
I have been programming TI for two years, programming since I was five (I am fourteen) if you count Alice 3D.
I am currently working on several projects, those of which you may find in my signature soon.

If you need help, PM me.

HEY OPS! Can you set my join date to my first post a few days ago? I joined last year to download something, but now it says I make less than a tenth of a post a day.

638
TI Z80 / Re: Pokemon Topaze (Axe)
« on: September 17, 2011, 02:03:01 pm »
Why are so many calculator programmers french?

639
Math and Science / Re: A Math... Question :)
« on: September 17, 2011, 01:57:40 pm »
Si senor.

640
Math and Science / Re: A Math... Question :)
« on: September 17, 2011, 01:49:45 pm »
Yeah,
m39 through that plus 132.
Primes.zip has a text file in it with all of the digits. It is over 4 megabytes.
Whoa.

641
Math and Science / Re: A Math... Question :)
« on: September 17, 2011, 01:38:42 pm »
Here:
-132 through 0
Its too easy

P.S. I did overthink it. I looked of a list with 50 million prime numbers and couldn't find such a gap.

EDIT: Oh wait... those aren't natural...

642
Art / Re: Sprite Conversation Game
« on: September 16, 2011, 04:40:53 pm »
Megaman is in trouble.  >:D

643
Elimination / Re: Tips for designing FPS levels?
« on: September 16, 2011, 07:05:23 am »
I always hate what people love in FPS's. I hate it when enemies startle you. Make forks in the path, then have the enemy follow you from the other direction. Corners help. Secret doors might add some to the experience. Also, make large hordes of small enemies as common as large powerful enemies, and  at the end of a level, make bosses. (All taken from watching my friend Erik play doom)

644
TI Z80 / Re: gSHUMP
« on: September 16, 2011, 07:01:09 am »
Thanks for the feedback! I am not actually upset that you are making a run and gun, (everybody is), I am upset because I recently learned that everybody is. So, the machine gun program is attached. It shoots with random lines from one point, so if you make the y displacement equal on both sides, it would look more like a dragonball z laser and less like your cannon thing slowed down (spread vs thick line). If that is confusing, I will update this post later with a gif of the idea, and an 8xp.
Suggestion for plasma cannon: Make the circle it draws filled white.

P.S. How were you able to update this from school lunch?  ???

645
TI Z80 / Re: gSHUMP
« on: September 15, 2011, 06:55:05 pm »
 :mad:
I was just about to make something like this, (contra remake) then you show up and make one that's better then I even imagined for mine!!!
 :banghead:
DAMNIT!!!


*Brooding*


Anyway, since you crushed my dreams, I might as well show you what I was planning. It is a really cool animation for a machine gun. (At least better than dots(No offence)(Attached)) You could store the levels externally, allowing users to make their own levels, etc.

Anyway, my machine gun is extremely slow as it is in basic, but you can get the idea of how to make it look cool like that.

 :(

Pages: 1 ... 41 42 [43] 44